godot/scene/main/multiplayer_peer.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

152 lines
5.6 KiB
C++

/**************************************************************************/
/* multiplayer_peer.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MULTIPLAYER_PEER_H
#define MULTIPLAYER_PEER_H
#include "core/io/packet_peer.h"
#include "core/extension/ext_wrappers.gen.inc"
#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
class MultiplayerPeer : public PacketPeer {
GDCLASS(MultiplayerPeer, PacketPeer);
public:
enum TransferMode {
TRANSFER_MODE_UNRELIABLE,
TRANSFER_MODE_UNRELIABLE_ORDERED,
TRANSFER_MODE_RELIABLE
};
protected:
static void _bind_methods();
private:
int transfer_channel = 0;
TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
bool refuse_connections = false;
public:
enum {
TARGET_PEER_BROADCAST = 0,
TARGET_PEER_SERVER = 1
};
enum ConnectionStatus {
CONNECTION_DISCONNECTED,
CONNECTION_CONNECTING,
CONNECTION_CONNECTED,
};
virtual void set_transfer_channel(int p_channel);
virtual int get_transfer_channel() const;
virtual void set_transfer_mode(TransferMode p_mode);
virtual TransferMode get_transfer_mode() const;
virtual void set_refuse_new_connections(bool p_enable);
virtual bool is_refusing_new_connections() const;
virtual bool is_server_relay_supported() const;
virtual void set_target_peer(int p_peer_id) = 0;
virtual int get_packet_peer() const = 0;
virtual TransferMode get_packet_mode() const = 0;
virtual int get_packet_channel() const = 0;
virtual void disconnect_peer(int p_peer, bool p_force = false) = 0;
virtual bool is_server() const = 0;
virtual void poll() = 0;
virtual void close() = 0;
virtual int get_unique_id() const = 0;
virtual ConnectionStatus get_connection_status() const = 0;
uint32_t generate_unique_id() const;
MultiplayerPeer() {}
};
VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus);
VARIANT_ENUM_CAST(MultiplayerPeer::TransferMode);
class MultiplayerPeerExtension : public MultiplayerPeer {
GDCLASS(MultiplayerPeerExtension, MultiplayerPeer);
protected:
static void _bind_methods();
PackedByteArray script_buffer;
public:
/* PacketPeer extension */
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
GDVIRTUAL2R(Error, _get_packet, GDExtensionConstPtr<const uint8_t *>, GDExtensionPtr<int>);
GDVIRTUAL0R(PackedByteArray, _get_packet_script); // For GDScript.
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
GDVIRTUAL2R(Error, _put_packet, GDExtensionConstPtr<const uint8_t>, int);
GDVIRTUAL1R(Error, _put_packet_script, PackedByteArray); // For GDScript.
EXBIND0RC(int, get_available_packet_count);
EXBIND0RC(int, get_max_packet_size);
/* MultiplayerPeer extension */
virtual void set_refuse_new_connections(bool p_enable) override;
GDVIRTUAL1(_set_refuse_new_connections, bool); // Optional.
virtual bool is_refusing_new_connections() const override;
GDVIRTUAL0RC(bool, _is_refusing_new_connections); // Optional.
virtual bool is_server_relay_supported() const override;
GDVIRTUAL0RC(bool, _is_server_relay_supported); // Optional.
EXBIND1(set_transfer_channel, int);
EXBIND0RC(int, get_transfer_channel);
EXBIND1(set_transfer_mode, TransferMode);
EXBIND0RC(TransferMode, get_transfer_mode);
EXBIND1(set_target_peer, int);
EXBIND0RC(int, get_packet_peer);
EXBIND0RC(TransferMode, get_packet_mode);
EXBIND0RC(int, get_packet_channel);
EXBIND0RC(bool, is_server);
EXBIND0(poll);
EXBIND0(close);
EXBIND2(disconnect_peer, int, bool);
EXBIND0RC(int, get_unique_id);
EXBIND0RC(ConnectionStatus, get_connection_status);
};
#endif // MULTIPLAYER_PEER_H