godot/modules
jfons 99e1ce0690 Invert spotlight angle attenuation
Inverted the spotlight angle attenuation so a higher value results in
a dimmer light, this makes it more consistent with the distance
attenuation.

Also changed the way spotlighs are computed in SDFGI
and GIPorbes and GPU lightmapper, now it matches the falloff used in the scene rendering
code.
2021-02-07 20:10:33 +01:00
..
basis_universal
bmp
bullet
camera
csg
cvtt
dds
denoise
enet
etc
fbx
freetype
gdnative C conformance: Include stdbool.h to define bool 2021-02-02 18:11:00 +01:00
gdnavigation
gdscript
glslang
gltf
gridmap Document that GridMap doesn't support visual layers or cull masks 2021-02-02 19:30:55 +01:00
hdr
jpg
jsonrpc
lightmapper_rd Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
mbedtls
meshoptimizer
minimp3
mobile_vr
mono [Mono] Use the same search logic for both MSBuild and dotnet, add custom search paths on macOS. 2021-02-04 22:39:38 +02:00
ogg
opensimplex
opus
pvr
regex
squish
stb_vorbis
svg
text_server_adv
text_server_fb
tga Fix a crash in the TGA loader with malformed input 2021-02-04 13:09:21 +01:00
theora
tinyexr
upnp
vhacd
visual_script Snap VisualScript comment to grid when resizing 2021-02-06 21:39:35 +01:00
vorbis
webm
webp
webrtc
websocket
webxr
xatlas_unwrap
modules_builders.py
register_module_types.h
SCsub