godot/doc/classes/RDFramebufferPass.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

36 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDFramebufferPass" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Framebuffer pass attachment description (used by [RenderingDevice]).
</brief_description>
<description>
This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments.
Multipass framebuffers can optimize some configurations in mobile. On desktop, they provide little to no advantage.
This object is used by [RenderingDevice].
</description>
<tutorials>
</tutorials>
<members>
<member name="color_attachments" type="PackedInt32Array" setter="set_color_attachments" getter="get_color_attachments" default="PackedInt32Array()">
Color attachments in order starting from 0. If this attachment is not used by the shader, pass ATTACHMENT_UNUSED to skip.
</member>
<member name="depth_attachment" type="int" setter="set_depth_attachment" getter="get_depth_attachment" default="-1">
Depth attachment. ATTACHMENT_UNUSED should be used if no depth buffer is required for this pass.
</member>
<member name="input_attachments" type="PackedInt32Array" setter="set_input_attachments" getter="get_input_attachments" default="PackedInt32Array()">
Used for multipass framebuffers (more than one render pass). Converts an attachment to an input. Make sure to also supply it properly in the [RDUniform] for the uniform set.
</member>
<member name="preserve_attachments" type="PackedInt32Array" setter="set_preserve_attachments" getter="get_preserve_attachments" default="PackedInt32Array()">
Attachments to preserve in this pass (otherwise they are erased).
</member>
<member name="resolve_attachments" type="PackedInt32Array" setter="set_resolve_attachments" getter="get_resolve_attachments" default="PackedInt32Array()">
If the color attachments are multisampled, non-multisampled resolve attachments can be provided.
</member>
</members>
<constants>
<constant name="ATTACHMENT_UNUSED" value="-1">
Attachment is unused.
</constant>
</constants>
</class>