godot/doc/classes/GradientTexture1D.xml
2023-08-11 21:17:04 +03:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GradientTexture1D" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A 1D texture that uses colors obtained from a [Gradient].
</brief_description>
<description>
A 1D texture that obtains colors from a [Gradient] to fill the texture data. The texture is filled by sampling the gradient for each pixel. Therefore, the texture does not necessarily represent an exact copy of the gradient, as it may miss some colors if there are not enough pixels. See also [GradientTexture2D], [CurveTexture] and [CurveXYZTexture].
</description>
<tutorials>
</tutorials>
<members>
<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
The [Gradient] used to fill the texture.
</member>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false">
If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format).
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="256">
The number of color samples that will be obtained from the [Gradient].
</member>
</members>
</class>