godot/core/dictionary.h
2016-04-04 18:37:43 +02:00

90 lines
3.2 KiB
C++

/*************************************************************************/
/* dictionary.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DICTIONARY_H
#define DICTIONARY_H
#include "list.h"
#include "array.h"
#include "ustring.h"
class Variant;
struct DictionaryPrivate;
class Dictionary {
mutable DictionaryPrivate *_p;
void _copy_on_write() const;
void _ref(const Dictionary& p_from) const;
void _unref() const;
public:
void get_key_list( List<Variant> *p_keys) const;
Variant& operator[](const Variant& p_key);
const Variant& operator[](const Variant& p_key) const;
const Variant* getptr(const Variant& p_key) const;
Variant* getptr(const Variant& p_key);
Variant get_valid(const Variant& p_key) const;
int size() const;
bool empty() const;
void clear();
Error parse_json(const String& p_json);
String to_json() const;
bool is_shared() const;
bool has(const Variant& p_key) const;
bool has_all(const Array& p_keys) const;
void erase(const Variant& p_key);
bool operator==(const Dictionary& p_dictionary) const;
uint32_t hash() const;
void operator=(const Dictionary& p_dictionary);
const Variant* next(const Variant* p_key=NULL) const;
Array keys() const;
Dictionary(const Dictionary& p_from);
Dictionary(bool p_shared=false);
~Dictionary();
};
#endif // DICTIONARY_H