godot/platform
Hein-Pieter van Braam 9c308023bb Properly detect when to use DRI_PRIME
We fork off twice once with and once without DIR_PRIME=1 set. We
then use the vendor string to determine what GPU to use.

We prefer (in order)
1) AMDGPU/AMDGPU-PRO/NVidia non-free driver
2) Intel driver
3) Nouveau
4) Software rendering

If a driver can't be detected it will default to DRI_PRIME=0
2019-01-28 16:21:07 +00:00
..
android Fix code style issues 2019-01-26 22:35:31 +01:00
haiku Don't use -ffast-math or other unsafe math optimizations 2019-01-09 02:06:13 +01:00
iphone ExportDialog: Make error messages translatable 2019-01-21 18:34:53 +01:00
javascript Fix pixelized previews, but also instances of breaking ImageTexture cache. Closes #25378. 2019-01-27 13:41:47 -03:00
osx Avoid cyclic iteration check, fixes #24969 2019-01-22 13:17:39 -03:00
server Don't use -ffast-math or other unsafe math optimizations 2019-01-09 02:06:13 +01:00
uwp ExportDialog: Make error messages translatable 2019-01-21 18:34:53 +01:00
windows Fix ALT+F4 being ignored with MOUSE_MODE_CAPTURED on Windows 2019-01-23 10:59:54 -03:00
x11 Properly detect when to use DRI_PRIME 2019-01-28 16:21:07 +00:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00