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https://github.com/godotengine/godot
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![]() Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added |
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.. | ||
doc_classes | ||
config.py | ||
networked_multiplayer_enet.cpp | ||
networked_multiplayer_enet.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |