mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
2e2ccb994b
I had missed it in df7ecfc4a7
it seems.
Fixes #37575.
636 lines
24 KiB
Python
636 lines
24 KiB
Python
import os
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import re
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import glob
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import subprocess
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def add_source_files(self, sources, files, warn_duplicates=True):
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# Convert string to list of absolute paths (including expanding wildcard)
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if isinstance(files, (str, bytes)):
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# Keep SCons project-absolute path as they are (no wildcard support)
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if files.startswith("#"):
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if "*" in files:
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print("ERROR: Wildcards can't be expanded in SCons project-absolute path: '{}'".format(files))
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return
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files = [files]
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else:
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dir_path = self.Dir(".").abspath
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files = sorted(glob.glob(dir_path + "/" + files))
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# Add each path as compiled Object following environment (self) configuration
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for path in files:
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obj = self.Object(path)
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if obj in sources:
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if warn_duplicates:
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print('WARNING: Object "{}" already included in environment sources.'.format(obj))
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else:
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continue
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sources.append(obj)
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def disable_warnings(self):
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# 'self' is the environment
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if self.msvc:
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# We have to remove existing warning level defines before appending /w,
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# otherwise we get: "warning D9025 : overriding '/W3' with '/w'"
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warn_flags = ["/Wall", "/W4", "/W3", "/W2", "/W1", "/WX"]
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self.Append(CCFLAGS=["/w"])
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self.Append(CFLAGS=["/w"])
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self.Append(CXXFLAGS=["/w"])
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self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not x in warn_flags]
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self["CFLAGS"] = [x for x in self["CFLAGS"] if not x in warn_flags]
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self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not x in warn_flags]
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else:
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self.Append(CCFLAGS=["-w"])
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self.Append(CFLAGS=["-w"])
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self.Append(CXXFLAGS=["-w"])
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def add_module_version_string(self, s):
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self.module_version_string += "." + s
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def update_version(module_version_string=""):
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build_name = "custom_build"
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if os.getenv("BUILD_NAME") != None:
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build_name = os.getenv("BUILD_NAME")
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print("Using custom build name: " + build_name)
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import version
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# NOTE: It is safe to generate this file here, since this is still executed serially
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f = open("core/version_generated.gen.h", "w")
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f.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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f.write("#ifndef VERSION_GENERATED_GEN_H\n")
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f.write("#define VERSION_GENERATED_GEN_H\n")
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f.write('#define VERSION_SHORT_NAME "' + str(version.short_name) + '"\n')
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f.write('#define VERSION_NAME "' + str(version.name) + '"\n')
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f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
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f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
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f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
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f.write('#define VERSION_STATUS "' + str(version.status) + '"\n')
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f.write('#define VERSION_BUILD "' + str(build_name) + '"\n')
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f.write('#define VERSION_MODULE_CONFIG "' + str(version.module_config) + module_version_string + '"\n')
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f.write("#define VERSION_YEAR " + str(version.year) + "\n")
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f.write('#define VERSION_WEBSITE "' + str(version.website) + '"\n')
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f.write("#endif // VERSION_GENERATED_GEN_H\n")
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f.close()
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# NOTE: It is safe to generate this file here, since this is still executed serially
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fhash = open("core/version_hash.gen.h", "w")
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fhash.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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fhash.write("#ifndef VERSION_HASH_GEN_H\n")
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fhash.write("#define VERSION_HASH_GEN_H\n")
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githash = ""
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gitfolder = ".git"
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if os.path.isfile(".git"):
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module_folder = open(".git", "r").readline().strip()
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if module_folder.startswith("gitdir: "):
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gitfolder = module_folder[8:]
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if os.path.isfile(os.path.join(gitfolder, "HEAD")):
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head = open(os.path.join(gitfolder, "HEAD"), "r").readline().strip()
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if head.startswith("ref: "):
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head = os.path.join(gitfolder, head[5:])
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if os.path.isfile(head):
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githash = open(head, "r").readline().strip()
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else:
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githash = head
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fhash.write('#define VERSION_HASH "' + githash + '"\n')
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fhash.write("#endif // VERSION_HASH_GEN_H\n")
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fhash.close()
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def parse_cg_file(fname, uniforms, sizes, conditionals):
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fs = open(fname, "r")
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line = fs.readline()
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while line:
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if re.match(r"^\s*uniform", line):
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res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
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type = res.groups(1)
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name = res.groups(2)
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uniforms.append(name)
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if type.find("texobj") != -1:
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sizes.append(1)
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else:
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t = re.match(r"float(\d)x(\d)", type)
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if t:
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sizes.append(int(t.groups(1)) * int(t.groups(2)))
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else:
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t = re.match(r"float(\d)", type)
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sizes.append(int(t.groups(1)))
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if line.find("[branch]") != -1:
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conditionals.append(name)
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line = fs.readline()
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fs.close()
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def detect_modules():
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module_list = []
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includes_cpp = ""
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register_cpp = ""
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unregister_cpp = ""
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preregister_cpp = ""
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files = glob.glob("modules/*")
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files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order
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for x in files:
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if not os.path.isdir(x):
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continue
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if not os.path.exists(x + "/config.py"):
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continue
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x = x.replace("modules/", "") # rest of world
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x = x.replace("modules\\", "") # win32
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module_list.append(x)
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try:
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with open("modules/" + x + "/register_types.h"):
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includes_cpp += '#include "modules/' + x + '/register_types.h"\n'
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register_cpp += "#ifdef MODULE_" + x.upper() + "_ENABLED\n"
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register_cpp += "\tregister_" + x + "_types();\n"
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register_cpp += "#endif\n"
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preregister_cpp += "#ifdef MODULE_" + x.upper() + "_ENABLED\n"
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preregister_cpp += "#ifdef MODULE_" + x.upper() + "_HAS_PREREGISTER\n"
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preregister_cpp += "\tpreregister_" + x + "_types();\n"
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preregister_cpp += "#endif\n"
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preregister_cpp += "#endif\n"
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unregister_cpp += "#ifdef MODULE_" + x.upper() + "_ENABLED\n"
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unregister_cpp += "\tunregister_" + x + "_types();\n"
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unregister_cpp += "#endif\n"
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except IOError:
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pass
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modules_cpp = """// register_module_types.gen.cpp
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/* THIS FILE IS GENERATED DO NOT EDIT */
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#include "register_module_types.h"
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#include "modules/modules_enabled.gen.h"
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%s
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void preregister_module_types() {
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%s
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}
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void register_module_types() {
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%s
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}
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void unregister_module_types() {
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%s
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}
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""" % (
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includes_cpp,
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preregister_cpp,
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register_cpp,
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unregister_cpp,
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)
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# NOTE: It is safe to generate this file here, since this is still executed serially
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with open("modules/register_module_types.gen.cpp", "w") as f:
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f.write(modules_cpp)
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return module_list
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def disable_module(self):
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self.disabled_modules.append(self.current_module)
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def use_windows_spawn_fix(self, platform=None):
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if os.name != "nt":
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return # not needed, only for windows
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# On Windows, due to the limited command line length, when creating a static library
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# from a very high number of objects SCons will invoke "ar" once per object file;
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# that makes object files with same names to be overwritten so the last wins and
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# the library looses symbols defined by overwritten objects.
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# By enabling quick append instead of the default mode (replacing), libraries will
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# got built correctly regardless the invocation strategy.
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# Furthermore, since SCons will rebuild the library from scratch when an object file
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# changes, no multiple versions of the same object file will be present.
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self.Replace(ARFLAGS="q")
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def mySubProcess(cmdline, env):
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startupinfo = subprocess.STARTUPINFO()
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startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
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proc = subprocess.Popen(
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cmdline,
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stdin=subprocess.PIPE,
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stdout=subprocess.PIPE,
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stderr=subprocess.PIPE,
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startupinfo=startupinfo,
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shell=False,
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env=env,
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)
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_, err = proc.communicate()
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rv = proc.wait()
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if rv:
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print("=====")
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print(err)
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print("=====")
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return rv
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def mySpawn(sh, escape, cmd, args, env):
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newargs = " ".join(args[1:])
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cmdline = cmd + " " + newargs
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rv = 0
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env = {str(key): str(value) for key, value in iter(env.items())}
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if len(cmdline) > 32000 and cmd.endswith("ar"):
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cmdline = cmd + " " + args[1] + " " + args[2] + " "
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for i in range(3, len(args)):
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rv = mySubProcess(cmdline + args[i], env)
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if rv:
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break
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else:
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rv = mySubProcess(cmdline, env)
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return rv
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self["SPAWN"] = mySpawn
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def save_active_platforms(apnames, ap):
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for x in ap:
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names = ["logo"]
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if os.path.isfile(x + "/run_icon.png"):
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names.append("run_icon")
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for name in names:
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pngf = open(x + "/" + name + ".png", "rb")
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b = pngf.read(1)
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str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
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str += " static const unsigned char _" + x[9:] + "_" + name + "[]={"
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while len(b) == 1:
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str += hex(ord(b))
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b = pngf.read(1)
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if len(b) == 1:
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str += ","
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str += "};\n"
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pngf.close()
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# NOTE: It is safe to generate this file here, since this is still executed serially
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wf = x + "/" + name + ".gen.h"
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with open(wf, "w") as pngw:
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pngw.write(str)
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def no_verbose(sys, env):
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colors = {}
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# Colors are disabled in non-TTY environments such as pipes. This means
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# that if output is redirected to a file, it will not contain color codes
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if sys.stdout.isatty():
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colors["cyan"] = "\033[96m"
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colors["purple"] = "\033[95m"
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colors["blue"] = "\033[94m"
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colors["green"] = "\033[92m"
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colors["yellow"] = "\033[93m"
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colors["red"] = "\033[91m"
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colors["end"] = "\033[0m"
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else:
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colors["cyan"] = ""
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colors["purple"] = ""
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colors["blue"] = ""
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colors["green"] = ""
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colors["yellow"] = ""
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colors["red"] = ""
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colors["end"] = ""
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compile_source_message = "{}Compiling {}==> {}$SOURCE{}".format(
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colors["blue"], colors["purple"], colors["yellow"], colors["end"]
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)
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java_compile_source_message = "{}Compiling {}==> {}$SOURCE{}".format(
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colors["blue"], colors["purple"], colors["yellow"], colors["end"]
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)
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compile_shared_source_message = "{}Compiling shared {}==> {}$SOURCE{}".format(
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colors["blue"], colors["purple"], colors["yellow"], colors["end"]
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)
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link_program_message = "{}Linking Program {}==> {}$TARGET{}".format(
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colors["red"], colors["purple"], colors["yellow"], colors["end"]
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)
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link_library_message = "{}Linking Static Library {}==> {}$TARGET{}".format(
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colors["red"], colors["purple"], colors["yellow"], colors["end"]
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)
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ranlib_library_message = "{}Ranlib Library {}==> {}$TARGET{}".format(
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colors["red"], colors["purple"], colors["yellow"], colors["end"]
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)
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link_shared_library_message = "{}Linking Shared Library {}==> {}$TARGET{}".format(
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colors["red"], colors["purple"], colors["yellow"], colors["end"]
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)
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java_library_message = "{}Creating Java Archive {}==> {}$TARGET{}".format(
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colors["red"], colors["purple"], colors["yellow"], colors["end"]
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)
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env.Append(CXXCOMSTR=[compile_source_message])
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env.Append(CCCOMSTR=[compile_source_message])
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env.Append(SHCCCOMSTR=[compile_shared_source_message])
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env.Append(SHCXXCOMSTR=[compile_shared_source_message])
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env.Append(ARCOMSTR=[link_library_message])
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env.Append(RANLIBCOMSTR=[ranlib_library_message])
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env.Append(SHLINKCOMSTR=[link_shared_library_message])
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env.Append(LINKCOMSTR=[link_program_message])
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env.Append(JARCOMSTR=[java_library_message])
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env.Append(JAVACCOMSTR=[java_compile_source_message])
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def detect_visual_c_compiler_version(tools_env):
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# tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
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# (see the SCons documentation for more information on what it does)...
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# in order for this function to be well encapsulated i choose to force it to receive SCons's TOOLS env (env['ENV']
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# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
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# the proper vc version that will be called
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# There is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
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# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
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# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
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# is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
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# the following string values:
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# "" Compiler not detected
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# "amd64" Native 64 bit compiler
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# "amd64_x86" 64 bit Cross Compiler for 32 bit
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# "x86" Native 32 bit compiler
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# "x86_amd64" 32 bit Cross Compiler for 64 bit
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# There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
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# and similar architectures/compilers
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# Set chosen compiler to "not detected"
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vc_chosen_compiler_index = -1
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vc_chosen_compiler_str = ""
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# Start with Pre VS 2017 checks which uses VCINSTALLDIR:
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if "VCINSTALLDIR" in tools_env:
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# print("Checking VCINSTALLDIR")
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# find() works with -1 so big ifs below are needed... the simplest solution, in fact
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# First test if amd64 and amd64_x86 compilers are present in the path
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vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;")
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if vc_amd64_compiler_detection_index > -1:
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vc_chosen_compiler_index = vc_amd64_compiler_detection_index
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vc_chosen_compiler_str = "amd64"
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vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;")
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if vc_amd64_x86_compiler_detection_index > -1 and (
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vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index
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):
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vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
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vc_chosen_compiler_str = "amd64_x86"
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# Now check the 32 bit compilers
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vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;")
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if vc_x86_compiler_detection_index > -1 and (
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vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index
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):
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vc_chosen_compiler_index = vc_x86_compiler_detection_index
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vc_chosen_compiler_str = "x86"
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vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\x86_amd64;")
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if vc_x86_amd64_compiler_detection_index > -1 and (
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vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index
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):
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vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
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vc_chosen_compiler_str = "x86_amd64"
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# and for VS 2017 and newer we check VCTOOLSINSTALLDIR:
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if "VCTOOLSINSTALLDIR" in tools_env:
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# Newer versions have a different path available
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vc_amd64_compiler_detection_index = (
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tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX64\\X64;")
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)
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if vc_amd64_compiler_detection_index > -1:
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vc_chosen_compiler_index = vc_amd64_compiler_detection_index
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vc_chosen_compiler_str = "amd64"
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vc_amd64_x86_compiler_detection_index = (
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tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX64\\X86;")
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)
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if vc_amd64_x86_compiler_detection_index > -1 and (
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vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index
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):
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vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
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vc_chosen_compiler_str = "amd64_x86"
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vc_x86_compiler_detection_index = (
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tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX86\\X86;")
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)
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if vc_x86_compiler_detection_index > -1 and (
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vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index
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):
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vc_chosen_compiler_index = vc_x86_compiler_detection_index
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vc_chosen_compiler_str = "x86"
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vc_x86_amd64_compiler_detection_index = (
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tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX86\\X64;")
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)
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if vc_x86_amd64_compiler_detection_index > -1 and (
|
|
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index
|
|
):
|
|
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
|
|
vc_chosen_compiler_str = "x86_amd64"
|
|
|
|
return vc_chosen_compiler_str
|
|
|
|
|
|
def find_visual_c_batch_file(env):
|
|
from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file
|
|
|
|
version = get_default_version(env)
|
|
(host_platform, target_platform, _) = get_host_target(env)
|
|
return find_batch_file(env, version, host_platform, target_platform)[0]
|
|
|
|
|
|
def generate_cpp_hint_file(filename):
|
|
if os.path.isfile(filename):
|
|
# Don't overwrite an existing hint file since the user may have customized it.
|
|
pass
|
|
else:
|
|
try:
|
|
with open(filename, "w") as fd:
|
|
fd.write("#define GDCLASS(m_class, m_inherits)\n")
|
|
except IOError:
|
|
print("Could not write cpp.hint file.")
|
|
|
|
|
|
def generate_vs_project(env, num_jobs):
|
|
batch_file = find_visual_c_batch_file(env)
|
|
if batch_file:
|
|
|
|
def build_commandline(commands):
|
|
common_build_prefix = [
|
|
'cmd /V /C set "plat=$(PlatformTarget)"',
|
|
'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
|
|
'set "tools=yes"',
|
|
'(if "$(Configuration)"=="release" (set "tools=no"))',
|
|
'call "' + batch_file + '" !plat!',
|
|
]
|
|
|
|
result = " ^& ".join(common_build_prefix + [commands])
|
|
return result
|
|
|
|
env.AddToVSProject(env.core_sources)
|
|
env.AddToVSProject(env.main_sources)
|
|
env.AddToVSProject(env.modules_sources)
|
|
env.AddToVSProject(env.scene_sources)
|
|
env.AddToVSProject(env.servers_sources)
|
|
env.AddToVSProject(env.editor_sources)
|
|
|
|
# windows allows us to have spaces in paths, so we need
|
|
# to double quote off the directory. However, the path ends
|
|
# in a backslash, so we need to remove this, lest it escape the
|
|
# last double quote off, confusing MSBuild
|
|
env["MSVSBUILDCOM"] = build_commandline(
|
|
"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration) tools=!tools! -j"
|
|
+ str(num_jobs)
|
|
)
|
|
env["MSVSREBUILDCOM"] = build_commandline(
|
|
"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration) tools=!tools! vsproj=yes -j"
|
|
+ str(num_jobs)
|
|
)
|
|
env["MSVSCLEANCOM"] = build_commandline(
|
|
"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no target=$(Configuration) tools=!tools! -j"
|
|
+ str(num_jobs)
|
|
)
|
|
|
|
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
|
|
# required for Visual Studio to understand that it needs to generate an NMAKE
|
|
# project. Do not modify without knowing what you are doing.
|
|
debug_variants = ["debug|Win32"] + ["debug|x64"]
|
|
release_variants = ["release|Win32"] + ["release|x64"]
|
|
release_debug_variants = ["release_debug|Win32"] + ["release_debug|x64"]
|
|
variants = debug_variants + release_variants + release_debug_variants
|
|
debug_targets = ["bin\\godot.windows.tools.32.exe"] + ["bin\\godot.windows.tools.64.exe"]
|
|
release_targets = ["bin\\godot.windows.opt.32.exe"] + ["bin\\godot.windows.opt.64.exe"]
|
|
release_debug_targets = ["bin\\godot.windows.opt.tools.32.exe"] + ["bin\\godot.windows.opt.tools.64.exe"]
|
|
targets = debug_targets + release_targets + release_debug_targets
|
|
if not env.get("MSVS"):
|
|
env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj"
|
|
env["MSVS"]["SOLUTIONSUFFIX"] = ".sln"
|
|
env.MSVSProject(
|
|
target=["#godot" + env["MSVSPROJECTSUFFIX"]],
|
|
incs=env.vs_incs,
|
|
srcs=env.vs_srcs,
|
|
runfile=targets,
|
|
buildtarget=targets,
|
|
auto_build_solution=1,
|
|
variant=variants,
|
|
)
|
|
else:
|
|
print("Could not locate Visual Studio batch file to set up the build environment. Not generating VS project.")
|
|
|
|
|
|
def precious_program(env, program, sources, **args):
|
|
program = env.ProgramOriginal(program, sources, **args)
|
|
env.Precious(program)
|
|
return program
|
|
|
|
|
|
def add_shared_library(env, name, sources, **args):
|
|
library = env.SharedLibrary(name, sources, **args)
|
|
env.NoCache(library)
|
|
return library
|
|
|
|
|
|
def add_library(env, name, sources, **args):
|
|
library = env.Library(name, sources, **args)
|
|
env.NoCache(library)
|
|
return library
|
|
|
|
|
|
def add_program(env, name, sources, **args):
|
|
program = env.Program(name, sources, **args)
|
|
env.NoCache(program)
|
|
return program
|
|
|
|
|
|
def CommandNoCache(env, target, sources, command, **args):
|
|
result = env.Command(target, sources, command, **args)
|
|
env.NoCache(result)
|
|
return result
|
|
|
|
|
|
def detect_darwin_sdk_path(platform, env):
|
|
sdk_name = ""
|
|
if platform == "osx":
|
|
sdk_name = "macosx"
|
|
var_name = "MACOS_SDK_PATH"
|
|
elif platform == "iphone":
|
|
sdk_name = "iphoneos"
|
|
var_name = "IPHONESDK"
|
|
elif platform == "iphonesimulator":
|
|
sdk_name = "iphonesimulator"
|
|
var_name = "IPHONESDK"
|
|
else:
|
|
raise Exception("Invalid platform argument passed to detect_darwin_sdk_path")
|
|
|
|
if not env[var_name]:
|
|
try:
|
|
sdk_path = subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip().decode("utf-8")
|
|
if sdk_path:
|
|
env[var_name] = sdk_path
|
|
except (subprocess.CalledProcessError, OSError):
|
|
print("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
|
|
raise
|
|
|
|
|
|
def is_vanilla_clang(env):
|
|
if not using_clang(env):
|
|
return False
|
|
try:
|
|
version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8")
|
|
except (subprocess.CalledProcessError, OSError):
|
|
print("Couldn't parse CXX environment variable to infer compiler version.")
|
|
return False
|
|
return not version.startswith("Apple")
|
|
|
|
|
|
def get_compiler_version(env):
|
|
"""
|
|
Returns an array of version numbers as ints: [major, minor, patch].
|
|
The return array should have at least two values (major, minor).
|
|
"""
|
|
if not env.msvc:
|
|
# Not using -dumpversion as some GCC distros only return major, and
|
|
# Clang used to return hardcoded 4.2.1: # https://reviews.llvm.org/D56803
|
|
try:
|
|
version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8")
|
|
except (subprocess.CalledProcessError, OSError):
|
|
print("Couldn't parse CXX environment variable to infer compiler version.")
|
|
return None
|
|
else: # TODO: Implement for MSVC
|
|
return None
|
|
match = re.search("[0-9]+\.[0-9.]+", version)
|
|
if match is not None:
|
|
return list(map(int, match.group().split(".")))
|
|
else:
|
|
return None
|
|
|
|
|
|
def using_gcc(env):
|
|
return "gcc" in os.path.basename(env["CC"])
|
|
|
|
|
|
def using_clang(env):
|
|
return "clang" in os.path.basename(env["CC"])
|