godot/misc/dist/ios_xcode
Rémi Verschelde 26e9145c26 SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
2022-09-23 15:21:26 +02:00
..
godot_ios [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:20:54 +03:00
godot_ios.xcodeproj SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-09-23 15:21:26 +02:00
libgodot.ios.debug.xcframework Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
libgodot.ios.release.xcframework Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
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