godot/platform/javascript
Hugo Locurcio da19898c24
Force threads when compiling web editor instead of erroring out
This makes the build process more seamless. A similar option is
already forced for initial memorywhen needed.
2022-01-19 17:07:20 +01:00
..
api
export
js
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py
display_server_javascript.cpp
display_server_javascript.h
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h
http_client_javascript.cpp
http_client_javascript.h
javascript_main.cpp
javascript_runtime.cpp
javascript_singleton.cpp
logo.png
os_javascript.cpp
os_javascript.h
package-lock.json
package.json
platform_config.h
README.md
run_icon.png
SCsub

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.