godot/main
Rémi Verschelde 9cb18232c2 Core: Drop unused global_defaults logic
It used to be used for Android and iOS to specify platform-specific
project settings overrides, but we now have feature tags for that.
2018-12-20 11:02:49 +01:00
..
tests Fix maybe-uninitialized warnings from GCC 4.8.x 2018-12-17 12:42:26 +01:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
gamecontrollerdb_204.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
gamecontrollerdb_205.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
godotcontrollerdb.txt Input: Add mapping for X-Box One S controller on Linux 2018-10-02 09:14:47 +02:00
input_default.cpp Merge pull request #20081 from moiman100/fix-double-click-hold 2018-12-14 23:18:52 +01:00
input_default.h Allow to specify a custom strength when calling Input.action_press(), this allows virtual axis, mainly for mobile. 2018-11-10 10:25:59 +00:00
main.cpp Core: Drop unused global_defaults logic 2018-12-20 11:02:49 +01:00
main.h Main: Group static members and add some docs 2018-09-20 14:38:40 +02:00
main_builders.py Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
performance.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
performance.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
splash.png
splash_editor.png
timer_sync.cpp Misc. typos 2018-09-12 21:39:17 -04:00
timer_sync.h