godot/main
Rémi Verschelde 9d24541597 Remove unused classes and stray headers
Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```
2020-03-24 09:50:51 +01:00
..
tests Remove unused classes and stray headers 2020-03-24 09:50:51 +01:00
app_icon.png
default_controller_mappings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2020-01-26 17:59:15 +01:00
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
godotcontrollerdb.txt
input_default.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
input_default.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
main.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
main.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_builders.py
main_timer_sync.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_timer_sync.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
performance.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
performance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub Gamepad: Fix parsing order for SDL2 controller databases 2020-01-08 12:26:53 +01:00
splash.png
splash_editor.png