mirror of
https://github.com/godotengine/godot
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43 lines
3.5 KiB
XML
43 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventScreenDrag" inherits="InputEventFromWindow" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Represents a screen drag event.
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</brief_description>
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<description>
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Stores information about screen drag events. See [method Node._input].
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</description>
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<tutorials>
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<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<members>
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<member name="index" type="int" setter="set_index" getter="get_index" default="0">
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The drag event index in the case of a multi-drag event.
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</member>
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<member name="pen_inverted" type="bool" setter="set_pen_inverted" getter="get_pen_inverted" default="false">
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Returns [code]true[/code] when using the eraser end of a stylus pen.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
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The drag position in the viewport the node is in, using the coordinate system of this viewport.
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</member>
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<member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
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Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code].
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</member>
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<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2(0, 0)">
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The drag position relative to the previous position (position at the last frame).
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[b]Note:[/b] [member relative] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means touch sensitivity will appear different depending on resolution when using [member relative] in a script that handles touch aiming. To avoid this, use [member screen_relative] instead.
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</member>
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<member name="screen_relative" type="Vector2" setter="set_screen_relative" getter="get_screen_relative" default="Vector2(0, 0)">
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The unscaled drag position relative to the previous position in screen coordinates (position at the last frame). This position is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member relative] for touch aiming regardless of the project's stretch mode.
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</member>
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<member name="screen_velocity" type="Vector2" setter="set_screen_velocity" getter="get_screen_velocity" default="Vector2(0, 0)">
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The unscaled drag velocity in pixels per second in screen coordinates. This velocity is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member velocity] for touch aiming regardless of the project's stretch mode.
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</member>
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<member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2(0, 0)">
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Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
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</member>
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<member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)">
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The drag velocity.
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[b]Note:[/b] [member velocity] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means touch sensitivity will appear different depending on resolution when using [member velocity] in a script that handles touch aiming. To avoid this, use [member screen_velocity] instead.
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</member>
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</members>
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</class>
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