godot/scene/gui/rich_text_effect.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

115 lines
4.5 KiB
C++

/**************************************************************************/
/* rich_text_effect.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RICH_TEXT_EFFECT_H
#define RICH_TEXT_EFFECT_H
#include "core/io/resource.h"
#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
class CharFXTransform : public RefCounted {
GDCLASS(CharFXTransform, RefCounted);
protected:
static void _bind_methods();
public:
Vector2i range;
bool visibility = true;
bool outline = false;
Point2 offset;
Color color;
double elapsed_time = 0.0f;
Dictionary environment;
uint32_t glyph_index = 0;
uint16_t glyph_flags = 0;
uint8_t glyph_count = 0;
int32_t relative_index = 0;
RID font;
CharFXTransform();
~CharFXTransform();
Vector2i get_range() { return range; }
void set_range(const Vector2i &p_range) { range = p_range; }
double get_elapsed_time() { return elapsed_time; }
void set_elapsed_time(double p_elapsed_time) { elapsed_time = p_elapsed_time; }
bool is_visible() { return visibility; }
void set_visibility(bool p_visibility) { visibility = p_visibility; }
bool is_outline() { return outline; }
void set_outline(bool p_outline) { outline = p_outline; }
Point2 get_offset() { return offset; }
void set_offset(Point2 p_offset) { offset = p_offset; }
Color get_color() { return color; }
void set_color(Color p_color) { color = p_color; }
uint32_t get_glyph_index() const { return glyph_index; };
void set_glyph_index(uint32_t p_glyph_index) { glyph_index = p_glyph_index; };
uint16_t get_glyph_flags() const { return glyph_flags; };
void set_glyph_flags(uint16_t p_glyph_flags) { glyph_flags = p_glyph_flags; };
uint8_t get_glyph_count() const { return glyph_count; };
void set_glyph_count(uint8_t p_glyph_count) { glyph_count = p_glyph_count; };
int32_t get_relative_index() const { return relative_index; };
void set_relative_index(int32_t p_relative_index) { relative_index = p_relative_index; };
RID get_font() const { return font; };
void set_font(RID p_font) { font = p_font; };
Dictionary get_environment() { return environment; }
void set_environment(Dictionary p_environment) { environment = p_environment; }
};
class RichTextEffect : public Resource {
GDCLASS(RichTextEffect, Resource);
OBJ_SAVE_TYPE(RichTextEffect);
protected:
static void _bind_methods();
GDVIRTUAL1RC(bool, _process_custom_fx, Ref<CharFXTransform>)
public:
Variant get_bbcode() const;
bool _process_effect_impl(Ref<class CharFXTransform> p_cfx);
RichTextEffect();
};
#endif // RICH_TEXT_EFFECT_H