mirror of
https://github.com/godotengine/godot
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58 lines
4 KiB
XML
58 lines
4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GradientTexture2D" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 2D texture that creates a pattern with colors obtained from a [Gradient].
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</brief_description>
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<description>
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A 2D texture that obtains colors from a [Gradient] to fill the texture data. This texture is able to transform a color transition into different patterns such as a linear or a radial gradient. The gradient is sampled individually for each pixel so it does not necessarily represent an exact copy of the gradient(see [member width] and [member height]). See also [GradientTexture1D], [CurveTexture] and [CurveXYZTexture].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="fill" type="int" setter="set_fill" getter="get_fill" enum="GradientTexture2D.Fill" default="0">
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The gradient fill type, one of the [enum Fill] values. The texture is filled by interpolating colors starting from [member fill_from] to [member fill_to] offsets.
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</member>
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<member name="fill_from" type="Vector2" setter="set_fill_from" getter="get_fill_from" default="Vector2(0, 0)">
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The initial offset used to fill the texture specified in UV coordinates.
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</member>
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<member name="fill_to" type="Vector2" setter="set_fill_to" getter="get_fill_to" default="Vector2(1, 0)">
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The final offset used to fill the texture specified in UV coordinates.
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</member>
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<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
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The [Gradient] used to fill the texture.
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</member>
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<member name="height" type="int" setter="set_height" getter="get_height" default="64">
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The number of vertical color samples that will be obtained from the [Gradient], which also represents the texture's height.
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</member>
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<member name="repeat" type="int" setter="set_repeat" getter="get_repeat" enum="GradientTexture2D.Repeat" default="0">
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The gradient repeat type, one of the [enum Repeat] values. The texture is filled starting from [member fill_from] to [member fill_to] offsets by default, but the gradient fill can be repeated to cover the entire texture.
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</member>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
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<member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false">
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If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format).
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</member>
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<member name="width" type="int" setter="set_width" getter="get_width" default="64">
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The number of horizontal color samples that will be obtained from the [Gradient], which also represents the texture's width.
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</member>
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</members>
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<constants>
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<constant name="FILL_LINEAR" value="0" enum="Fill">
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The colors are linearly interpolated in a straight line.
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</constant>
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<constant name="FILL_RADIAL" value="1" enum="Fill">
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The colors are linearly interpolated in a circular pattern.
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</constant>
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<constant name="FILL_SQUARE" value="2" enum="Fill">
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The colors are linearly interpolated in a square pattern.
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</constant>
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<constant name="REPEAT_NONE" value="0" enum="Repeat">
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The gradient fill is restricted to the range defined by [member fill_from] to [member fill_to] offsets.
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</constant>
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<constant name="REPEAT" value="1" enum="Repeat">
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The texture is filled starting from [member fill_from] to [member fill_to] offsets, repeating the same pattern in both directions.
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</constant>
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<constant name="REPEAT_MIRROR" value="2" enum="Repeat">
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The texture is filled starting from [member fill_from] to [member fill_to] offsets, mirroring the pattern in both directions.
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</constant>
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</constants>
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</class>
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