mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
28 lines
1.3 KiB
XML
28 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PrismMesh" inherits="PrimitiveMesh" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Class representing a prism-shaped [PrimitiveMesh].
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</brief_description>
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<description>
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Class representing a prism-shaped [PrimitiveMesh].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right" default="0.5">
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Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.
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</member>
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
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Size of the prism.
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</member>
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<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
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Number of added edge loops along the Z axis.
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</member>
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<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0">
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Number of added edge loops along the Y axis.
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</member>
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<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
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Number of added edge loops along the X axis.
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</member>
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</members>
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</class>
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