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5ad4f26659
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
64 lines
3.5 KiB
C++
64 lines
3.5 KiB
C++
/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "core/config/project_settings.h"
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#include "lightmapper_rd.h"
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#include "scene/3d/lightmapper.h"
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#ifndef _3D_DISABLED
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static Lightmapper *create_lightmapper_rd() {
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return memnew(LightmapperRD);
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}
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#endif
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void register_lightmapper_rd_types() {
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GLOBAL_DEF("rendering/lightmapping/bake_quality/low_quality_ray_count", 16);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/medium_quality_ray_count", 64);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_ray_count", 256);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_ray_count", 1024);
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GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_pass", 32);
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GLOBAL_DEF("rendering/lightmapping/bake_performance/region_size", 512);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/low_quality_probe_ray_count", 64);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/medium_quality_probe_ray_count", 256);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_probe_ray_count", 512);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count", 2048);
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GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_probe_pass", 64);
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#ifndef _3D_DISABLED
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GDREGISTER_CLASS(LightmapperRD);
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Lightmapper::create_gpu = create_lightmapper_rd;
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#endif
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}
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void unregister_lightmapper_rd_types() {
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}
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