godot/scene/main/viewport.cpp

4375 lines
141 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/**************************************************************************/
/* viewport.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "viewport.h"
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
#include "core/object/message_queue.h"
#include "core/string/translation.h"
#include "core/templates/pair.h"
#include "core/templates/sort_array.h"
#include "scene/2d/audio_listener_2d.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/collision_object_2d.h"
#ifndef _3D_DISABLED
#include "scene/3d/audio_listener_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_object_3d.h"
#include "scene/3d/world_environment.h"
#endif // _3D_DISABLED
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/popup.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/subviewport_container.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
#include "scene/resources/mesh.h"
#include "scene/resources/text_line.h"
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
#include "servers/rendering/rendering_server_globals.h"
void ViewportTexture::setup_local_to_scene() {
Node *loc_scene = get_local_scene();
if (!loc_scene) {
return;
}
if (vp) {
vp->viewport_textures.erase(this);
}
vp = nullptr;
Node *vpn = loc_scene->get_node(path);
ERR_FAIL_COND_MSG(!vpn, "ViewportTexture: Path to node is invalid.");
vp = Object::cast_to<Viewport>(vpn);
ERR_FAIL_COND_MSG(!vp, "ViewportTexture: Path to node does not point to a viewport.");
vp->viewport_textures.insert(this);
ERR_FAIL_NULL(RenderingServer::get_singleton());
if (proxy_ph.is_valid()) {
RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid);
RS::get_singleton()->free(proxy_ph);
} else {
ERR_FAIL_COND(proxy.is_valid()); // Should be invalid.
proxy = RS::get_singleton()->texture_proxy_create(vp->texture_rid);
}
}
void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {
if (path == p_path) {
return;
}
path = p_path;
if (get_local_scene()) {
setup_local_to_scene();
}
}
NodePath ViewportTexture::get_viewport_path_in_scene() const {
return path;
}
int ViewportTexture::get_width() const {
ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it.");
return vp->size.width;
}
int ViewportTexture::get_height() const {
ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it.");
return vp->size.height;
}
Size2 ViewportTexture::get_size() const {
ERR_FAIL_COND_V_MSG(!vp, Size2(), "Viewport Texture must be set to use it.");
return vp->size;
}
RID ViewportTexture::get_rid() const {
if (proxy.is_null()) {
proxy_ph = RS::get_singleton()->texture_2d_placeholder_create();
proxy = RS::get_singleton()->texture_proxy_create(proxy_ph);
}
return proxy;
}
bool ViewportTexture::has_alpha() const {
return false;
}
Ref<Image> ViewportTexture::get_image() const {
ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it.");
return RS::get_singleton()->texture_2d_get(vp->texture_rid);
}
void ViewportTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene);
ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "SubViewport", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
}
ViewportTexture::ViewportTexture() {
set_local_to_scene(true);
}
ViewportTexture::~ViewportTexture() {
if (vp) {
vp->viewport_textures.erase(this);
}
ERR_FAIL_NULL(RenderingServer::get_singleton());
if (proxy_ph.is_valid()) {
RS::get_singleton()->free(proxy_ph);
}
if (proxy.is_valid()) {
RS::get_singleton()->free(proxy);
}
}
void Viewport::_process_dirty_canvas_parent_orders() {
for (const ObjectID &id : gui.canvas_parents_with_dirty_order) {
Object *obj = ObjectDB::get_instance(id);
if (!obj) {
continue; // May have been deleted.
}
Node *n = static_cast<Node *>(obj);
for (int i = 0; i < n->get_child_count(); i++) {
Node *c = n->get_child(i);
CanvasItem *ci = Object::cast_to<CanvasItem>(c);
if (ci) {
ci->update_draw_order();
continue;
}
CanvasLayer *cl = Object::cast_to<CanvasLayer>(c);
if (cl) {
cl->update_draw_order();
}
}
}
gui.canvas_parents_with_dirty_order.clear();
}
void Viewport::_sub_window_update_order() {
if (gui.sub_windows.size() < 2) {
return;
}
if (!gui.sub_windows[gui.sub_windows.size() - 1].window->get_flag(Window::FLAG_ALWAYS_ON_TOP)) {
int index = gui.sub_windows.size() - 1;
while (index > 0 && gui.sub_windows[index - 1].window->get_flag(Window::FLAG_ALWAYS_ON_TOP)) {
--index;
}
if (index != (gui.sub_windows.size() - 1)) {
SubWindow sw = gui.sub_windows[gui.sub_windows.size() - 1];
gui.sub_windows.remove_at(gui.sub_windows.size() - 1);
gui.sub_windows.insert(index, sw);
}
}
for (int i = 0; i < gui.sub_windows.size(); i++) {
RS::get_singleton()->canvas_item_set_draw_index(gui.sub_windows[i].canvas_item, i);
}
}
void Viewport::_sub_window_register(Window *p_window) {
ERR_FAIL_COND(!is_inside_tree());
for (int i = 0; i < gui.sub_windows.size(); i++) {
ERR_FAIL_COND(gui.sub_windows[i].window == p_window);
}
if (gui.sub_windows.size() == 0) {
subwindow_canvas = RS::get_singleton()->canvas_create();
RS::get_singleton()->viewport_attach_canvas(viewport, subwindow_canvas);
RS::get_singleton()->viewport_set_canvas_stacking(viewport, subwindow_canvas, SUBWINDOW_CANVAS_LAYER, 0);
}
SubWindow sw;
sw.canvas_item = RS::get_singleton()->canvas_item_create();
RS::get_singleton()->canvas_item_set_parent(sw.canvas_item, subwindow_canvas);
sw.window = p_window;
gui.sub_windows.push_back(sw);
_sub_window_grab_focus(p_window);
RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, viewport);
}
void Viewport::_sub_window_update(Window *p_window) {
int index = _sub_window_find(p_window);
ERR_FAIL_COND(index == -1);
const SubWindow &sw = gui.sub_windows[index];
Transform2D pos;
pos.set_origin(p_window->get_position());
RS::get_singleton()->canvas_item_clear(sw.canvas_item);
Rect2i r = Rect2i(p_window->get_position(), sw.window->get_size());
if (!p_window->get_flag(Window::FLAG_BORDERLESS)) {
Ref<StyleBox> panel = p_window->get_theme_stylebox(SNAME("embedded_border"));
panel->draw(sw.canvas_item, r);
// Draw the title bar text.
Ref<Font> title_font = p_window->get_theme_font(SNAME("title_font"));
int font_size = p_window->get_theme_font_size(SNAME("title_font_size"));
Color title_color = p_window->get_theme_color(SNAME("title_color"));
int title_height = p_window->get_theme_constant(SNAME("title_height"));
int close_h_ofs = p_window->get_theme_constant(SNAME("close_h_offset"));
int close_v_ofs = p_window->get_theme_constant(SNAME("close_v_offset"));
TextLine title_text = TextLine(p_window->atr(p_window->get_title()), title_font, font_size);
title_text.set_width(r.size.width - panel->get_minimum_size().x - close_h_ofs);
title_text.set_direction(p_window->is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
int x = (r.size.width - title_text.get_size().x) / 2;
int y = (-title_height - title_text.get_size().y) / 2;
Color font_outline_color = p_window->get_theme_color(SNAME("title_outline_modulate"));
int outline_size = p_window->get_theme_constant(SNAME("title_outline_size"));
if (outline_size > 0 && font_outline_color.a > 0) {
title_text.draw_outline(sw.canvas_item, r.position + Point2(x, y), outline_size, font_outline_color);
}
title_text.draw(sw.canvas_item, r.position + Point2(x, y), title_color);
bool pressed = gui.subwindow_focused == sw.window && gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE && gui.subwindow_drag_close_inside;
Ref<Texture2D> close_icon = p_window->get_theme_icon(pressed ? "close_pressed" : "close");
close_icon->draw(sw.canvas_item, r.position + Vector2(r.size.width - close_h_ofs, -close_v_ofs));
}
RS::get_singleton()->canvas_item_add_texture_rect(sw.canvas_item, r, sw.window->get_texture()->get_rid());
}
void Viewport::_sub_window_grab_focus(Window *p_window) {
if (p_window == nullptr) {
// Release current focus.
if (gui.subwindow_focused) {
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
gui.subwindow_focused = nullptr;
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
}
Window *this_window = Object::cast_to<Window>(this);
if (this_window) {
this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
}
return;
}
int index = _sub_window_find(p_window);
ERR_FAIL_COND(index == -1);
if (p_window->get_flag(Window::FLAG_NO_FOCUS)) {
// Can only move to foreground, but no focus granted.
SubWindow sw = gui.sub_windows[index];
gui.sub_windows.remove_at(index);
gui.sub_windows.push_back(sw);
index = gui.sub_windows.size() - 1;
_sub_window_update_order();
return;
}
if (gui.subwindow_focused) {
if (gui.subwindow_focused == p_window) {
return; // Nothing to do.
}
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
} else {
Window *this_window = Object::cast_to<Window>(this);
if (this_window) {
this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
}
}
Window *old_focus = gui.subwindow_focused;
gui.subwindow_focused = p_window;
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
{ // Move to foreground.
SubWindow sw = gui.sub_windows[index];
gui.sub_windows.remove_at(index);
gui.sub_windows.push_back(sw);
index = gui.sub_windows.size() - 1;
_sub_window_update_order();
}
if (old_focus) {
_sub_window_update(old_focus);
}
_sub_window_update(p_window);
}
void Viewport::_sub_window_remove(Window *p_window) {
int index = _sub_window_find(p_window);
ERR_FAIL_COND(index == -1);
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(gui.sub_windows[index].canvas_item);
gui.sub_windows.remove_at(index);
if (gui.sub_windows.size() == 0) {
RS::get_singleton()->free(subwindow_canvas);
subwindow_canvas = RID();
}
if (gui.subwindow_focused == p_window) {
Window *new_focused_window;
Window *parent_visible = p_window->get_parent_visible_window();
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
if (parent_visible) {
new_focused_window = parent_visible;
} else {
new_focused_window = Object::cast_to<Window>(this);
}
if (new_focused_window) {
int new_focused_index = _sub_window_find(new_focused_window);
if (new_focused_index != -1) {
gui.subwindow_focused = new_focused_window;
} else {
gui.subwindow_focused = nullptr;
}
new_focused_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
} else {
gui.subwindow_focused = nullptr;
}
}
RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID());
}
int Viewport::_sub_window_find(Window *p_window) {
for (int i = 0; i < gui.sub_windows.size(); i++) {
if (gui.sub_windows[i].window == p_window) {
return i;
}
}
return -1;
}
void Viewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (get_parent()) {
parent = get_parent()->get_viewport();
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid());
} else {
parent = nullptr;
}
current_canvas = find_world_2d()->get_canvas();
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, current_canvas, canvas_transform);
RenderingServer::get_singleton()->viewport_set_canvas_cull_mask(viewport, canvas_cull_mask);
_update_audio_listener_2d();
#ifndef _3D_DISABLED
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
_update_audio_listener_3d();
#endif // _3D_DISABLED
add_to_group("_viewports");
if (get_tree()->is_debugging_collisions_hint()) {
PhysicsServer2D::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create();
RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, current_canvas);
#ifndef _3D_DISABLED
PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create();
RenderingServer::get_singleton()->multimesh_allocate_data(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, false);
RenderingServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
RenderingServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
contact_3d_debug_instance = RenderingServer::get_singleton()->instance_create();
RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
#endif // _3D_DISABLED
set_physics_process_internal(true);
}
} break;
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
if (audio_listener_3d_set.size() && !audio_listener_3d) {
AudioListener3D *first = nullptr;
for (AudioListener3D *E : audio_listener_3d_set) {
if (first == nullptr || first->is_greater_than(E)) {
first = E;
}
}
if (first) {
first->make_current();
}
}
if (camera_3d_set.size() && !camera_3d) {
// There are cameras but no current camera, pick first in tree and make it current.
Camera3D *first = nullptr;
for (Camera3D *E : camera_3d_set) {
if (first == nullptr || first->is_greater_than(E)) {
first = E;
}
}
if (first) {
first->make_current();
}
}
#endif // _3D_DISABLED
} break;
case NOTIFICATION_EXIT_TREE: {
_gui_cancel_tooltip();
RenderingServer::get_singleton()->viewport_set_scenario(viewport, RID());
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
if (contact_2d_debug.is_valid()) {
RenderingServer::get_singleton()->free(contact_2d_debug);
contact_2d_debug = RID();
}
if (contact_3d_debug_multimesh.is_valid()) {
RenderingServer::get_singleton()->free(contact_3d_debug_multimesh);
RenderingServer::get_singleton()->free(contact_3d_debug_instance);
contact_3d_debug_instance = RID();
contact_3d_debug_multimesh = RID();
}
remove_from_group("_viewports");
set_physics_process_internal(false);
RS::get_singleton()->viewport_set_active(viewport, false);
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID());
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!get_tree()) {
return;
}
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
RenderingServer::get_singleton()->canvas_item_clear(contact_2d_debug);
RenderingServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); //very high index
Vector<Vector2> points = PhysicsServer2D::get_singleton()->space_get_contacts(find_world_2d()->get_space());
int point_count = PhysicsServer2D::get_singleton()->space_get_contact_count(find_world_2d()->get_space());
Color ccol = get_tree()->get_debug_collision_contact_color();
for (int i = 0; i < point_count; i++) {
RenderingServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol);
}
}
#ifndef _3D_DISABLED
if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world_3d()->get_space());
int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space());
RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
for (int i = 0; i < point_count; i++) {
Transform3D point_transform;
point_transform.origin = points[i];
RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform);
}
}
#endif // _3D_DISABLED
} break;
case NOTIFICATION_VP_MOUSE_ENTER: {
gui.mouse_in_viewport = true;
} break;
case NOTIFICATION_VP_MOUSE_EXIT: {
gui.mouse_in_viewport = false;
_drop_physics_mouseover();
_drop_mouse_over();
// When the mouse exits the viewport, we want to end mouse_over, but
// not mouse_focus, because, for example, we want to continue
// dragging a scrollbar even if the mouse has left the viewport.
} break;
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
_gui_cancel_tooltip();
_drop_physics_mouseover();
if (gui.mouse_focus && !gui.forced_mouse_focus) {
_drop_mouse_focus();
}
// When the window focus changes, we want to end mouse_focus, but
// not the mouse_over. Note: The OS will trigger a separate mouse
// exit event if the change in focus results in the mouse exiting
// the window.
} break;
case NOTIFICATION_PREDELETE: {
if (gui_parent) {
gui_parent->gui.tooltip_popup = nullptr;
gui_parent->gui.tooltip_label = nullptr;
}
} break;
}
}
void Viewport::_process_picking() {
if (!is_inside_tree()) {
return;
}
if (!physics_object_picking) {
return;
}
if (Object::cast_to<Window>(this) && Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
return;
}
if (!gui.mouse_in_viewport) {
// Clear picking events if mouse has left viewport.
physics_picking_events.clear();
return;
}
_drop_physics_mouseover(true);
#ifndef _3D_DISABLED
Vector2 last_pos(1e20, 1e20);
CollisionObject3D *last_object = nullptr;
ObjectID last_id;
PhysicsDirectSpaceState3D::RayResult result;
#endif // _3D_DISABLED
PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
if (physics_has_last_mousepos) {
// If no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
// While this extra event is sent, it is checked if both camera and last object and last ID did not move.
// If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame.
bool has_mouse_event = false;
for (const Ref<InputEvent> &m : physics_picking_events) {
if (m.is_valid()) {
has_mouse_event = true;
break;
}
}
if (!has_mouse_event) {
Ref<InputEventMouseMotion> mm;
mm.instantiate();
mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
mm->set_global_position(physics_last_mousepos);
mm->set_position(physics_last_mousepos);
mm->set_alt_pressed(physics_last_mouse_state.alt);
mm->set_shift_pressed(physics_last_mouse_state.shift);
mm->set_ctrl_pressed(physics_last_mouse_state.control);
mm->set_meta_pressed(physics_last_mouse_state.meta);
mm->set_button_mask(physics_last_mouse_state.mouse_mask);
physics_picking_events.push_back(mm);
}
}
while (physics_picking_events.size()) {
Ref<InputEvent> ev = physics_picking_events.front()->get();
physics_picking_events.pop_front();
Vector2 pos;
bool is_mouse = false;
Ref<InputEventMouseMotion> mm = ev;
if (mm.is_valid()) {
pos = mm->get_position();
is_mouse = true;
physics_has_last_mousepos = true;
physics_last_mousepos = pos;
physics_last_mouse_state.alt = mm->is_alt_pressed();
physics_last_mouse_state.shift = mm->is_shift_pressed();
physics_last_mouse_state.control = mm->is_ctrl_pressed();
physics_last_mouse_state.meta = mm->is_meta_pressed();
physics_last_mouse_state.mouse_mask = mm->get_button_mask();
}
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
pos = mb->get_position();
is_mouse = true;
physics_has_last_mousepos = true;
physics_last_mousepos = pos;
physics_last_mouse_state.alt = mb->is_alt_pressed();
physics_last_mouse_state.shift = mb->is_shift_pressed();
physics_last_mouse_state.control = mb->is_ctrl_pressed();
physics_last_mouse_state.meta = mb->is_meta_pressed();
if (mb->is_pressed()) {
physics_last_mouse_state.mouse_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
} else {
physics_last_mouse_state.mouse_mask.clear_flag(mouse_button_to_mask(mb->get_button_index()));
// If touch mouse raised, assume we don't know last mouse pos until new events come
if (mb->get_device() == InputEvent::DEVICE_ID_EMULATION) {
physics_has_last_mousepos = false;
}
}
}
Ref<InputEventKey> k = ev;
if (k.is_valid()) {
// Only for mask.
physics_last_mouse_state.alt = k->is_alt_pressed();
physics_last_mouse_state.shift = k->is_shift_pressed();
physics_last_mouse_state.control = k->is_ctrl_pressed();
physics_last_mouse_state.meta = k->is_meta_pressed();
continue;
}
Ref<InputEventScreenDrag> sd = ev;
if (sd.is_valid()) {
pos = sd->get_position();
}
Ref<InputEventScreenTouch> st = ev;
if (st.is_valid()) {
pos = st->get_position();
}
if (ss2d) {
// Send to 2D.
uint64_t frame = get_tree()->get_frame();
PhysicsDirectSpaceState2D::ShapeResult res[64];
for (const CanvasLayer *E : canvas_layers) {
Transform2D canvas_layer_transform;
ObjectID canvas_layer_id;
if (E) {
// A descendant CanvasLayer.
canvas_layer_transform = E->get_final_transform();
canvas_layer_id = E->get_instance_id();
} else {
// This Viewport's builtin canvas.
canvas_layer_transform = get_canvas_transform();
canvas_layer_id = ObjectID();
}
Vector2 point = canvas_layer_transform.affine_inverse().xform(pos);
PhysicsDirectSpaceState2D::PointParameters point_params;
point_params.position = point;
point_params.canvas_instance_id = canvas_layer_id;
point_params.collide_with_areas = true;
point_params.pick_point = true;
int rc = ss2d->intersect_point(point_params, res, 64);
if (physics_object_picking_sort) {
struct ComparatorCollisionObjects {
bool operator()(const PhysicsDirectSpaceState2D::ShapeResult &p_a, const PhysicsDirectSpaceState2D::ShapeResult &p_b) const {
CollisionObject2D *a = Object::cast_to<CollisionObject2D>(p_a.collider);
CollisionObject2D *b = Object::cast_to<CollisionObject2D>(p_b.collider);
if (!a || !b) {
return false;
}
int za = a->get_effective_z_index();
int zb = b->get_effective_z_index();
if (za != zb) {
return zb < za;
}
return a->is_greater_than(b);
}
};
SortArray<PhysicsDirectSpaceState2D::ShapeResult, ComparatorCollisionObjects> sorter;
sorter.sort(res, rc);
}
for (int i = 0; i < rc; i++) {
if (res[i].collider_id.is_valid() && res[i].collider) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
if (co && co->can_process()) {
bool send_event = true;
if (is_mouse) {
HashMap<ObjectID, uint64_t>::Iterator F = physics_2d_mouseover.find(res[i].collider_id);
if (!F) {
physics_2d_mouseover.insert(res[i].collider_id, frame);
co->_mouse_enter();
} else {
F->value = frame;
// It was already hovered, so don't send the event if it's faked.
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
send_event = false;
}
}
HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>>::Iterator SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));
if (!SF) {
physics_2d_shape_mouseover.insert(Pair(res[i].collider_id, res[i].shape), frame);
co->_mouse_shape_enter(res[i].shape);
} else {
SF->value = frame;
}
}
if (send_event) {
co->_input_event_call(this, ev, res[i].shape);
}
}
}
}
}
if (is_mouse) {
_cleanup_mouseover_colliders(false, false, frame);
}
}
#ifndef _3D_DISABLED
CollisionObject3D *capture_object = nullptr;
if (physics_object_capture.is_valid()) {
capture_object = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
if (!capture_object || !camera_3d || (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed())) {
physics_object_capture = ObjectID();
}
}
if (pos == last_pos) {
if (last_id.is_valid()) {
if (ObjectDB::get_instance(last_id) && last_object) {
// Good, exists.
_collision_object_3d_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape);
if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
}
} else {
if (camera_3d) {
Vector3 from = camera_3d->project_ray_origin(pos);
Vector3 dir = camera_3d->project_ray_normal(pos);
real_t far = camera_3d->far;
PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space());
if (space) {
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = from;
ray_params.to = from + dir * far;
ray_params.collide_with_areas = true;
ray_params.pick_ray = true;
bool col = space->intersect_ray(ray_params, result);
ObjectID new_collider;
CollisionObject3D *co = col ? Object::cast_to<CollisionObject3D>(result.collider) : nullptr;
if (co && co->can_process()) {
new_collider = result.collider_id;
if (!capture_object) {
last_object = co;
last_id = result.collider_id;
if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
}
if (is_mouse && new_collider != physics_object_over) {
if (physics_object_over.is_valid()) {
CollisionObject3D *previous_co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
if (previous_co) {
previous_co->_mouse_exit();
}
}
if (new_collider.is_valid()) {
DEV_ASSERT(co);
co->_mouse_enter();
}
physics_object_over = new_collider;
}
if (capture_object) {
_collision_object_3d_input_event(capture_object, camera_3d, ev, result.position, result.normal, result.shape);
} else if (new_collider.is_valid()) {
_collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
}
}
last_pos = pos;
}
}
#endif // _3D_DISABLED
}
}
RID Viewport::get_viewport_rid() const {
return viewport;
}
void Viewport::update_canvas_items() {
if (!is_inside_tree()) {
return;
}
_update_canvas_items(this);
}
void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, bool p_allocated) {
Transform2D stretch_transform_new = Transform2D();
if (is_size_2d_override_stretch_enabled() && p_size_2d_override.width > 0 && p_size_2d_override.height > 0) {
Size2 scale = Size2(p_size) / Size2(p_size_2d_override);
stretch_transform_new.scale(scale);
}
Size2i new_size = p_size.max(Size2i(2, 2));
if (size == new_size && size_allocated == p_allocated && stretch_transform == stretch_transform_new && p_size_2d_override == size_2d_override) {
return;
}
size = new_size;
size_allocated = p_allocated;
size_2d_override = p_size_2d_override;
stretch_transform = stretch_transform_new;
#ifndef _3D_DISABLED
if (!use_xr) {
#endif
if (p_allocated) {
RS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
} else {
RS::get_singleton()->viewport_set_size(viewport, 0, 0);
}
#ifndef _3D_DISABLED
} // if (!use_xr)
#endif
_update_global_transform();
update_configuration_warnings();
update_canvas_items();
for (ViewportTexture *E : viewport_textures) {
E->emit_changed();
}
emit_signal(SNAME("size_changed"));
Rect2i limit = get_visible_rect();
for (int i = 0; i < gui.sub_windows.size(); ++i) {
Window *sw = gui.sub_windows[i].window;
Rect2i rect = Rect2i(sw->position, sw->size);
Rect2i new_rect = sw->fit_rect_in_parent(rect, limit);
if (new_rect != rect) {
sw->set_position(new_rect.position);
sw->set_size(new_rect.size);
}
}
}
Size2i Viewport::_get_size() const {
#ifndef _3D_DISABLED
if (use_xr) {
if (XRServer::get_singleton() != nullptr) {
Ref<XRInterface> xr_interface = XRServer::get_singleton()->get_primary_interface();
if (xr_interface.is_valid() && xr_interface->is_initialized()) {
Size2 xr_size = xr_interface->get_render_target_size();
return (Size2i)xr_size;
}
}
return Size2i();
}
#endif // _3D_DISABLED
return size;
}
Size2i Viewport::_get_size_2d_override() const {
return size_2d_override;
}
bool Viewport::_is_size_allocated() const {
return size_allocated;
}
Rect2 Viewport::get_visible_rect() const {
Rect2 r;
if (size == Size2()) {
r = Rect2(Point2(), DisplayServer::get_singleton()->window_get_size());
} else {
r = Rect2(Point2(), size);
}
if (size_2d_override != Size2i()) {
r.size = size_2d_override;
}
return r;
}
void Viewport::canvas_parent_mark_dirty(Node *p_node) {
bool request_update = gui.canvas_parents_with_dirty_order.is_empty();
gui.canvas_parents_with_dirty_order.insert(p_node->get_instance_id());
if (request_update) {
MessageQueue::get_singleton()->push_callable(callable_mp(this, &Viewport::_process_dirty_canvas_parent_orders));
}
}
void Viewport::_update_audio_listener_2d() {
if (AudioServer::get_singleton()) {
AudioServer::get_singleton()->notify_listener_changed();
}
}
void Viewport::set_as_audio_listener_2d(bool p_enable) {
if (p_enable == is_audio_listener_2d_enabled) {
return;
}
is_audio_listener_2d_enabled = p_enable;
_update_audio_listener_2d();
}
bool Viewport::is_audio_listener_2d() const {
return is_audio_listener_2d_enabled;
}
AudioListener2D *Viewport::get_audio_listener_2d() const {
return audio_listener_2d;
}
void Viewport::enable_canvas_transform_override(bool p_enable) {
if (override_canvas_transform == p_enable) {
return;
}
override_canvas_transform = p_enable;
if (p_enable) {
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override);
} else {
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
}
}
bool Viewport::is_canvas_transform_override_enbled() const {
return override_canvas_transform;
}
void Viewport::set_canvas_transform_override(const Transform2D &p_transform) {
if (canvas_transform_override == p_transform) {
return;
}
canvas_transform_override = p_transform;
if (override_canvas_transform) {
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override);
}
}
Transform2D Viewport::get_canvas_transform_override() const {
return canvas_transform_override;
}
void Viewport::set_canvas_transform(const Transform2D &p_transform) {
canvas_transform = p_transform;
if (!override_canvas_transform) {
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
}
}
Transform2D Viewport::get_canvas_transform() const {
return canvas_transform;
}
void Viewport::_update_global_transform() {
Transform2D sxform = stretch_transform * global_canvas_transform;
RenderingServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform);
}
void Viewport::set_global_canvas_transform(const Transform2D &p_transform) {
global_canvas_transform = p_transform;
_update_global_transform();
}
Transform2D Viewport::get_global_canvas_transform() const {
return global_canvas_transform;
}
void Viewport::_camera_2d_set(Camera2D *p_camera_2d) {
camera_2d = p_camera_2d;
}
void Viewport::_audio_listener_2d_set(AudioListener2D *p_listener) {
if (audio_listener_2d == p_listener) {
return;
} else if (audio_listener_2d) {
audio_listener_2d->clear_current();
}
audio_listener_2d = p_listener;
}
void Viewport::_audio_listener_2d_remove(AudioListener2D *p_listener) {
if (audio_listener_2d == p_listener) {
audio_listener_2d = nullptr;
}
}
void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) {
canvas_layers.insert(p_canvas_layer);
}
void Viewport::_canvas_layer_remove(CanvasLayer *p_canvas_layer) {
canvas_layers.erase(p_canvas_layer);
}
void Viewport::set_transparent_background(bool p_enable) {
transparent_bg = p_enable;
RS::get_singleton()->viewport_set_transparent_background(viewport, p_enable);
}
bool Viewport::has_transparent_background() const {
return transparent_bg;
}
void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
if (world_2d == p_world_2d) {
return;
}
if (is_inside_tree()) {
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
}
if (p_world_2d.is_valid()) {
world_2d = p_world_2d;
} else {
WARN_PRINT("Invalid world_2d");
world_2d = Ref<World2D>(memnew(World2D));
}
_update_audio_listener_2d();
if (is_inside_tree()) {
current_canvas = find_world_2d()->get_canvas();
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
}
}
Ref<World2D> Viewport::find_world_2d() const {
if (world_2d.is_valid()) {
return world_2d;
} else if (parent) {
return parent->find_world_2d();
} else {
return Ref<World2D>();
}
}
void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) {
p_node->notification(p_what);
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *c = p_node->get_child(i);
if (Object::cast_to<Viewport>(c)) {
continue;
}
_propagate_viewport_notification(c, p_what);
}
}
Ref<World2D> Viewport::get_world_2d() const {
return world_2d;
}
Camera2D *Viewport::get_camera_2d() const {
return camera_2d;
}
Transform2D Viewport::get_final_transform() const {
return stretch_transform * global_canvas_transform;
}
void Viewport::assign_next_enabled_camera_2d(const StringName &p_camera_group) {
List<Node *> camera_list;
get_tree()->get_nodes_in_group(p_camera_group, &camera_list);
Camera2D *new_camera = nullptr;
for (Node *E : camera_list) {
Camera2D *cam = Object::cast_to<Camera2D>(E);
if (!cam) {
continue; // Non-camera node (e.g. ParallaxBackground).
}
if (cam->is_enabled()) {
new_camera = cam;
break;
}
}
_camera_2d_set(new_camera);
if (!camera_2d) {
set_canvas_transform(Transform2D());
}
}
void Viewport::_update_canvas_items(Node *p_node) {
if (p_node != this) {
Window *w = Object::cast_to<Window>(p_node);
if (w && (!w->is_inside_tree() || !w->is_embedded())) {
return;
}
CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
if (ci) {
ci->queue_redraw();
}
}
int cc = p_node->get_child_count();
for (int i = 0; i < cc; i++) {
_update_canvas_items(p_node->get_child(i));
}
}
Ref<ViewportTexture> Viewport::get_texture() const {
return default_texture;
}
void Viewport::set_positional_shadow_atlas_size(int p_size) {
positional_shadow_atlas_size = p_size;
RS::get_singleton()->viewport_set_positional_shadow_atlas_size(viewport, p_size, positional_shadow_atlas_16_bits);
}
int Viewport::get_positional_shadow_atlas_size() const {
return positional_shadow_atlas_size;
}
void Viewport::set_positional_shadow_atlas_16_bits(bool p_16_bits) {
if (positional_shadow_atlas_16_bits == p_16_bits) {
return;
}
positional_shadow_atlas_16_bits = p_16_bits;
RS::get_singleton()->viewport_set_positional_shadow_atlas_size(viewport, positional_shadow_atlas_size, positional_shadow_atlas_16_bits);
}
bool Viewport::get_positional_shadow_atlas_16_bits() const {
return positional_shadow_atlas_16_bits;
}
void Viewport::set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv) {
ERR_FAIL_INDEX(p_quadrant, 4);
ERR_FAIL_INDEX(p_subdiv, SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
if (positional_shadow_atlas_quadrant_subdiv[p_quadrant] == p_subdiv) {
return;
}
positional_shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv;
static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX] = { 0, 1, 4, 16, 64, 256, 1024 };
RS::get_singleton()->viewport_set_positional_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]);
}
Viewport::PositionalShadowAtlasQuadrantSubdiv Viewport::get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const {
ERR_FAIL_INDEX_V(p_quadrant, 4, SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
return positional_shadow_atlas_quadrant_subdiv[p_quadrant];
}
Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
if (ev.is_null()) {
return ev; // No transformation defined for null event
}
Transform2D ai = get_final_transform().affine_inverse();
return ev->xformed_by(ai);
}
Vector2 Viewport::get_mouse_position() const {
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_MOUSE)) {
return get_screen_transform_internal(true).affine_inverse().xform(DisplayServer::get_singleton()->mouse_get_position());
} else {
// Fallback to Input for getting mouse position in case of emulated mouse.
return get_screen_transform_internal().affine_inverse().xform(Input::get_singleton()->get_mouse_position());
}
}
void Viewport::warp_mouse(const Vector2 &p_position) {
Transform2D xform = get_screen_transform_internal();
Vector2 gpos = xform.xform(p_position);
Input::get_singleton()->warp_mouse(gpos);
}
void Viewport::_gui_sort_roots() {
if (!gui.roots_order_dirty) {
return;
}
gui.roots.sort_custom<Control::CComparator>();
gui.roots_order_dirty = false;
}
void Viewport::_gui_cancel_tooltip() {
gui.tooltip_control = nullptr;
if (gui.tooltip_timer.is_valid()) {
gui.tooltip_timer->release_connections();
gui.tooltip_timer = Ref<SceneTreeTimer>();
}
if (gui.tooltip_popup) {
gui.tooltip_popup->queue_free();
}
}
String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_tooltip_owner) {
Vector2 pos = p_pos;
String tooltip;
while (p_control) {
tooltip = p_control->get_tooltip(pos);
// Temporary solution for PopupMenus.
PopupMenu *menu = Object::cast_to<PopupMenu>(this);
if (menu) {
tooltip = menu->get_tooltip(pos);
}
if (r_tooltip_owner) {
*r_tooltip_owner = p_control;
}
// If we found a tooltip, we stop here.
if (!tooltip.is_empty()) {
break;
}
// Otherwise, we check parent controls unless some conditions prevent it.
if (p_control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
if (p_control->is_set_as_top_level()) {
break;
}
// Transform cursor pos for parent control.
pos = p_control->get_transform().xform(pos);
p_control = p_control->get_parent_control();
}
return tooltip;
}
void Viewport::_gui_show_tooltip() {
if (!gui.tooltip_control) {
return;
}
// Get the Control under cursor and the relevant tooltip text, if any.
Control *tooltip_owner = nullptr;
String tooltip_text = _gui_get_tooltip(
gui.tooltip_control,
gui.tooltip_control->get_global_transform().xform_inv(gui.last_mouse_pos),
&tooltip_owner);
tooltip_text = tooltip_text.strip_edges();
if (tooltip_text.is_empty()) {
return; // Nothing to show.
}
// Remove previous popup if we change something.
if (gui.tooltip_popup) {
memdelete(gui.tooltip_popup);
}
if (!tooltip_owner) {
return;
}
// Popup window which houses the tooltip content.
PopupPanel *panel = memnew(PopupPanel);
panel->set_theme_type_variation(SNAME("TooltipPanel"));
// Controls can implement `make_custom_tooltip` to provide their own tooltip.
// This should be a Control node which will be added as child to a TooltipPanel.
Control *base_tooltip = tooltip_owner->make_custom_tooltip(tooltip_text);
// If no custom tooltip is given, use a default implementation.
if (!base_tooltip) {
gui.tooltip_label = memnew(Label);
gui.tooltip_label->set_theme_type_variation(SNAME("TooltipLabel"));
gui.tooltip_label->set_auto_translate(gui.tooltip_control->is_auto_translating());
gui.tooltip_label->set_text(tooltip_text);
base_tooltip = gui.tooltip_label;
panel->connect("mouse_entered", callable_mp(this, &Viewport::_gui_cancel_tooltip));
}
base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
panel->set_transient(true);
panel->set_flag(Window::FLAG_NO_FOCUS, true);
panel->set_flag(Window::FLAG_POPUP, false);
panel->set_flag(Window::FLAG_MOUSE_PASSTHROUGH, true);
panel->set_wrap_controls(true);
panel->add_child(base_tooltip);
panel->gui_parent = this;
gui.tooltip_popup = panel;
tooltip_owner->add_child(gui.tooltip_popup);
Point2 tooltip_offset = GLOBAL_GET("display/mouse_cursor/tooltip_position_offset");
Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_contents_minimum_size());
r.size = r.size.min(panel->get_max_size());
Window *window = gui.tooltip_popup->get_parent_visible_window();
Rect2i vr;
if (gui.tooltip_popup->is_embedded()) {
vr = gui.tooltip_popup->get_embedder()->get_visible_rect();
} else {
vr = window->get_usable_parent_rect();
}
if (r.size.x + r.position.x > vr.size.x + vr.position.x) {
// Place it in the opposite direction. If it fails, just hug the border.
r.position.x = gui.tooltip_pos.x - r.size.x - tooltip_offset.x;
if (r.position.x < vr.position.x) {
r.position.x = vr.position.x + vr.size.x - r.size.x;
}
} else if (r.position.x < vr.position.x) {
r.position.x = vr.position.x;
}
if (r.size.y + r.position.y > vr.size.y + vr.position.y) {
// Same as above.
r.position.y = gui.tooltip_pos.y - r.size.y - tooltip_offset.y;
if (r.position.y < vr.position.y) {
r.position.y = vr.position.y + vr.size.y - r.size.y;
}
} else if (r.position.y < vr.position.y) {
r.position.y = vr.position.y;
}
gui.tooltip_popup->set_position(r.position);
gui.tooltip_popup->set_size(r.size);
DisplayServer::WindowID active_popup = DisplayServer::get_singleton()->window_get_active_popup();
if (active_popup == DisplayServer::INVALID_WINDOW_ID || active_popup == window->get_window_id()) {
gui.tooltip_popup->show();
}
gui.tooltip_popup->child_controls_changed();
}
bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
bool stopped = false;
Ref<InputEvent> ev = p_input;
// Returns true if an event should be impacted by a control's mouse filter.
bool is_pointer_event = Ref<InputEventMouse>(p_input).is_valid() || Ref<InputEventScreenDrag>(p_input).is_valid() || Ref<InputEventScreenTouch>(p_input).is_valid();
Ref<InputEventMouseButton> mb = p_input;
bool is_scroll_event = mb.is_valid() &&
(mb->get_button_index() == MouseButton::WHEEL_DOWN ||
mb->get_button_index() == MouseButton::WHEEL_UP ||
mb->get_button_index() == MouseButton::WHEEL_LEFT ||
mb->get_button_index() == MouseButton::WHEEL_RIGHT);
CanvasItem *ci = p_control;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
control->_call_gui_input(ev);
}
if (!control->is_inside_tree() || control->is_set_as_top_level()) {
break;
}
if (gui.key_event_accepted) {
stopped = true;
break;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_pointer_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
// Mouse, ScreenDrag and ScreenTouch events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true
stopped = true;
break;
}
}
if (ci->is_set_as_top_level()) {
break;
}
ev = ev->xformed_by(ci->get_transform()); // Transform event upwards.
ci = ci->get_parent_item();
}
return stopped;
}
void Viewport::_gui_call_notification(Control *p_control, int p_what) {
CanvasItem *ci = p_control;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
control->notification(p_what);
}
if (!control->is_inside_tree()) {
break;
}
if (!control->is_inside_tree() || control->is_set_as_top_level()) {
break;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
}
if (ci->is_set_as_top_level()) {
break;
}
ci = ci->get_parent_item();
}
}
Control *Viewport::gui_find_control(const Point2 &p_global) {
// Handle subwindows.
_gui_sort_roots();
for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) {
Control *sw = E->get();
if (!sw->is_visible_in_tree()) {
continue;
}
Transform2D xform;
CanvasItem *pci = sw->get_parent_item();
if (pci) {
xform = pci->get_global_transform_with_canvas();
} else {
xform = sw->get_canvas_transform();
}
Control *ret = _gui_find_control_at_pos(sw, p_global, xform);
if (ret) {
return ret;
}
}
return nullptr;
}
Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform) {
if (!p_node->is_visible()) {
return nullptr; // Canvas item hidden, discard.
}
Transform2D matrix = p_xform * p_node->get_transform();
// matrix.determinant() == 0.0f implies that node does not exist on scene
if (matrix.determinant() == 0.0f) {
return nullptr;
}
Control *c = Object::cast_to<Control>(p_node);
if (!c || !c->is_clipping_contents() || c->has_point(matrix.affine_inverse().xform(p_global))) {
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
CanvasItem *ci = Object::cast_to<CanvasItem>(p_node->get_child(i));
if (!ci || ci->is_set_as_top_level()) {
continue;
}
Control *ret = _gui_find_control_at_pos(ci, p_global, matrix);
if (ret) {
return ret;
}
}
}
if (!c || c->data.mouse_filter == Control::MOUSE_FILTER_IGNORE) {
return nullptr;
}
matrix.affine_invert();
if (!c->has_point(matrix.xform(p_global))) {
return nullptr;
}
Control *drag_preview = _gui_get_drag_preview();
if (!drag_preview || (c != drag_preview && !drag_preview->is_ancestor_of(c))) {
return c;
}
return nullptr;
}
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
// Attempt grab, try parent controls too.
CanvasItem *ci = p_at_control;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->can_drop_data(p_at_pos, gui.drag_data)) {
if (!p_just_check) {
control->drop_data(p_at_pos, gui.drag_data);
}
return true;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
}
p_at_pos = ci->get_transform().xform(p_at_pos);
if (ci->is_set_as_top_level()) {
break;
}
ci = ci->get_parent_item();
}
return false;
}
void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
gui.key_event_accepted = false;
Point2 mpos = mb->get_position();
if (mb->is_pressed()) {
if (!gui.mouse_focus_mask.is_empty()) {
// Do not steal mouse focus and stuff while a focus mask exists.
gui.mouse_focus_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
} else {
gui.mouse_focus = gui_find_control(mpos);
gui.last_mouse_focus = gui.mouse_focus;
if (!gui.mouse_focus) {
gui.mouse_focus_mask.clear();
return;
}
gui.mouse_focus_mask.clear();
gui.mouse_focus_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
if (mb->get_button_index() == MouseButton::LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
}
}
mb = mb->xformed_by(Transform2D()); // Make a copy of the event.
Point2 pos = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(mpos);
mb->set_position(pos);
#ifdef DEBUG_ENABLED
if (EngineDebugger::get_singleton() && gui.mouse_focus) {
Array arr;
arr.push_back(gui.mouse_focus->get_path());
arr.push_back(gui.mouse_focus->get_class());
EngineDebugger::get_singleton()->send_message("scene:click_ctrl", arr);
}
#endif
if (mb->get_button_index() == MouseButton::LEFT) { // Assign focus.
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->get_focus_mode() != Control::FOCUS_NONE) {
if (control != gui.key_focus) {
control->grab_focus();
}
break;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
}
if (ci->is_set_as_top_level()) {
break;
}
ci = ci->get_parent_item();
}
}
bool stopped = false;
if (gui.mouse_focus && gui.mouse_focus->can_process()) {
stopped = _gui_call_input(gui.mouse_focus, mb);
}
if (stopped) {
set_input_as_handled();
}
if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) {
// Alternate drop use (when using force_drag(), as proposed by #5342).
_perform_drop(gui.mouse_focus, pos);
}
_gui_cancel_tooltip();
} else {
if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) {
_perform_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos);
}
gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // Remove from mask.
if (!gui.mouse_focus) {
// Release event is only sent if a mouse focus (previously pressed button) exists.
return;
}
mb = mb->xformed_by(Transform2D()); // Make a copy.
Point2 pos = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(mpos);
mb->set_position(pos);
Control *mouse_focus = gui.mouse_focus;
// Disable mouse focus if needed before calling input,
// this makes popups on mouse press event work better,
// as the release will never be received otherwise.
if (gui.mouse_focus_mask.is_empty()) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
}
bool stopped = false;
if (mouse_focus && mouse_focus->can_process()) {
stopped = _gui_call_input(mouse_focus, mb);
}
if (stopped) {
set_input_as_handled();
}
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
gui.key_event_accepted = false;
Point2 mpos = mm->get_position();
// Drag & drop.
if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
{ // Attempt grab, try parent controls too.
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
gui.dragging = true;
gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos - gui.drag_accum));
if (gui.drag_data.get_type() != Variant::NIL) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
gui.mouse_focus_mask.clear();
break;
} else {
Control *drag_preview = _gui_get_drag_preview();
if (drag_preview) {
ERR_PRINT("Don't set a drag preview and return null data. Preview was deleted and drag request ignored.");
memdelete(drag_preview);
gui.drag_preview_id = ObjectID();
}
gui.dragging = false;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
}
if (ci->is_set_as_top_level()) {
break;
}
ci = ci->get_parent_item();
}
}
gui.drag_attempted = true;
if (gui.dragging) {
_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
}
}
}
Control *over = nullptr;
if (gui.mouse_in_viewport) {
over = gui_find_control(mpos);
}
if (over != gui.mouse_over) {
_drop_mouse_over();
_gui_cancel_tooltip();
if (over) {
if (!gui.mouse_over) {
_drop_physics_mouseover();
}
_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
gui.mouse_over = over;
}
}
if (gui.mouse_focus) {
over = gui.mouse_focus;
}
DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
if (over) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(mpos);
Vector2 velocity = localizer.basis_xform(mm->get_velocity());
Vector2 rel = localizer.basis_xform(mm->get_relative());
mm = mm->xformed_by(Transform2D()); // Make a copy.
mm->set_global_position(mpos);
mm->set_velocity(velocity);
mm->set_relative(rel);
if (mm->get_button_mask().is_empty()) {
// Nothing pressed.
bool is_tooltip_shown = false;
if (gui.tooltip_popup) {
if (gui.tooltip_control) {
String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos));
tooltip = tooltip.strip_edges();
if (tooltip.length() == 0) {
_gui_cancel_tooltip();
} else if (gui.tooltip_label) {
if (tooltip == gui.tooltip_label->get_text()) {
is_tooltip_shown = true;
}
} else {
is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do.
}
} else {
_gui_cancel_tooltip();
}
}
if (!is_tooltip_shown && over->can_process()) {
if (gui.tooltip_timer.is_valid()) {
gui.tooltip_timer->release_connections();
gui.tooltip_timer = Ref<SceneTreeTimer>();
}
gui.tooltip_control = over;
gui.tooltip_pos = over->get_screen_transform().xform(pos);
gui.tooltip_timer = get_tree()->create_timer(gui.tooltip_delay);
gui.tooltip_timer->set_ignore_time_scale(true);
gui.tooltip_timer->connect("timeout", callable_mp(this, &Viewport::_gui_show_tooltip));
}
}
mm->set_position(pos);
Control::CursorShape cursor_shape = Control::CURSOR_ARROW;
{
Control *c = over;
Vector2 cpos = pos;
while (c) {
if (!gui.mouse_focus_mask.is_empty() || c->has_point(cpos)) {
cursor_shape = c->get_cursor_shape(cpos);
} else {
cursor_shape = Control::CURSOR_ARROW;
}
cpos = c->get_transform().xform(cpos);
if (cursor_shape != Control::CURSOR_ARROW) {
break;
}
if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
if (c->is_set_as_top_level()) {
break;
}
c = c->get_parent_control();
}
}
ds_cursor_shape = (DisplayServer::CursorShape)cursor_shape;
bool stopped = false;
if (over && over->can_process()) {
stopped = _gui_call_input(over, mm);
}
if (stopped) {
set_input_as_handled();
}
}
if (gui.dragging) {
// Handle drag & drop.
Control *drag_preview = _gui_get_drag_preview();
if (drag_preview) {
drag_preview->set_position(mpos);
}
gui.drag_mouse_over = over;
gui.drag_mouse_over_pos = Vector2();
// Find the window this is above of.
// See if there is an embedder.
Viewport *embedder = nullptr;
Vector2 viewport_pos;
if (is_embedding_subwindows()) {
embedder = this;
viewport_pos = mpos;
} else {
// Not an embedder, but may be a subwindow of an embedder.
Window *w = Object::cast_to<Window>(this);
if (w) {
if (w->is_embedded()) {
embedder = w->get_embedder();
viewport_pos = get_final_transform().xform(mpos) + w->get_position(); // To parent coords.
}
}
}
Viewport *viewport_under = nullptr;
if (embedder) {
// Use embedder logic.
for (int i = embedder->gui.sub_windows.size() - 1; i >= 0; i--) {
Window *sw = embedder->gui.sub_windows[i].window;
Rect2 swrect = Rect2i(sw->get_position(), sw->get_size());
if (!sw->get_flag(Window::FLAG_BORDERLESS)) {
int title_height = sw->get_theme_constant(SNAME("title_height"));
swrect.position.y -= title_height;
swrect.size.y += title_height;
}
if (swrect.has_point(viewport_pos)) {
viewport_under = sw;
viewport_pos -= sw->get_position();
}
}
if (!viewport_under) {
// Not in a subwindow, likely in embedder.
viewport_under = embedder;
}
} else {
// Use DisplayServer logic.
Vector2i screen_mouse_pos = DisplayServer::get_singleton()->mouse_get_position();
DisplayServer::WindowID window_id = DisplayServer::get_singleton()->get_window_at_screen_position(screen_mouse_pos);
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
ObjectID object_under = DisplayServer::get_singleton()->window_get_attached_instance_id(window_id);
if (object_under != ObjectID()) { // Fetch window.
Window *w = Object::cast_to<Window>(ObjectDB::get_instance(object_under));
if (w) {
viewport_under = w;
viewport_pos = screen_mouse_pos - w->get_position();
}
}
}
}
if (viewport_under) {
if (viewport_under != this) {
Transform2D ai = viewport_under->get_final_transform().affine_inverse();
viewport_pos = ai.xform(viewport_pos);
}
// Find control under at position.
gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos);
if (gui.drag_mouse_over) {
Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse();
gui.drag_mouse_over_pos = localizer.xform(viewport_pos);
bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true);
if (!can_drop) {
ds_cursor_shape = DisplayServer::CURSOR_FORBIDDEN;
} else {
ds_cursor_shape = DisplayServer::CURSOR_CAN_DROP;
}
}
} else {
gui.drag_mouse_over = nullptr;
}
}
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape);
}
}
Ref<InputEventScreenTouch> touch_event = p_event;
if (touch_event.is_valid()) {
Size2 pos = touch_event->get_position();
const int touch_index = touch_event->get_index();
if (touch_event->is_pressed()) {
Control *over = gui_find_control(pos);
if (over) {
gui.touch_focus[touch_index] = over->get_instance_id();
bool stopped = false;
if (over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
touch_event->set_position(pos);
stopped = _gui_call_input(over, touch_event);
}
if (stopped) {
set_input_as_handled();
}
return;
}
} else {
bool stopped = false;
ObjectID control_id = gui.touch_focus[touch_index];
Control *over = control_id.is_valid() ? Object::cast_to<Control>(ObjectDB::get_instance(control_id)) : nullptr;
if (over && over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
touch_event->set_position(pos);
stopped = _gui_call_input(over, touch_event);
}
if (stopped) {
set_input_as_handled();
}
gui.touch_focus.erase(touch_index);
return;
}
}
Ref<InputEventGesture> gesture_event = p_event;
if (gesture_event.is_valid()) {
gui.key_event_accepted = false;
_gui_cancel_tooltip();
Size2 pos = gesture_event->get_position();
Control *over = gui_find_control(pos);
if (over) {
bool stopped = false;
if (over->can_process()) {
gesture_event = gesture_event->xformed_by(Transform2D()); // Make a copy.
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
gesture_event->set_position(pos);
stopped = _gui_call_input(over, gesture_event);
}
if (stopped) {
set_input_as_handled();
}
return;
}
}
Ref<InputEventScreenDrag> drag_event = p_event;
if (drag_event.is_valid()) {
const int drag_event_index = drag_event->get_index();
ObjectID control_id = gui.touch_focus[drag_event_index];
Control *over = control_id.is_valid() ? Object::cast_to<Control>(ObjectDB::get_instance(control_id)) : nullptr;
if (!over) {
over = gui_find_control(drag_event->get_position());
}
if (over) {
bool stopped = false;
if (over->can_process()) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(drag_event->get_position());
Vector2 velocity = localizer.basis_xform(drag_event->get_velocity());
Vector2 rel = localizer.basis_xform(drag_event->get_relative());
drag_event = drag_event->xformed_by(Transform2D()); // Make a copy.
drag_event->set_velocity(velocity);
drag_event->set_relative(rel);
drag_event->set_position(pos);
stopped = _gui_call_input(over, drag_event);
}
if (stopped) {
set_input_as_handled();
}
return;
}
}
if (mm.is_null() && mb.is_null() && p_event->is_action_type()) {
if (gui.dragging && p_event->is_action_pressed("ui_cancel") && Input::get_singleton()->is_action_just_pressed("ui_cancel")) {
_perform_drop();
set_input_as_handled();
return;
}
if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) {
gui.key_focus->release_focus();
}
if (gui.key_focus) {
gui.key_event_accepted = false;
if (gui.key_focus->can_process()) {
gui.key_focus->_call_gui_input(p_event);
}
if (gui.key_event_accepted) {
set_input_as_handled();
return;
}
}
Control *from = gui.key_focus ? gui.key_focus : nullptr;
if (from && p_event->is_pressed()) {
Control *next = nullptr;
Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
if (joypadmotion_event.is_valid()) {
Input *input = Input::get_singleton();
if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
next = from->find_next_valid_focus();
}
if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
next = from->find_prev_valid_focus();
}
if (p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
next = from->_get_focus_neighbor(SIDE_TOP);
}
if (p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
next = from->_get_focus_neighbor(SIDE_LEFT);
}
if (p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
next = from->_get_focus_neighbor(SIDE_RIGHT);
}
if (p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
next = from->_get_focus_neighbor(SIDE_BOTTOM);
}
} else {
if (p_event->is_action_pressed("ui_focus_next", true, true)) {
next = from->find_next_valid_focus();
}
if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
next = from->find_prev_valid_focus();
}
if (p_event->is_action_pressed("ui_up", true, true)) {
next = from->_get_focus_neighbor(SIDE_TOP);
}
if (p_event->is_action_pressed("ui_left", true, true)) {
next = from->_get_focus_neighbor(SIDE_LEFT);
}
if (p_event->is_action_pressed("ui_right", true, true)) {
next = from->_get_focus_neighbor(SIDE_RIGHT);
}
if (p_event->is_action_pressed("ui_down", true, true)) {
next = from->_get_focus_neighbor(SIDE_BOTTOM);
}
}
if (next) {
next->grab_focus();
set_input_as_handled();
}
}
}
}
void Viewport::_perform_drop(Control *p_control, Point2 p_pos) {
// Without any arguments, simply cancel Drag and Drop.
if (p_control) {
gui.drag_successful = _gui_drop(p_control, p_pos, false);
} else {
gui.drag_successful = false;
}
Control *drag_preview = _gui_get_drag_preview();
if (drag_preview) {
memdelete(drag_preview);
gui.drag_preview_id = ObjectID();
}
gui.drag_data = Variant();
gui.dragging = false;
gui.drag_mouse_over = nullptr;
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
get_base_window()->update_mouse_cursor_shape();
}
void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (!mb->is_pressed()) {
gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // Remove from mask.
}
}
}
List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
gui.roots_order_dirty = true;
return gui.roots.push_back(p_control);
}
void Viewport::gui_set_root_order_dirty() {
gui.roots_order_dirty = true;
}
void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) {
ERR_FAIL_COND_MSG(p_data.get_type() == Variant::NIL, "Drag data must be a value.");
gui.dragging = true;
gui.drag_data = p_data;
gui.mouse_focus = nullptr;
if (p_control) {
_gui_set_drag_preview(p_base, p_control);
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
}
void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
ERR_FAIL_NULL(p_control);
ERR_FAIL_COND(!Object::cast_to<Control>((Object *)p_control));
ERR_FAIL_COND(p_control->is_inside_tree());
ERR_FAIL_COND(p_control->get_parent() != nullptr);
Control *drag_preview = _gui_get_drag_preview();
if (drag_preview) {
memdelete(drag_preview);
}
p_control->set_as_top_level(true);
p_control->set_position(gui.last_mouse_pos);
p_base->get_root_parent_control()->add_child(p_control); // Add as child of viewport.
p_control->move_to_front();
gui.drag_preview_id = p_control->get_instance_id();
}
Control *Viewport::_gui_get_drag_preview() {
if (gui.drag_preview_id.is_null()) {
return nullptr;
} else {
Control *drag_preview = Object::cast_to<Control>(ObjectDB::get_instance(gui.drag_preview_id));
if (!drag_preview) {
ERR_PRINT("Don't free the control set as drag preview.");
gui.drag_preview_id = ObjectID();
}
return drag_preview;
}
}
void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {
gui.roots.erase(RI);
}
void Viewport::_gui_unfocus_control(Control *p_control) {
if (gui.key_focus == p_control) {
gui.key_focus->release_focus();
}
}
void Viewport::_gui_hide_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
_drop_mouse_focus();
}
if (gui.key_focus == p_control) {
gui_release_focus();
}
if (gui.mouse_over == p_control) {
gui.mouse_over = nullptr;
}
if (gui.drag_mouse_over == p_control) {
gui.drag_mouse_over = nullptr;
}
if (gui.tooltip_control == p_control) {
_gui_cancel_tooltip();
}
}
void Viewport::_gui_remove_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
gui.mouse_focus_mask.clear();
}
if (gui.last_mouse_focus == p_control) {
gui.last_mouse_focus = nullptr;
}
if (gui.key_focus == p_control) {
gui.key_focus = nullptr;
}
if (gui.mouse_over == p_control) {
gui.mouse_over = nullptr;
}
if (gui.drag_mouse_over == p_control) {
gui.drag_mouse_over = nullptr;
}
if (gui.tooltip_control == p_control) {
gui.tooltip_control = nullptr;
}
}
Window *Viewport::get_base_window() const {
ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
Viewport *v = const_cast<Viewport *>(this);
Window *w = Object::cast_to<Window>(v);
while (!w) {
v = v->get_parent_viewport();
w = Object::cast_to<Window>(v);
}
return w;
}
void Viewport::_gui_remove_focus_for_window(Node *p_window) {
if (get_base_window() == p_window) {
gui_release_focus();
}
}
bool Viewport::_gui_control_has_focus(const Control *p_control) {
return gui.key_focus == p_control;
}
void Viewport::_gui_control_grab_focus(Control *p_control) {
if (gui.key_focus && gui.key_focus == p_control) {
// No need for change.
return;
}
get_tree()->call_group("_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
gui.key_focus = p_control;
emit_signal(SNAME("gui_focus_changed"), p_control);
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
p_control->queue_redraw();
}
void Viewport::_gui_accept_event() {
gui.key_event_accepted = true;
if (is_inside_tree()) {
set_input_as_handled();
}
}
void Viewport::_drop_mouse_over() {
if (gui.mouse_over) {
_gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
gui.mouse_over = nullptr;
}
}
void Viewport::_drop_mouse_focus() {
Control *c = gui.mouse_focus;
BitField<MouseButtonMask> mask = gui.mouse_focus_mask;
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
gui.mouse_focus_mask.clear();
for (int i = 0; i < 3; i++) {
if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
mb->set_position(c->get_local_mouse_position());
mb->set_global_position(c->get_local_mouse_position());
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
c->_call_gui_input(mb);
}
}
}
void Viewport::_drop_physics_mouseover(bool p_paused_only) {
physics_has_last_mousepos = false;
_cleanup_mouseover_colliders(true, p_paused_only);
#ifndef _3D_DISABLED
if (physics_object_over.is_valid()) {
CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
if (co) {
if (!co->is_inside_tree()) {
physics_object_over = ObjectID();
physics_object_capture = ObjectID();
} else if (!(p_paused_only && co->can_process())) {
co->_mouse_exit();
physics_object_over = ObjectID();
physics_object_capture = ObjectID();
}
}
}
#endif // _3D_DISABLED
}
void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) {
List<ObjectID> to_erase;
for (const KeyValue<ObjectID, uint64_t> &E : physics_2d_mouseover) {
if (!p_clean_all_frames && E.value == p_frame_reference) {
continue;
}
Object *o = ObjectDB::get_instance(E.key);
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co && co->is_inside_tree()) {
if (p_clean_all_frames && p_paused_only && co->can_process()) {
continue;
}
co->_mouse_exit();
}
}
to_erase.push_back(E.key);
}
while (to_erase.size()) {
physics_2d_mouseover.erase(to_erase.front()->get());
to_erase.pop_front();
}
// Per-shape.
List<Pair<ObjectID, int>> shapes_to_erase;
for (KeyValue<Pair<ObjectID, int>, uint64_t> &E : physics_2d_shape_mouseover) {
if (!p_clean_all_frames && E.value == p_frame_reference) {
continue;
}
Object *o = ObjectDB::get_instance(E.key.first);
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co && co->is_inside_tree()) {
if (p_clean_all_frames && p_paused_only && co->can_process()) {
continue;
}
co->_mouse_shape_exit(E.key.second);
}
}
shapes_to_erase.push_back(E.key);
}
while (shapes_to_erase.size()) {
physics_2d_shape_mouseover.erase(shapes_to_erase.front()->get());
shapes_to_erase.pop_front();
}
}
void Viewport::_gui_grab_click_focus(Control *p_control) {
gui.mouse_click_grabber = p_control;
call_deferred(SNAME("_post_gui_grab_click_focus"));
}
void Viewport::_post_gui_grab_click_focus() {
Control *focus_grabber = gui.mouse_click_grabber;
if (!focus_grabber) {
// Redundant grab requests were made.
return;
}
gui.mouse_click_grabber = nullptr;
if (gui.mouse_focus) {
if (gui.mouse_focus == focus_grabber) {
return;
}
BitField<MouseButtonMask> mask = gui.mouse_focus_mask;
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
// Send unclick.
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
gui.mouse_focus->_call_gui_input(mb);
}
}
gui.mouse_focus = focus_grabber;
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
// Send click.
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(true);
mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
MessageQueue::get_singleton()->push_callable(callable_mp(gui.mouse_focus, &Control::_call_gui_input), mb);
}
}
}
}
///////////////////////////////
void Viewport::push_text_input(const String &p_text) {
if (gui.subwindow_focused) {
gui.subwindow_focused->push_text_input(p_text);
return;
}
if (gui.key_focus) {
gui.key_focus->call("set_text", p_text);
}
}
Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point) {
if (p_subwindow->get_flag(Window::FLAG_BORDERLESS) || p_subwindow->get_flag(Window::FLAG_RESIZE_DISABLED)) {
return SUB_WINDOW_RESIZE_DISABLED;
}
Rect2i r = Rect2i(p_subwindow->get_position(), p_subwindow->get_size());
int title_height = p_subwindow->get_theme_constant(SNAME("title_height"));
r.position.y -= title_height;
r.size.y += title_height;
if (r.has_point(p_point)) {
return SUB_WINDOW_RESIZE_DISABLED; // It's inside, so no resize.
}
int dist_x = p_point.x < r.position.x ? (p_point.x - r.position.x) : (p_point.x > (r.position.x + r.size.x) ? (p_point.x - (r.position.x + r.size.x)) : 0);
int dist_y = p_point.y < r.position.y ? (p_point.y - r.position.y) : (p_point.y > (r.position.y + r.size.y) ? (p_point.y - (r.position.y + r.size.y)) : 0);
int limit = p_subwindow->get_theme_constant(SNAME("resize_margin"));
if (ABS(dist_x) > limit) {
return SUB_WINDOW_RESIZE_DISABLED;
}
if (ABS(dist_y) > limit) {
return SUB_WINDOW_RESIZE_DISABLED;
}
if (dist_x < 0 && dist_y < 0) {
return SUB_WINDOW_RESIZE_TOP_LEFT;
}
if (dist_x == 0 && dist_y < 0) {
return SUB_WINDOW_RESIZE_TOP;
}
if (dist_x > 0 && dist_y < 0) {
return SUB_WINDOW_RESIZE_TOP_RIGHT;
}
if (dist_x < 0 && dist_y == 0) {
return SUB_WINDOW_RESIZE_LEFT;
}
if (dist_x > 0 && dist_y == 0) {
return SUB_WINDOW_RESIZE_RIGHT;
}
if (dist_x < 0 && dist_y > 0) {
return SUB_WINDOW_RESIZE_BOTTOM_LEFT;
}
if (dist_x == 0 && dist_y > 0) {
return SUB_WINDOW_RESIZE_BOTTOM;
}
if (dist_x > 0 && dist_y > 0) {
return SUB_WINDOW_RESIZE_BOTTOM_RIGHT;
}
return SUB_WINDOW_RESIZE_DISABLED;
}
bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) {
ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false);
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) {
// Close window.
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
}
}
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
if (gui.subwindow_focused != nullptr) { // May have been erased.
_sub_window_update(gui.subwindow_focused);
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_MOVE) {
Vector2 diff = mm->get_position() - gui.subwindow_drag_from;
Rect2i new_rect(gui.subwindow_drag_pos + diff, gui.subwindow_focused->get_size());
if (gui.subwindow_focused->is_clamped_to_embedder()) {
new_rect = gui.subwindow_focused->fit_rect_in_parent(new_rect, get_visible_rect());
}
gui.subwindow_focused->_rect_changed_callback(new_rect);
}
if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
gui.subwindow_drag_close_inside = gui.subwindow_drag_close_rect.has_point(mm->get_position());
}
if (gui.subwindow_drag == SUB_WINDOW_DRAG_RESIZE) {
Vector2i diff = mm->get_position() - gui.subwindow_drag_from;
Size2i min_size = gui.subwindow_focused->get_min_size();
Size2i min_size_clamped = gui.subwindow_focused->get_clamped_minimum_size();
min_size_clamped.x = MAX(min_size_clamped.x, 1);
min_size_clamped.y = MAX(min_size_clamped.y, 1);
Rect2i r = gui.subwindow_resize_from_rect;
Size2i limit = r.size - min_size_clamped;
switch (gui.subwindow_resize_mode) {
case SUB_WINDOW_RESIZE_TOP_LEFT: {
diff.x = MIN(diff.x, limit.x);
diff.y = MIN(diff.y, limit.y);
r.position += diff;
r.size -= diff;
} break;
case SUB_WINDOW_RESIZE_TOP: {
diff.x = 0;
diff.y = MIN(diff.y, limit.y);
r.position += diff;
r.size -= diff;
} break;
case SUB_WINDOW_RESIZE_TOP_RIGHT: {
diff.x = MAX(diff.x, -limit.x);
diff.y = MIN(diff.y, limit.y);
r.position.y += diff.y;
r.size.y -= diff.y;
r.size.x += diff.x;
} break;
case SUB_WINDOW_RESIZE_LEFT: {
diff.x = MIN(diff.x, limit.x);
diff.y = 0;
r.position += diff;
r.size -= diff;
} break;
case SUB_WINDOW_RESIZE_RIGHT: {
diff.x = MAX(diff.x, -limit.x);
r.size.x += diff.x;
} break;
case SUB_WINDOW_RESIZE_BOTTOM_LEFT: {
diff.x = MIN(diff.x, limit.x);
diff.y = MAX(diff.y, -limit.y);
r.position.x += diff.x;
r.size.x -= diff.x;
r.size.y += diff.y;
} break;
case SUB_WINDOW_RESIZE_BOTTOM: {
diff.y = MAX(diff.y, -limit.y);
r.size.y += diff.y;
} break;
case SUB_WINDOW_RESIZE_BOTTOM_RIGHT: {
diff.x = MAX(diff.x, -limit.x);
diff.y = MAX(diff.y, -limit.y);
r.size += diff;
} break;
default: {
}
}
Size2i max_size = gui.subwindow_focused->get_max_size();
if ((max_size.x > 0 || max_size.y > 0) && (max_size.x >= min_size.x && max_size.y >= min_size.y)) {
max_size.x = MAX(max_size.x, 1);
max_size.y = MAX(max_size.y, 1);
if (r.size.x > max_size.x) {
r.size.x = max_size.x;
}
if (r.size.y > max_size.y) {
r.size.y = max_size.y;
}
}
gui.subwindow_focused->_rect_changed_callback(r);
}
if (gui.subwindow_focused) { // May have been erased.
_sub_window_update(gui.subwindow_focused);
}
}
return true; // Handled.
}
Ref<InputEventMouseButton> mb = p_event;
// If the event is a mouse button, we need to check whether another window was clicked.
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
SubWindow sw = gui.sub_windows.write[i];
// Clicked inside window?
Rect2i r = Rect2i(sw.window->get_position(), sw.window->get_size());
if (!sw.window->get_flag(Window::FLAG_BORDERLESS)) {
// Check top bar.
int title_height = sw.window->get_theme_constant(SNAME("title_height"));
Rect2i title_bar = r;
title_bar.position.y -= title_height;
title_bar.size.y = title_height;
if (title_bar.has_point(mb->get_position())) {
click_on_window = true;
int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_offset"));
int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_offset"));
Ref<Texture2D> close_icon = sw.window->get_theme_icon(SNAME("close"));
Rect2 close_rect;
close_rect.position = Vector2(r.position.x + r.size.x - close_h_ofs, r.position.y - close_v_ofs);
close_rect.size = close_icon->get_size();
if (gui.subwindow_focused != sw.window) {
// Refocus.
_sub_window_grab_focus(sw.window);
}
if (close_rect.has_point(mb->get_position())) {
gui.subwindow_drag = SUB_WINDOW_DRAG_CLOSE;
gui.subwindow_drag_close_inside = true; // Starts inside.
gui.subwindow_drag_close_rect = close_rect;
} else {
gui.subwindow_drag = SUB_WINDOW_DRAG_MOVE;
}
gui.subwindow_drag_from = mb->get_position();
gui.subwindow_drag_pos = sw.window->get_position();
_sub_window_update(sw.window);
} else {
gui.subwindow_resize_mode = _sub_window_get_resize_margin(sw.window, mb->get_position());
if (gui.subwindow_resize_mode != SUB_WINDOW_RESIZE_DISABLED) {
if (gui.subwindow_focused != sw.window) {
// Refocus.
_sub_window_grab_focus(sw.window);
}
gui.subwindow_resize_from_rect = r;
gui.subwindow_drag_from = mb->get_position();
gui.subwindow_drag = SUB_WINDOW_DRAG_RESIZE;
click_on_window = true;
}
}
}
if (!click_on_window && r.has_point(mb->get_position())) {
// Clicked, see if it needs to fetch focus.
if (gui.subwindow_focused != sw.window) {
// Refocus.
_sub_window_grab_focus(sw.window);
}
click_on_window = true;
}
if (click_on_window) {
break;
}
}
if (!click_on_window && gui.subwindow_focused) {
// No window found and clicked, remove focus.
_sub_window_grab_focus(nullptr);
}
}
if (gui.subwindow_focused) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
SubWindowResize resize = _sub_window_get_resize_margin(gui.subwindow_focused, mm->get_position());
if (resize != SUB_WINDOW_RESIZE_DISABLED) {
DisplayServer::CursorShape shapes[SUB_WINDOW_RESIZE_MAX] = {
DisplayServer::CURSOR_ARROW,
DisplayServer::CURSOR_FDIAGSIZE,
DisplayServer::CURSOR_VSIZE,
DisplayServer::CURSOR_BDIAGSIZE,
DisplayServer::CURSOR_HSIZE,
DisplayServer::CURSOR_HSIZE,
DisplayServer::CURSOR_BDIAGSIZE,
DisplayServer::CURSOR_VSIZE,
DisplayServer::CURSOR_FDIAGSIZE
};
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]);
}
return true; // Reserved for showing the resize cursor.
}
}
}
if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) {
return true; // Dragging, don't pass the event.
}
if (!gui.subwindow_focused) {
return false;
}
Transform2D window_ofs;
window_ofs.set_origin(-gui.subwindow_focused->get_position());
Ref<InputEvent> ev = p_event->xformed_by(window_ofs);
gui.subwindow_focused->_window_input(ev);
return true;
}
void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(!is_inside_tree());
if (disable_input) {
return;
}
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_ancestor_of(this)) {
return;
}
local_input_handled = false;
Ref<InputEvent> ev;
if (!p_local_coords) {
ev = _make_input_local(p_event);
} else {
ev = p_event;
}
Ref<InputEventMouse> me = ev;
if (me.is_valid()) {
gui.last_mouse_pos = me->get_position();
}
if (is_embedding_subwindows() && _sub_windows_forward_input(ev)) {
set_input_as_handled();
return;
}
if (!_can_consume_input_events()) {
return;
}
if (!is_input_handled()) {
get_tree()->_call_input_pause(input_group, SceneTree::CALL_INPUT_TYPE_INPUT, ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
}
if (!is_input_handled()) {
_gui_input_event(ev);
} else {
// Cleanup internal GUI state after accepting event during _input().
_gui_cleanup_internal_state(ev);
}
event_count++;
}
void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(p_event.is_null());
ERR_FAIL_COND(!is_inside_tree());
local_input_handled = false;
if (disable_input || !_can_consume_input_events()) {
return;
}
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_ancestor_of(this)) {
return;
}
Ref<InputEvent> ev;
if (!p_local_coords) {
ev = _make_input_local(p_event);
} else {
ev = p_event;
}
// Shortcut Input.
if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr || Object::cast_to<InputEventJoypadButton>(*ev) != nullptr) {
get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, ev, this);
}
// Unhandled Input.
if (!is_input_handled()) {
get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this);
}
// Unhandled key Input - Used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, and to handle Unicode input with Alt / Ctrl modifiers after handling shortcuts.
if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr)) {
get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this);
}
if (physics_object_picking && !is_input_handled()) {
if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED &&
(Object::cast_to<InputEventMouseButton>(*ev) ||
Object::cast_to<InputEventMouseMotion>(*ev) ||
Object::cast_to<InputEventScreenDrag>(*ev) ||
Object::cast_to<InputEventScreenTouch>(*ev) ||
Object::cast_to<InputEventKey>(*ev) // To remember state.
)) {
physics_picking_events.push_back(ev);
}
}
}
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
if (physics_object_picking) {
add_to_group("_picking_viewports");
} else {
physics_picking_events.clear();
if (is_in_group("_picking_viewports")) {
remove_from_group("_picking_viewports");
}
}
}
bool Viewport::get_physics_object_picking() {
return physics_object_picking;
}
void Viewport::set_physics_object_picking_sort(bool p_enable) {
physics_object_picking_sort = p_enable;
}
bool Viewport::get_physics_object_picking_sort() {
return physics_object_picking_sort;
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
Transform2D xf = stretch_transform * global_canvas_transform;
return xf.xform(p_viewport_coords);
}
Vector2 Viewport::get_camera_rect_size() const {
return size;
}
void Viewport::set_disable_input(bool p_disable) {
if (p_disable == disable_input) {
return;
}
if (p_disable) {
_drop_mouse_focus();
_drop_mouse_over();
_gui_cancel_tooltip();
}
disable_input = p_disable;
}
bool Viewport::is_input_disabled() const {
return disable_input;
}
Variant Viewport::gui_get_drag_data() const {
return gui.drag_data;
}
PackedStringArray Viewport::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
if (size.x <= 1 || size.y <= 1) {
warnings.push_back(RTR("The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything."));
}
return warnings;
}
void Viewport::gui_reset_canvas_sort_index() {
gui.canvas_sort_index = 0;
}
int Viewport::gui_get_canvas_sort_index() {
return gui.canvas_sort_index++;
}
void Viewport::gui_release_focus() {
if (gui.key_focus) {
Control *f = gui.key_focus;
gui.key_focus = nullptr;
f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
f->queue_redraw();
}
}
Control *Viewport::gui_get_focus_owner() {
return gui.key_focus;
}
void Viewport::set_msaa_2d(MSAA p_msaa) {
ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
if (msaa_2d == p_msaa) {
return;
}
msaa_2d = p_msaa;
RS::get_singleton()->viewport_set_msaa_2d(viewport, RS::ViewportMSAA(p_msaa));
}
Viewport::MSAA Viewport::get_msaa_2d() const {
return msaa_2d;
}
void Viewport::set_msaa_3d(MSAA p_msaa) {
ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
if (msaa_3d == p_msaa) {
return;
}
msaa_3d = p_msaa;
RS::get_singleton()->viewport_set_msaa_3d(viewport, RS::ViewportMSAA(p_msaa));
}
Viewport::MSAA Viewport::get_msaa_3d() const {
return msaa_3d;
}
void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) {
ERR_FAIL_INDEX(p_screen_space_aa, SCREEN_SPACE_AA_MAX);
if (screen_space_aa == p_screen_space_aa) {
return;
}
screen_space_aa = p_screen_space_aa;
RS::get_singleton()->viewport_set_screen_space_aa(viewport, RS::ViewportScreenSpaceAA(p_screen_space_aa));
}
Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const {
return screen_space_aa;
}
void Viewport::set_use_taa(bool p_use_taa) {
if (use_taa == p_use_taa) {
return;
}
use_taa = p_use_taa;
RS::get_singleton()->viewport_set_use_taa(viewport, p_use_taa);
}
bool Viewport::is_using_taa() const {
return use_taa;
}
void Viewport::set_use_debanding(bool p_use_debanding) {
if (use_debanding == p_use_debanding) {
return;
}
use_debanding = p_use_debanding;
RS::get_singleton()->viewport_set_use_debanding(viewport, p_use_debanding);
}
bool Viewport::is_using_debanding() const {
return use_debanding;
}
void Viewport::set_mesh_lod_threshold(float p_pixels) {
mesh_lod_threshold = p_pixels;
RS::get_singleton()->viewport_set_mesh_lod_threshold(viewport, mesh_lod_threshold);
}
float Viewport::get_mesh_lod_threshold() const {
return mesh_lod_threshold;
}
void Viewport::set_use_occlusion_culling(bool p_use_occlusion_culling) {
if (use_occlusion_culling == p_use_occlusion_culling) {
return;
}
use_occlusion_culling = p_use_occlusion_culling;
RS::get_singleton()->viewport_set_use_occlusion_culling(viewport, p_use_occlusion_culling);
notify_property_list_changed();
}
bool Viewport::is_using_occlusion_culling() const {
return use_occlusion_culling;
}
void Viewport::set_debug_draw(DebugDraw p_debug_draw) {
debug_draw = p_debug_draw;
RS::get_singleton()->viewport_set_debug_draw(viewport, RS::ViewportDebugDraw(p_debug_draw));
}
Viewport::DebugDraw Viewport::get_debug_draw() const {
return debug_draw;
}
int Viewport::get_render_info(RenderInfoType p_type, RenderInfo p_info) {
return RS::get_singleton()->viewport_get_render_info(viewport, RS::ViewportRenderInfoType(p_type), RS::ViewportRenderInfo(p_info));
}
void Viewport::set_snap_controls_to_pixels(bool p_enable) {
snap_controls_to_pixels = p_enable;
}
bool Viewport::is_snap_controls_to_pixels_enabled() const {
return snap_controls_to_pixels;
}
void Viewport::set_snap_2d_transforms_to_pixel(bool p_enable) {
snap_2d_transforms_to_pixel = p_enable;
RS::get_singleton()->viewport_set_snap_2d_transforms_to_pixel(viewport, snap_2d_transforms_to_pixel);
}
bool Viewport::is_snap_2d_transforms_to_pixel_enabled() const {
return snap_2d_transforms_to_pixel;
}
void Viewport::set_snap_2d_vertices_to_pixel(bool p_enable) {
snap_2d_vertices_to_pixel = p_enable;
RS::get_singleton()->viewport_set_snap_2d_vertices_to_pixel(viewport, snap_2d_vertices_to_pixel);
}
bool Viewport::is_snap_2d_vertices_to_pixel_enabled() const {
return snap_2d_vertices_to_pixel;
}
bool Viewport::gui_is_dragging() const {
return gui.dragging;
}
bool Viewport::gui_is_drag_successful() const {
return gui.drag_successful;
}
void Viewport::set_input_as_handled() {
if (!handle_input_locally) {
ERR_FAIL_COND(!is_inside_tree());
Viewport *vp = this;
while (true) {
if (Object::cast_to<Window>(vp)) {
break;
}
if (!vp->get_parent()) {
break;
}
vp = vp->get_parent()->get_viewport();
}
if (vp != this) {
vp->set_input_as_handled();
return;
}
}
local_input_handled = true;
}
bool Viewport::is_input_handled() const {
if (!handle_input_locally) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
const Viewport *vp = this;
while (true) {
if (Object::cast_to<Window>(vp)) {
break;
}
if (!vp->get_parent()) {
break;
}
vp = vp->get_parent()->get_viewport();
}
if (vp != this) {
return vp->is_input_handled();
}
}
return local_input_handled;
}
void Viewport::set_handle_input_locally(bool p_enable) {
handle_input_locally = p_enable;
}
bool Viewport::is_handling_input_locally() const {
return handle_input_locally;
}
void Viewport::set_default_canvas_item_texture_filter(DefaultCanvasItemTextureFilter p_filter) {
ERR_FAIL_INDEX(p_filter, DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX);
if (default_canvas_item_texture_filter == p_filter) {
return;
}
default_canvas_item_texture_filter = p_filter;
switch (default_canvas_item_texture_filter) {
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
RS::get_singleton()->viewport_set_default_canvas_item_texture_filter(viewport, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
break;
default: {
}
}
}
Viewport::DefaultCanvasItemTextureFilter Viewport::get_default_canvas_item_texture_filter() const {
return default_canvas_item_texture_filter;
}
void Viewport::set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat) {
ERR_FAIL_INDEX(p_repeat, DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX);
if (default_canvas_item_texture_repeat == p_repeat) {
return;
}
default_canvas_item_texture_repeat = p_repeat;
switch (default_canvas_item_texture_repeat) {
case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED:
RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED:
RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR:
RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
break;
default: {
}
}
}
Viewport::DefaultCanvasItemTextureRepeat Viewport::get_default_canvas_item_texture_repeat() const {
return default_canvas_item_texture_repeat;
}
void Viewport::set_vrs_mode(Viewport::VRSMode p_vrs_mode) {
// Note, set this even if not supported on this hardware, it will only be used if it is but we want to save the value as set by the user.
vrs_mode = p_vrs_mode;
switch (p_vrs_mode) {
case VRS_TEXTURE: {
RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_TEXTURE);
} break;
case VRS_XR: {
RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_XR);
} break;
default: {
RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_DISABLED);
} break;
}
notify_property_list_changed();
}
Viewport::VRSMode Viewport::get_vrs_mode() const {
return vrs_mode;
}
void Viewport::set_vrs_texture(Ref<Texture2D> p_texture) {
vrs_texture = p_texture;
// TODO need to add something here in case the RID changes
RID tex = p_texture.is_valid() ? p_texture->get_rid() : RID();
RS::get_singleton()->viewport_set_vrs_texture(viewport, tex);
}
Ref<Texture2D> Viewport::get_vrs_texture() const {
return vrs_texture;
}
DisplayServer::WindowID Viewport::get_window_id() const {
return DisplayServer::MAIN_WINDOW_ID;
}
Viewport *Viewport::get_parent_viewport() const {
ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
if (!get_parent()) {
return nullptr; //root viewport
}
return get_parent()->get_viewport();
}
void Viewport::set_embedding_subwindows(bool p_embed) {
gui.embed_subwindows_hint = p_embed;
}
bool Viewport::is_embedding_subwindows() const {
return gui.embed_subwindows_hint;
}
void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) {
ERR_FAIL_NULL(p_viewport);
ERR_FAIL_NULL(p_control);
if (gui.mouse_focus) {
p_viewport->gui.mouse_focus = p_control;
p_viewport->gui.mouse_focus_mask = gui.mouse_focus_mask;
p_viewport->gui.key_focus = p_control;
p_viewport->gui.forced_mouse_focus = true;
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
gui.mouse_focus_mask.clear();
}
}
void Viewport::set_sdf_oversize(SDFOversize p_sdf_oversize) {
ERR_FAIL_INDEX(p_sdf_oversize, SDF_OVERSIZE_MAX);
sdf_oversize = p_sdf_oversize;
RS::get_singleton()->viewport_set_sdf_oversize_and_scale(viewport, RS::ViewportSDFOversize(sdf_oversize), RS::ViewportSDFScale(sdf_scale));
}
Viewport::SDFOversize Viewport::get_sdf_oversize() const {
return sdf_oversize;
}
void Viewport::set_sdf_scale(SDFScale p_sdf_scale) {
ERR_FAIL_INDEX(p_sdf_scale, SDF_SCALE_MAX);
sdf_scale = p_sdf_scale;
RS::get_singleton()->viewport_set_sdf_oversize_and_scale(viewport, RS::ViewportSDFOversize(sdf_oversize), RS::ViewportSDFScale(sdf_scale));
}
Viewport::SDFScale Viewport::get_sdf_scale() const {
return sdf_scale;
}
Transform2D Viewport::get_screen_transform() const {
return get_screen_transform_internal();
}
Transform2D Viewport::get_screen_transform_internal(bool p_absolute_position) const {
return get_final_transform();
}
void Viewport::set_canvas_cull_mask(uint32_t p_canvas_cull_mask) {
canvas_cull_mask = p_canvas_cull_mask;
RenderingServer::get_singleton()->viewport_set_canvas_cull_mask(viewport, canvas_cull_mask);
}
uint32_t Viewport::get_canvas_cull_mask() const {
return canvas_cull_mask;
}
void Viewport::set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable) {
ERR_FAIL_UNSIGNED_INDEX(p_layer, 32);
if (p_enable) {
set_canvas_cull_mask(canvas_cull_mask | (1 << p_layer));
} else {
set_canvas_cull_mask(canvas_cull_mask & (~(1 << p_layer)));
}
}
bool Viewport::get_canvas_cull_mask_bit(uint32_t p_layer) const {
ERR_FAIL_UNSIGNED_INDEX_V(p_layer, 32, false);
return (canvas_cull_mask & (1 << p_layer));
}
#ifndef _3D_DISABLED
AudioListener3D *Viewport::get_audio_listener_3d() const {
return audio_listener_3d;
}
void Viewport::set_as_audio_listener_3d(bool p_enable) {
if (p_enable == is_audio_listener_3d_enabled) {
return;
}
is_audio_listener_3d_enabled = p_enable;
_update_audio_listener_3d();
}
bool Viewport::is_audio_listener_3d() const {
return is_audio_listener_3d_enabled;
}
void Viewport::_update_audio_listener_3d() {
if (AudioServer::get_singleton()) {
AudioServer::get_singleton()->notify_listener_changed();
}
}
void Viewport::_listener_transform_3d_changed_notify() {
}
void Viewport::_audio_listener_3d_set(AudioListener3D *p_listener) {
if (audio_listener_3d == p_listener) {
return;
}
audio_listener_3d = p_listener;
_update_audio_listener_3d();
_listener_transform_3d_changed_notify();
}
bool Viewport::_audio_listener_3d_add(AudioListener3D *p_listener) {
audio_listener_3d_set.insert(p_listener);
return audio_listener_3d_set.size() == 1;
}
void Viewport::_audio_listener_3d_remove(AudioListener3D *p_listener) {
audio_listener_3d_set.erase(p_listener);
if (audio_listener_3d == p_listener) {
audio_listener_3d = nullptr;
}
}
void Viewport::_audio_listener_3d_make_next_current(AudioListener3D *p_exclude) {
if (audio_listener_3d_set.size() > 0) {
for (AudioListener3D *E : audio_listener_3d_set) {
if (p_exclude == E) {
continue;
}
if (!E->is_inside_tree()) {
continue;
}
if (audio_listener_3d != nullptr) {
return;
}
E->make_current();
}
} else {
// Attempt to reset listener to the camera position.
if (camera_3d != nullptr) {
_update_audio_listener_3d();
_camera_3d_transform_changed_notify();
}
}
}
void Viewport::_collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
Transform3D object_transform = p_object->get_global_transform();
Transform3D camera_transform = p_camera->get_global_transform();
ObjectID id = p_object->get_instance_id();
// Avoid sending the fake event unnecessarily if nothing really changed in the context.
if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
Ref<InputEventMouseMotion> mm = p_input_event;
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
return; // Discarded.
}
}
p_object->_input_event_call(camera_3d, p_input_event, p_pos, p_normal, p_shape);
physics_last_object_transform = object_transform;
physics_last_camera_transform = camera_transform;
physics_last_id = id;
}
Camera3D *Viewport::get_camera_3d() const {
return camera_3d;
}
void Viewport::_camera_3d_transform_changed_notify() {
}
void Viewport::_camera_3d_set(Camera3D *p_camera) {
if (camera_3d == p_camera) {
return;
}
if (camera_3d) {
camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT);
}
camera_3d = p_camera;
if (!camera_3d_override) {
if (camera_3d) {
RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera());
} else {
RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID());
}
}
if (camera_3d) {
camera_3d->notification(Camera3D::NOTIFICATION_BECAME_CURRENT);
}
_update_audio_listener_3d();
_camera_3d_transform_changed_notify();
}
bool Viewport::_camera_3d_add(Camera3D *p_camera) {
camera_3d_set.insert(p_camera);
return camera_3d_set.size() == 1;
}
void Viewport::_camera_3d_remove(Camera3D *p_camera) {
camera_3d_set.erase(p_camera);
if (camera_3d == p_camera) {
camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT);
camera_3d = nullptr;
}
}
void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) {
for (Camera3D *E : camera_3d_set) {
if (p_exclude == E) {
continue;
}
if (!E->is_inside_tree()) {
continue;
}
if (camera_3d != nullptr) {
return;
}
E->make_current();
}
}
void Viewport::enable_camera_3d_override(bool p_enable) {
if (p_enable == camera_3d_override) {
return;
}
if (p_enable) {
camera_3d_override.rid = RenderingServer::get_singleton()->camera_create();
} else {
RenderingServer::get_singleton()->free(camera_3d_override.rid);
camera_3d_override.rid = RID();
}
if (p_enable) {
RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d_override.rid);
} else if (camera_3d) {
RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera());
} else {
RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID());
}
}
void Viewport::set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far) {
if (camera_3d_override) {
if (camera_3d_override.fov == p_fovy_degrees && camera_3d_override.z_near == p_z_near &&
camera_3d_override.z_far == p_z_far && camera_3d_override.projection == Camera3DOverrideData::PROJECTION_PERSPECTIVE) {
return;
}
camera_3d_override.fov = p_fovy_degrees;
camera_3d_override.z_near = p_z_near;
camera_3d_override.z_far = p_z_far;
camera_3d_override.projection = Camera3DOverrideData::PROJECTION_PERSPECTIVE;
RenderingServer::get_singleton()->camera_set_perspective(camera_3d_override.rid, camera_3d_override.fov, camera_3d_override.z_near, camera_3d_override.z_far);
}
}
void Viewport::set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far) {
if (camera_3d_override) {
if (camera_3d_override.size == p_size && camera_3d_override.z_near == p_z_near &&
camera_3d_override.z_far == p_z_far && camera_3d_override.projection == Camera3DOverrideData::PROJECTION_ORTHOGONAL) {
return;
}
camera_3d_override.size = p_size;
camera_3d_override.z_near = p_z_near;
camera_3d_override.z_far = p_z_far;
camera_3d_override.projection = Camera3DOverrideData::PROJECTION_ORTHOGONAL;
RenderingServer::get_singleton()->camera_set_orthogonal(camera_3d_override.rid, camera_3d_override.size, camera_3d_override.z_near, camera_3d_override.z_far);
}
}
void Viewport::set_disable_3d(bool p_disable) {
disable_3d = p_disable;
RenderingServer::get_singleton()->viewport_set_disable_3d(viewport, disable_3d);
}
bool Viewport::is_3d_disabled() const {
return disable_3d;
}
bool Viewport::is_camera_3d_override_enabled() const {
return camera_3d_override;
}
void Viewport::set_camera_3d_override_transform(const Transform3D &p_transform) {
if (camera_3d_override) {
camera_3d_override.transform = p_transform;
RenderingServer::get_singleton()->camera_set_transform(camera_3d_override.rid, p_transform);
}
}
Transform3D Viewport::get_camera_3d_override_transform() const {
if (camera_3d_override) {
return camera_3d_override.transform;
}
return Transform3D();
}
Ref<World3D> Viewport::get_world_3d() const {
return world_3d;
}
Ref<World3D> Viewport::find_world_3d() const {
if (own_world_3d.is_valid()) {
return own_world_3d;
} else if (world_3d.is_valid()) {
return world_3d;
} else if (parent) {
return parent->find_world_3d();
} else {
return Ref<World3D>();
}
}
void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) {
if (world_3d == p_world_3d) {
return;
}
if (is_inside_tree()) {
_propagate_exit_world_3d(this);
}
if (own_world_3d.is_valid() && world_3d.is_valid()) {
world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
}
world_3d = p_world_3d;
if (own_world_3d.is_valid()) {
if (world_3d.is_valid()) {
own_world_3d = world_3d->duplicate();
world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
} else {
own_world_3d = Ref<World3D>(memnew(World3D));
}
}
if (is_inside_tree()) {
_propagate_enter_world_3d(this);
}
if (is_inside_tree()) {
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_audio_listener_3d();
}
void Viewport::_own_world_3d_changed() {
ERR_FAIL_COND(world_3d.is_null());
ERR_FAIL_COND(own_world_3d.is_null());
if (is_inside_tree()) {
_propagate_exit_world_3d(this);
}
own_world_3d = world_3d->duplicate();
if (is_inside_tree()) {
_propagate_enter_world_3d(this);
}
if (is_inside_tree()) {
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_audio_listener_3d();
}
void Viewport::set_use_own_world_3d(bool p_use_own_world_3d) {
if (p_use_own_world_3d == own_world_3d.is_valid()) {
return;
}
if (is_inside_tree()) {
_propagate_exit_world_3d(this);
}
if (p_use_own_world_3d) {
if (world_3d.is_valid()) {
own_world_3d = world_3d->duplicate();
world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
} else {
own_world_3d = Ref<World3D>(memnew(World3D));
}
} else {
own_world_3d = Ref<World3D>();
if (world_3d.is_valid()) {
world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
}
}
if (is_inside_tree()) {
_propagate_enter_world_3d(this);
}
if (is_inside_tree()) {
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_audio_listener_3d();
}
bool Viewport::is_using_own_world_3d() const {
return own_world_3d.is_valid();
}
void Viewport::_propagate_enter_world_3d(Node *p_node) {
if (p_node != this) {
if (!p_node->is_inside_tree()) { //may not have entered scene yet
return;
}
if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
p_node->notification(Node3D::NOTIFICATION_ENTER_WORLD);
} else {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) {
return;
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_propagate_enter_world_3d(p_node->get_child(i));
}
}
void Viewport::_propagate_exit_world_3d(Node *p_node) {
if (p_node != this) {
if (!p_node->is_inside_tree()) { //may have exited scene already
return;
}
if (Object::cast_to<Node3D>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
p_node->notification(Node3D::NOTIFICATION_EXIT_WORLD);
} else {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) {
return;
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_propagate_exit_world_3d(p_node->get_child(i));
}
}
void Viewport::set_use_xr(bool p_use_xr) {
if (use_xr != p_use_xr) {
use_xr = p_use_xr;
RS::get_singleton()->viewport_set_use_xr(viewport, use_xr);
if (!use_xr) {
// Set viewport to previous size when exiting XR.
if (size_allocated) {
RS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
} else {
RS::get_singleton()->viewport_set_size(viewport, 0, 0);
}
}
}
}
bool Viewport::is_using_xr() {
return use_xr;
}
void Viewport::set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode) {
if (scaling_3d_mode == p_scaling_3d_mode) {
return;
}
scaling_3d_mode = p_scaling_3d_mode;
RS::get_singleton()->viewport_set_scaling_3d_mode(viewport, (RS::ViewportScaling3DMode)(int)p_scaling_3d_mode);
}
Viewport::Scaling3DMode Viewport::get_scaling_3d_mode() const {
return scaling_3d_mode;
}
void Viewport::set_scaling_3d_scale(float p_scaling_3d_scale) {
// Clamp to reasonable values that are actually useful.
// Values above 2.0 don't serve a practical purpose since the viewport
// isn't displayed with mipmaps.
scaling_3d_scale = CLAMP(p_scaling_3d_scale, 0.1, 2.0);
RS::get_singleton()->viewport_set_scaling_3d_scale(viewport, scaling_3d_scale);
}
float Viewport::get_scaling_3d_scale() const {
return scaling_3d_scale;
}
void Viewport::set_fsr_sharpness(float p_fsr_sharpness) {
if (fsr_sharpness == p_fsr_sharpness) {
return;
}
if (p_fsr_sharpness < 0.0f) {
p_fsr_sharpness = 0.0f;
}
fsr_sharpness = p_fsr_sharpness;
RS::get_singleton()->viewport_set_fsr_sharpness(viewport, p_fsr_sharpness);
}
float Viewport::get_fsr_sharpness() const {
return fsr_sharpness;
}
void Viewport::set_texture_mipmap_bias(float p_texture_mipmap_bias) {
if (texture_mipmap_bias == p_texture_mipmap_bias) {
return;
}
texture_mipmap_bias = p_texture_mipmap_bias;
RS::get_singleton()->viewport_set_texture_mipmap_bias(viewport, p_texture_mipmap_bias);
}
float Viewport::get_texture_mipmap_bias() const {
return texture_mipmap_bias;
}
#endif // _3D_DISABLED
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d);
ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d);
ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d);
ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform);
ClassDB::bind_method(D_METHOD("set_global_canvas_transform", "xform"), &Viewport::set_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_final_transform"), &Viewport::get_final_transform);
ClassDB::bind_method(D_METHOD("get_screen_transform"), &Viewport::get_screen_transform);
ClassDB::bind_method(D_METHOD("get_visible_rect"), &Viewport::get_visible_rect);
ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background);
ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background);
ClassDB::bind_method(D_METHOD("set_msaa_2d", "msaa"), &Viewport::set_msaa_2d);
ClassDB::bind_method(D_METHOD("get_msaa_2d"), &Viewport::get_msaa_2d);
ClassDB::bind_method(D_METHOD("set_msaa_3d", "msaa"), &Viewport::set_msaa_3d);
ClassDB::bind_method(D_METHOD("get_msaa_3d"), &Viewport::get_msaa_3d);
ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa);
ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa);
ClassDB::bind_method(D_METHOD("set_use_taa", "enable"), &Viewport::set_use_taa);
ClassDB::bind_method(D_METHOD("is_using_taa"), &Viewport::is_using_taa);
ClassDB::bind_method(D_METHOD("set_use_debanding", "enable"), &Viewport::set_use_debanding);
ClassDB::bind_method(D_METHOD("is_using_debanding"), &Viewport::is_using_debanding);
ClassDB::bind_method(D_METHOD("set_use_occlusion_culling", "enable"), &Viewport::set_use_occlusion_culling);
ClassDB::bind_method(D_METHOD("is_using_occlusion_culling"), &Viewport::is_using_occlusion_culling);
ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw);
ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw);
ClassDB::bind_method(D_METHOD("get_render_info", "type", "info"), &Viewport::get_render_info);
ClassDB::bind_method(D_METHOD("get_texture"), &Viewport::get_texture);
ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
ClassDB::bind_method(D_METHOD("set_physics_object_picking_sort", "enable"), &Viewport::set_physics_object_picking_sort);
ClassDB::bind_method(D_METHOD("get_physics_object_picking_sort"), &Viewport::get_physics_object_picking_sort);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
ClassDB::bind_method(D_METHOD("push_text_input", "text"), &Viewport::push_text_input);
ClassDB::bind_method(D_METHOD("push_input", "event", "in_local_coords"), &Viewport::push_input, DEFVAL(false));
ClassDB::bind_method(D_METHOD("push_unhandled_input", "event", "in_local_coords"), &Viewport::push_unhandled_input, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_camera_2d"), &Viewport::get_camera_2d);
ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Viewport::warp_mouse);
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging);
ClassDB::bind_method(D_METHOD("gui_is_drag_successful"), &Viewport::gui_is_drag_successful);
ClassDB::bind_method(D_METHOD("gui_release_focus"), &Viewport::gui_release_focus);
ClassDB::bind_method(D_METHOD("gui_get_focus_owner"), &Viewport::gui_get_focus_owner);
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
ClassDB::bind_method(D_METHOD("_gui_remove_focus_for_window"), &Viewport::_gui_remove_focus_for_window);
ClassDB::bind_method(D_METHOD("_post_gui_grab_click_focus"), &Viewport::_post_gui_grab_click_focus);
ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_size", "size"), &Viewport::set_positional_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_size"), &Viewport::get_positional_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_16_bits", "enable"), &Viewport::set_positional_shadow_atlas_16_bits);
ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_16_bits"), &Viewport::get_positional_shadow_atlas_16_bits);
ClassDB::bind_method(D_METHOD("set_snap_controls_to_pixels", "enabled"), &Viewport::set_snap_controls_to_pixels);
ClassDB::bind_method(D_METHOD("is_snap_controls_to_pixels_enabled"), &Viewport::is_snap_controls_to_pixels_enabled);
ClassDB::bind_method(D_METHOD("set_snap_2d_transforms_to_pixel", "enabled"), &Viewport::set_snap_2d_transforms_to_pixel);
ClassDB::bind_method(D_METHOD("is_snap_2d_transforms_to_pixel_enabled"), &Viewport::is_snap_2d_transforms_to_pixel_enabled);
ClassDB::bind_method(D_METHOD("set_snap_2d_vertices_to_pixel", "enabled"), &Viewport::set_snap_2d_vertices_to_pixel);
ClassDB::bind_method(D_METHOD("is_snap_2d_vertices_to_pixel_enabled"), &Viewport::is_snap_2d_vertices_to_pixel_enabled);
ClassDB::bind_method(D_METHOD("set_positional_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_positional_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("get_positional_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_positional_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("set_input_as_handled"), &Viewport::set_input_as_handled);
ClassDB::bind_method(D_METHOD("is_input_handled"), &Viewport::is_input_handled);
ClassDB::bind_method(D_METHOD("set_handle_input_locally", "enable"), &Viewport::set_handle_input_locally);
ClassDB::bind_method(D_METHOD("is_handling_input_locally"), &Viewport::is_handling_input_locally);
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_filter", "mode"), &Viewport::set_default_canvas_item_texture_filter);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_filter"), &Viewport::get_default_canvas_item_texture_filter);
ClassDB::bind_method(D_METHOD("set_embedding_subwindows", "enable"), &Viewport::set_embedding_subwindows);
ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows);
ClassDB::bind_method(D_METHOD("set_canvas_cull_mask", "mask"), &Viewport::set_canvas_cull_mask);
ClassDB::bind_method(D_METHOD("get_canvas_cull_mask"), &Viewport::get_canvas_cull_mask);
ClassDB::bind_method(D_METHOD("set_canvas_cull_mask_bit", "layer", "enable"), &Viewport::set_canvas_cull_mask_bit);
ClassDB::bind_method(D_METHOD("get_canvas_cull_mask_bit", "layer"), &Viewport::get_canvas_cull_mask_bit);
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_repeat"), &Viewport::get_default_canvas_item_texture_repeat);
ClassDB::bind_method(D_METHOD("set_sdf_oversize", "oversize"), &Viewport::set_sdf_oversize);
ClassDB::bind_method(D_METHOD("get_sdf_oversize"), &Viewport::get_sdf_oversize);
ClassDB::bind_method(D_METHOD("set_sdf_scale", "scale"), &Viewport::set_sdf_scale);
ClassDB::bind_method(D_METHOD("get_sdf_scale"), &Viewport::get_sdf_scale);
ClassDB::bind_method(D_METHOD("set_mesh_lod_threshold", "pixels"), &Viewport::set_mesh_lod_threshold);
ClassDB::bind_method(D_METHOD("get_mesh_lod_threshold"), &Viewport::get_mesh_lod_threshold);
ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking);
#ifndef _3D_DISABLED
ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d);
ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d);
ClassDB::bind_method(D_METHOD("find_world_3d"), &Viewport::find_world_3d);
ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d);
ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d);
ClassDB::bind_method(D_METHOD("get_camera_3d"), &Viewport::get_camera_3d);
ClassDB::bind_method(D_METHOD("set_as_audio_listener_3d", "enable"), &Viewport::set_as_audio_listener_3d);
ClassDB::bind_method(D_METHOD("is_audio_listener_3d"), &Viewport::is_audio_listener_3d);
ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d);
ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled);
ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr);
ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr);
ClassDB::bind_method(D_METHOD("set_scaling_3d_mode", "scaling_3d_mode"), &Viewport::set_scaling_3d_mode);
ClassDB::bind_method(D_METHOD("get_scaling_3d_mode"), &Viewport::get_scaling_3d_mode);
ClassDB::bind_method(D_METHOD("set_scaling_3d_scale", "scale"), &Viewport::set_scaling_3d_scale);
ClassDB::bind_method(D_METHOD("get_scaling_3d_scale"), &Viewport::get_scaling_3d_scale);
ClassDB::bind_method(D_METHOD("set_fsr_sharpness", "fsr_sharpness"), &Viewport::set_fsr_sharpness);
ClassDB::bind_method(D_METHOD("get_fsr_sharpness"), &Viewport::get_fsr_sharpness);
ClassDB::bind_method(D_METHOD("set_texture_mipmap_bias", "texture_mipmap_bias"), &Viewport::set_texture_mipmap_bias);
ClassDB::bind_method(D_METHOD("get_texture_mipmap_bias"), &Viewport::get_texture_mipmap_bias);
ClassDB::bind_method(D_METHOD("set_vrs_mode", "mode"), &Viewport::set_vrs_mode);
ClassDB::bind_method(D_METHOD("get_vrs_mode"), &Viewport::get_vrs_mode);
ClassDB::bind_method(D_METHOD("set_vrs_texture", "texture"), &Viewport::set_vrs_texture);
ClassDB::bind_method(D_METHOD("get_vrs_texture"), &Viewport::get_vrs_texture);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
#endif // _3D_DISABLED
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", PROPERTY_USAGE_NONE), "set_world_2d", "get_world_2d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled");
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_2d", "get_msaa_2d");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_3d", "get_msaa_3d");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_taa"), "set_use_taa", "is_using_taa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mesh_lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_mesh_lod_threshold", "get_mesh_lod_threshold");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Lighting,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
#ifndef _3D_DISABLED
ADD_GROUP("Scaling 3D", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scaling_3d_scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), "set_scaling_3d_scale", "get_scaling_3d_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.001"), "set_texture_mipmap_bias", "get_texture_mipmap_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), "set_fsr_sharpness", "get_fsr_sharpness");
#endif
ADD_GROUP("Variable Rate Shading", "vrs_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vrs_mode", PROPERTY_HINT_ENUM, "Disabled,Texture,Depth buffer,XR"), "set_vrs_mode", "get_vrs_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "vrs_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_vrs_texture", "get_vrs_texture");
ADD_GROUP("Canvas Items", "canvas_item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat");
ADD_GROUP("Audio Listener", "audio_listener_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
#ifndef _3D_DISABLED
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d");
#endif
ADD_GROUP("Physics", "physics_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking_sort"), "set_physics_object_picking_sort", "get_physics_object_picking_sort");
ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embedding_subwindows", "is_embedding_subwindows");
ADD_GROUP("SDF", "sdf_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"), "set_sdf_oversize", "get_sdf_oversize");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_scale", PROPERTY_HINT_ENUM, "100%,50%,25%"), "set_sdf_scale", "get_sdf_scale");
ADD_GROUP("Positional Shadow Atlas", "positional_shadow_atlas_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "positional_shadow_atlas_size"), "set_positional_shadow_atlas_size", "get_positional_shadow_atlas_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "positional_shadow_atlas_16_bits"), "set_positional_shadow_atlas_16_bits", "get_positional_shadow_atlas_16_bits");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 0);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 1);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 2);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "positional_shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_positional_shadow_atlas_quadrant_subdiv", "get_positional_shadow_atlas_quadrant_subdiv", 3);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_canvas_transform", "get_canvas_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_canvas_transform", "get_global_canvas_transform");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_canvas_cull_mask", "get_canvas_cull_mask");
ADD_SIGNAL(MethodInfo("size_changed"));
ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_16);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_64);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
BIND_ENUM_CONSTANT(SCALING_3D_MODE_BILINEAR);
BIND_ENUM_CONSTANT(SCALING_3D_MODE_FSR);
BIND_ENUM_CONSTANT(SCALING_3D_MODE_MAX);
BIND_ENUM_CONSTANT(MSAA_DISABLED);
BIND_ENUM_CONSTANT(MSAA_2X);
BIND_ENUM_CONSTANT(MSAA_4X);
BIND_ENUM_CONSTANT(MSAA_8X);
BIND_ENUM_CONSTANT(MSAA_MAX);
BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED);
BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_FXAA);
BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_MAX);
BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_PRIMITIVES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_MAX);
BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_VISIBLE);
BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_SHADOW);
BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_MAX);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED);
BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED);
BIND_ENUM_CONSTANT(DEBUG_DRAW_LIGHTING);
BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
BIND_ENUM_CONSTANT(DEBUG_DRAW_NORMAL_BUFFER);
BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_ALBEDO);
BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_LIGHTING);
BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_EMISSION);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SSIL);
BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI_PROBES);
BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_BUFFER);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLE_LOD);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_OMNI_LIGHTS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_SPOT_LIGHTS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_DECALS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
BIND_ENUM_CONSTANT(DEBUG_DRAW_OCCLUDERS)
BIND_ENUM_CONSTANT(DEBUG_DRAW_MOTION_VECTORS)
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX);
BIND_ENUM_CONSTANT(SDF_OVERSIZE_100_PERCENT);
BIND_ENUM_CONSTANT(SDF_OVERSIZE_120_PERCENT);
BIND_ENUM_CONSTANT(SDF_OVERSIZE_150_PERCENT);
BIND_ENUM_CONSTANT(SDF_OVERSIZE_200_PERCENT);
BIND_ENUM_CONSTANT(SDF_OVERSIZE_MAX);
BIND_ENUM_CONSTANT(SDF_SCALE_100_PERCENT);
BIND_ENUM_CONSTANT(SDF_SCALE_50_PERCENT);
BIND_ENUM_CONSTANT(SDF_SCALE_25_PERCENT);
BIND_ENUM_CONSTANT(SDF_SCALE_MAX);
BIND_ENUM_CONSTANT(VRS_DISABLED);
BIND_ENUM_CONSTANT(VRS_TEXTURE);
BIND_ENUM_CONSTANT(VRS_XR);
BIND_ENUM_CONSTANT(VRS_MAX);
}
void Viewport::_validate_property(PropertyInfo &p_property) const {
if (vrs_mode != VRS_TEXTURE && (p_property.name == "vrs_texture")) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
Viewport::Viewport() {
world_2d = Ref<World2D>(memnew(World2D));
viewport = RenderingServer::get_singleton()->viewport_create();
texture_rid = RenderingServer::get_singleton()->viewport_get_texture(viewport);
default_texture.instantiate();
default_texture->vp = const_cast<Viewport *>(this);
viewport_textures.insert(default_texture.ptr());
default_texture->proxy = RS::get_singleton()->texture_proxy_create(texture_rid);
canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport).
set_positional_shadow_atlas_size(positional_shadow_atlas_size);
for (int i = 0; i < 4; i++) {
positional_shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
}
set_positional_shadow_atlas_quadrant_subdiv(0, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
set_positional_shadow_atlas_quadrant_subdiv(1, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
set_positional_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16);
set_positional_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64);
set_mesh_lod_threshold(mesh_lod_threshold);
String id = itos(get_instance_id());
input_group = "_vp_input" + id;
gui_input_group = "_vp_gui_input" + id;
unhandled_input_group = "_vp_unhandled_input" + id;
shortcut_input_group = "_vp_shortcut_input" + id;
unhandled_key_input_group = "_vp_unhandled_key_input" + id;
// Window tooltip.
gui.tooltip_delay = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5);
#ifndef _3D_DISABLED
set_scaling_3d_mode((Viewport::Scaling3DMode)(int)GLOBAL_GET("rendering/scaling_3d/mode"));
set_scaling_3d_scale(GLOBAL_GET("rendering/scaling_3d/scale"));
set_fsr_sharpness((float)GLOBAL_GET("rendering/scaling_3d/fsr_sharpness"));
set_texture_mipmap_bias((float)GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias"));
#endif // _3D_DISABLED
set_sdf_oversize(sdf_oversize); // Set to server.
}
Viewport::~Viewport() {
// Erase itself from viewport textures.
for (ViewportTexture *E : viewport_textures) {
E->vp = nullptr;
}
ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(viewport);
}
/////////////////////////////////
void SubViewport::set_size(const Size2i &p_size) {
_internal_set_size(p_size);
}
void SubViewport::set_size_force(const Size2i &p_size) {
// Use only for setting the size from the parent SubViewportContainer with enabled stretch mode.
// Don't expose function to scripting.
_internal_set_size(p_size, true);
}
void SubViewport::_internal_set_size(const Size2i &p_size, bool p_force) {
SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
if (!p_force && c && c->is_stretch_enabled()) {
#ifdef DEBUG_ENABLED
WARN_PRINT("Can't change the size of a `SubViewport` with a `SubViewportContainer` parent that has `stretch` enabled. Set `SubViewportContainer.stretch` to `false` to allow changing the size manually.");
#endif // DEBUG_ENABLED
return;
}
_set_size(p_size, _get_size_2d_override(), true);
if (c) {
c->update_minimum_size();
}
}
Size2i SubViewport::get_size() const {
return _get_size();
}
void SubViewport::set_size_2d_override(const Size2i &p_size) {
_set_size(_get_size(), p_size, true);
}
Size2i SubViewport::get_size_2d_override() const {
return _get_size_2d_override();
}
void SubViewport::set_size_2d_override_stretch(bool p_enable) {
if (p_enable == size_2d_override_stretch) {
return;
}
size_2d_override_stretch = p_enable;
_set_size(_get_size(), _get_size_2d_override(), true);
}
bool SubViewport::is_size_2d_override_stretch_enabled() const {
return size_2d_override_stretch;
}
void SubViewport::set_update_mode(UpdateMode p_mode) {
update_mode = p_mode;
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::ViewportUpdateMode(p_mode));
}
SubViewport::UpdateMode SubViewport::get_update_mode() const {
return update_mode;
}
void SubViewport::set_clear_mode(ClearMode p_mode) {
clear_mode = p_mode;
RS::get_singleton()->viewport_set_clear_mode(get_viewport_rid(), RS::ViewportClearMode(p_mode));
}
SubViewport::ClearMode SubViewport::get_clear_mode() const {
return clear_mode;
}
DisplayServer::WindowID SubViewport::get_window_id() const {
return DisplayServer::INVALID_WINDOW_ID;
}
Transform2D SubViewport::get_screen_transform_internal(bool p_absolute_position) const {
Transform2D container_transform;
SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
if (c) {
if (c->is_stretch_enabled()) {
container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink()));
}
container_transform = c->get_viewport()->get_screen_transform_internal(p_absolute_position) * c->get_global_transform_with_canvas() * container_transform;
} else {
WARN_PRINT_ONCE("SubViewport is not a child of a SubViewportContainer. get_screen_transform doesn't return the actual screen position.");
}
return container_transform * get_final_transform();
}
Transform2D SubViewport::get_popup_base_transform() const {
if (is_embedding_subwindows()) {
return Transform2D();
}
SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
if (!c) {
return get_final_transform();
}
Transform2D container_transform;
if (c->is_stretch_enabled()) {
container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink()));
}
return c->get_screen_transform() * container_transform * get_final_transform();
}
void SubViewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
SubViewportContainer *parent_svc = Object::cast_to<SubViewportContainer>(get_parent());
if (parent_svc) {
parent_svc->recalc_force_viewport_sizes();
}
} break;
case NOTIFICATION_EXIT_TREE: {
RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
} break;
}
}
void SubViewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &SubViewport::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &SubViewport::get_size);
ClassDB::bind_method(D_METHOD("set_size_2d_override", "size"), &SubViewport::set_size_2d_override);
ClassDB::bind_method(D_METHOD("get_size_2d_override"), &SubViewport::get_size_2d_override);
ClassDB::bind_method(D_METHOD("set_size_2d_override_stretch", "enable"), &SubViewport::set_size_2d_override_stretch);
ClassDB::bind_method(D_METHOD("is_size_2d_override_stretch_enabled"), &SubViewport::is_size_2d_override_stretch_enabled);
ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &SubViewport::set_update_mode);
ClassDB::bind_method(D_METHOD("get_update_mode"), &SubViewport::get_update_mode);
ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode);
ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size_2d_override", PROPERTY_HINT_NONE, "suffix:px"), "set_size_2d_override", "get_size_2d_override");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled");
ADD_GROUP("Render Target", "render_target_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,When Parent Visible,Always"), "set_update_mode", "get_update_mode");
BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
BIND_ENUM_CONSTANT(CLEAR_MODE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_DISABLED);
BIND_ENUM_CONSTANT(UPDATE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE);
BIND_ENUM_CONSTANT(UPDATE_WHEN_PARENT_VISIBLE);
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
}
void SubViewport::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "size") {
SubViewportContainer *parent_svc = Object::cast_to<SubViewportContainer>(get_parent());
if (parent_svc && parent_svc->is_stretch_enabled()) {
p_property.usage = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY;
} else {
p_property.usage = PROPERTY_USAGE_DEFAULT;
}
}
}
SubViewport::SubViewport() {
RS::get_singleton()->viewport_set_size(get_viewport_rid(), get_size().width, get_size().height);
}
SubViewport::~SubViewport() {}