godot/editor/translations
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
..
af.po
ar.po
bg.po
bn.po
ca.po
cs.po
da.po
de.po
de_CH.po
editor.pot
el.po
eo.po
es.po
es_AR.po
et.po
eu.po
extract.py
fa.po
fi.po
fil.po
fr.po
ga.po
he.po
hi.po
hr.po
hu.po
id.po
is.po
it.po
ja.po
ka.po
ko.po
lt.po
lv.po
Makefile
mi.po
ml.po
mr.po
ms.po
nb.po
nl.po
or.po
pl.po
pr.po
pt_BR.po
pt_PT.po
README.md
ro.po
ru.po
si.po
sk.po
sl.po
sq.po
sr_Cyrl.po
sr_Latn.po
sv.po
ta.po
te.po
th.po
tr.po
uk.po
ur_PK.po
vi.po
zh_CN.po
zh_HK.po
zh_TW.po

How to contribute translations

Godot's translation work is coordinated on Hosted Weblate, an open source web-based translation platform, where contributors can work together on translations using various internationalization features. Creating an account there is free, and you can also login directly with your GitHub, BitBucket, Google or Facebook account.

To avoid merge conflicts when syncing translations from Weblate (currently this is done manually), we ask all contributors to work there instead of making pull requests on this repository.

Link if you missed it: https://hosted.weblate.org/projects/godot-engine/godot

Adding new languages

If you want to translate for a language which is not featured yet on Weblate, you can add it (when logged in) by clicking the "Start new translation" button at the bottom of the page.

Alternatively, you can use this direct link.