godot/doc/classes/PrismMesh.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

28 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PrismMesh" inherits="PrimitiveMesh" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Class representing a prism-shaped [PrimitiveMesh].
</brief_description>
<description>
Class representing a prism-shaped [PrimitiveMesh].
</description>
<tutorials>
</tutorials>
<members>
<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right" default="0.5">
Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.
</member>
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
Size of the prism.
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
Number of added edge loops along the Z axis.
</member>
<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0">
Number of added edge loops along the Y axis.
</member>
<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
Number of added edge loops along the X axis.
</member>
</members>
</class>