godot/platform/macos/key_mapping_macos.h
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00

55 lines
2.8 KiB
C++

/**************************************************************************/
/* key_mapping_macos.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* "Software"), to deal in the Software without restriction, including */
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#ifndef KEY_MAPPING_MACOS_H
#define KEY_MAPPING_MACOS_H
#include "core/os/keyboard.h"
class KeyMappingMacOS {
KeyMappingMacOS() {}
static bool is_numpad_key(unsigned int p_key);
public:
static void initialize();
// Mappings input.
static Key translate_key(unsigned int p_key);
static unsigned int unmap_key(Key p_key);
static Key remap_key(unsigned int p_key, unsigned int p_state, bool p_unicode);
static KeyLocation translate_location(unsigned int p_key);
// Mapping for menu shortcuts.
static String keycode_get_native_string(Key p_keycode);
static unsigned int keycode_get_native_mask(Key p_keycode);
};
#endif // KEY_MAPPING_MACOS_H