mirror of
https://github.com/godotengine/godot
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106221a733
- Set options to be the same as travis builds, except use warnings=all instead of warnings=extra. - Fail on warnings as per travis builds.
41 lines
969 B
YAML
41 lines
969 B
YAML
image: Visual Studio 2019
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platform: x64
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environment:
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HOME: "%HOMEDRIVE%%HOMEPATH%"
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PYTHON: C:\Python38
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SCONS_CACHE_ROOT: "%HOME%\\scons_cache"
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SCONS_CACHE_LIMIT: 1024
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OPTIONS: "debug_symbols=no verbose=yes progress=no"
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EXTRA_ARGS: "warnings=all werror=yes"
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matrix:
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- GD_PLATFORM: windows
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TARGET: release_debug
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TOOLS: yes
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# Disabled for performance reasons until master is more stable.
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# - GD_PLATFORM: windows
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# TARGET: release
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# TOOLS: no
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matrix:
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fast_finish: true
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init:
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- ps: if ($env:APPVEYOR_REPO_BRANCH -ne "master") { $env:APPVEYOR_CACHE_SKIP_SAVE = "true" }
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cache:
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- "%SCONS_CACHE_ROOT%"
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install:
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- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
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- pip install scons==3.1.2
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before_build:
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- echo %GD_PLATFORM%
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- python --version
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- scons --version
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- set "SCONS_CACHE=%SCONS_CACHE_ROOT%\%APPVEYOR_REPO_BRANCH%"
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build_script:
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- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% %OPTIONS% %EXTRA_ARGS%
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