godot/doc/classes/PhysicsTestMotionResult3D.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

107 lines
4.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsTestMotionResult3D" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Describes the motion and collision result from [method PhysicsServer3D.body_test_motion].
</brief_description>
<description>
Describes the motion and collision result from [method PhysicsServer3D.body_test_motion].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_collider" qualifiers="const">
<return type="Object" />
<param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occurred.
</description>
</method>
<method name="get_collider_id" qualifiers="const">
<return type="int" />
<param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occurred. See [method Object.get_instance_id].
</description>
</method>
<method name="get_collider_rid" qualifiers="const">
<return type="RID" />
<param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default), if a collision occurred.
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
<return type="int" />
<param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occurred. See [CollisionObject3D].
</description>
</method>
<method name="get_collider_velocity" qualifiers="const">
<return type="Vector3" />
<param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occurred.
</description>
</method>
<method name="get_collision_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of detected collisions.
</description>
</method>
<method name="get_collision_depth" qualifiers="const">
<return type="float" />
<param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occurred.
</description>
</method>
<method name="get_collision_local_shape" qualifiers="const">
<return type="int" />
<param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occurred.
</description>
</method>
<method name="get_collision_normal" qualifiers="const">
<return type="Vector3" />
<param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occurred.
</description>
</method>
<method name="get_collision_point" qualifiers="const">
<return type="Vector3" />
<param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occurred.
</description>
</method>
<method name="get_collision_safe_fraction" qualifiers="const">
<return type="float" />
<description>
Returns the maximum fraction of the motion that can occur without a collision, between [code]0[/code] and [code]1[/code].
</description>
</method>
<method name="get_collision_unsafe_fraction" qualifiers="const">
<return type="float" />
<description>
Returns the minimum fraction of the motion needed to collide, if a collision occurred, between [code]0[/code] and [code]1[/code].
</description>
</method>
<method name="get_remainder" qualifiers="const">
<return type="Vector3" />
<description>
Returns the moving object's remaining movement vector.
</description>
</method>
<method name="get_travel" qualifiers="const">
<return type="Vector3" />
<description>
Returns the moving object's travel before collision.
</description>
</method>
</methods>
</class>