godot/doc/classes/EditorScenePostImportPlugin.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

123 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorScenePostImportPlugin" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Plugin to control and modifying the process of importing a scene.
</brief_description>
<description>
This plugin type exists to modify the process of importing scenes, allowing to change the content as well as add importer options at every stage of the process.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_get_import_options" qualifiers="virtual">
<return type="void" />
<param index="0" name="path" type="String" />
<description>
Override to add general import options. These will appear in the main import dock on the editor. Add options via [method add_import_option] and [method add_import_option_advanced].
</description>
</method>
<method name="_get_internal_import_options" qualifiers="virtual">
<return type="void" />
<param index="0" name="category" type="int" />
<description>
Override to add internal import options. These will appear in the 3D scene import dialog. Add options via [method add_import_option] and [method add_import_option_advanced].
</description>
</method>
<method name="_get_internal_option_update_view_required" qualifiers="virtual const">
<return type="Variant" />
<param index="0" name="category" type="int" />
<param index="1" name="option" type="String" />
<description>
Return true whether updating the 3D view of the import dialog needs to be updated if an option has changed.
</description>
</method>
<method name="_get_internal_option_visibility" qualifiers="virtual const">
<return type="Variant" />
<param index="0" name="category" type="int" />
<param index="1" name="for_animation" type="bool" />
<param index="2" name="option" type="String" />
<description>
Return true or false whether a given option should be visible. Return null to ignore.
</description>
</method>
<method name="_get_option_visibility" qualifiers="virtual const">
<return type="Variant" />
<param index="0" name="path" type="String" />
<param index="1" name="for_animation" type="bool" />
<param index="2" name="option" type="String" />
<description>
Return true or false whether a given option should be visible. Return null to ignore.
</description>
</method>
<method name="_internal_process" qualifiers="virtual">
<return type="void" />
<param index="0" name="category" type="int" />
<param index="1" name="base_node" type="Node" />
<param index="2" name="node" type="Node" />
<param index="3" name="resource" type="Resource" />
<description>
Process a specific node or resource for a given category.
</description>
</method>
<method name="_post_process" qualifiers="virtual">
<return type="void" />
<param index="0" name="scene" type="Node" />
<description>
Post process the scene. This function is called after the final scene has been configured.
</description>
</method>
<method name="_pre_process" qualifiers="virtual">
<return type="void" />
<param index="0" name="scene" type="Node" />
<description>
Pre Process the scene. This function is called right after the scene format loader loaded the scene and no changes have been made.
</description>
</method>
<method name="add_import_option">
<return type="void" />
<param index="0" name="name" type="String" />
<param index="1" name="value" type="Variant" />
<description>
Add a specific import option (name and default value only). This function can only be called from [method _get_import_options] and [method _get_internal_import_options].
</description>
</method>
<method name="add_import_option_advanced">
<return type="void" />
<param index="0" name="type" type="int" enum="Variant.Type" />
<param index="1" name="name" type="String" />
<param index="2" name="default_value" type="Variant" />
<param index="3" name="hint" type="int" enum="PropertyHint" default="0" />
<param index="4" name="hint_string" type="String" default="&quot;&quot;" />
<param index="5" name="usage_flags" type="int" default="6" />
<description>
Add a specific import option. This function can only be called from [method _get_import_options] and [method _get_internal_import_options].
</description>
</method>
<method name="get_option_value" qualifiers="const">
<return type="Variant" />
<param index="0" name="name" type="StringName" />
<description>
Query the value of an option. This function can only be called from those querying visibility, or processing.
</description>
</method>
</methods>
<constants>
<constant name="INTERNAL_IMPORT_CATEGORY_NODE" value="0" enum="InternalImportCategory">
</constant>
<constant name="INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE" value="1" enum="InternalImportCategory">
</constant>
<constant name="INTERNAL_IMPORT_CATEGORY_MESH" value="2" enum="InternalImportCategory">
</constant>
<constant name="INTERNAL_IMPORT_CATEGORY_MATERIAL" value="3" enum="InternalImportCategory">
</constant>
<constant name="INTERNAL_IMPORT_CATEGORY_ANIMATION" value="4" enum="InternalImportCategory">
</constant>
<constant name="INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE" value="5" enum="InternalImportCategory">
</constant>
<constant name="INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE" value="6" enum="InternalImportCategory">
</constant>
<constant name="INTERNAL_IMPORT_CATEGORY_MAX" value="7" enum="InternalImportCategory">
</constant>
</constants>
</class>