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https://github.com/godotengine/godot
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39facb35a0
Implements https://github.com/godotengine/godot-proposals/issues/3371. New `target` presets ==================== The `tools` option is removed and `target` changes to use three new presets, which match the builds users are familiar with. These targets control the default optimization level and enable editor-specific and debugging code: - `editor`: Replaces `tools=yes target=release_debug`. * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2` - `template_debug`: Replaces `tools=no target=release_debug`. * Defines: `DEBUG_ENABLED`, `-O2`/`/O2` - `template_release`: Replaces `tools=no target=release`. * Defines: `-O3`/`/O2` New `dev_build` option ====================== The previous `target=debug` is now replaced by a separate `dev_build=yes` option, which can be used in combination with either of the three targets, and changes the following: - `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`), enables generating debug symbols, does not define `NDEBUG` so `assert()` works in thirdparty libraries, adds a `.dev` suffix to the binary name. Note: Unlike previously, `dev_build` defaults to off so that users who compile Godot from source get an optimized and small build by default. Engine contributors should now set `dev_build=yes` in their build scripts or IDE configuration manually. Changed binary names ==================== The name of generated binaries and object files are changed too, to follow this format: `godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]` For example: - `godot.linuxbsd.editor.dev.arm64` - `godot.windows.template_release.double.x86_64.mono.exe` Be sure to update your links/scripts/IDE config accordingly. More flexible `optimize` and `debug_symbols` options ==================================================== The optimization level and whether to generate debug symbols can be further specified with the `optimize` and `debug_symbols` options. So the default values listed above for the various `target` and `dev_build` combinations are indicative and can be replaced when compiling, e.g.: `scons p=linuxbsd target=template_debug dev_build=yes optimize=debug` will make a "debug" export template with dev-only code enabled, `-Og` optimization level for GCC/Clang, and debug symbols. Perfect for debugging complex crashes at runtime in an exported project.
123 lines
4.5 KiB
Python
123 lines
4.5 KiB
Python
#!/usr/bin/env python
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Import("env")
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env.editor_sources = []
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import os
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import glob
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import editor_builders
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def _make_doc_data_class_path(to_path):
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# NOTE: It is safe to generate this file here, since this is still executed serially
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g = open(os.path.join(to_path, "doc_data_class_path.gen.h"), "w", encoding="utf-8")
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g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n")
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g.write("struct _DocDataClassPath { const char* name; const char* path; };\n")
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g.write("static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n")
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for c in sorted(env.doc_class_path):
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g.write('\t{"' + c + '", "' + env.doc_class_path[c] + '"},\n')
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g.write("\t{nullptr, nullptr}\n")
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g.write("};\n")
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g.close()
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if env.editor_build:
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# Register exporters
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reg_exporters_inc = '#include "register_exporters.h"\n'
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reg_exporters = "void register_exporters() {\n"
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for e in env.platform_exporters:
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# Glob all .cpp files in export folder
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files = Glob("#platform/" + e + "/export/" + "*.cpp")
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env.add_source_files(env.editor_sources, files)
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reg_exporters += "\tregister_" + e + "_exporter();\n"
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reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n'
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reg_exporters += "}\n"
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# NOTE: It is safe to generate this file here, since this is still executed serially
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with open("register_exporters.gen.cpp", "w", encoding="utf-8") as f:
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f.write(reg_exporters_inc)
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f.write(reg_exporters)
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# Core API documentation.
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docs = []
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docs += Glob("#doc/classes/*.xml")
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# Module API documentation.
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module_dirs = []
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for d in env.doc_class_path.values():
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if d not in module_dirs:
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module_dirs.append(d)
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for d in module_dirs:
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if not os.path.isabs(d):
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docs += Glob("#" + d + "/*.xml") # Built-in.
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else:
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docs += Glob(d + "/*.xml") # Custom.
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_make_doc_data_class_path(env.Dir("#editor").abspath)
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docs = sorted(docs)
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env.Depends("#editor/doc_data_compressed.gen.h", docs)
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env.CommandNoCache(
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"#editor/doc_data_compressed.gen.h",
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docs,
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env.Run(editor_builders.make_doc_header, "Generating documentation header."),
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)
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# Editor interface and class reference translations incur a significant size
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# cost for the editor binary (see godot-proposals#3421).
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# To limit it, we only include translations with a high enough completion
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# ratio (20% for the editor UI, 10% for the class reference).
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# Generated with `make include-list` for each resource.
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# Editor translations
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to_include = (
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"ar,bg,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,he,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,sv,th,tr,uk,vi,zh_CN,zh_TW"
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).split(",")
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tlist = [env.Dir("#editor/translations").abspath + "/" + f + ".po" for f in to_include]
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env.Depends("#editor/editor_translations.gen.h", tlist)
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env.CommandNoCache(
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"#editor/editor_translations.gen.h",
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tlist,
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env.Run(editor_builders.make_editor_translations_header, "Generating editor translations header."),
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)
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# Documentation translations
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to_include = "de,es,fr,ja,zh_CN".split(",")
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tlist = [env.Dir("#doc/translations").abspath + "/" + f + ".po" for f in to_include]
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env.Depends("#editor/doc_translations.gen.h", tlist)
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env.CommandNoCache(
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"#editor/doc_translations.gen.h",
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tlist,
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env.Run(editor_builders.make_doc_translations_header, "Generating translations header."),
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)
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# Fonts
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flist = glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.ttf")
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flist.extend(glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.otf"))
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flist.extend(glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.woff"))
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flist.extend(glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.woff2"))
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flist.sort()
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env.Depends("#editor/builtin_fonts.gen.h", flist)
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env.CommandNoCache(
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"#editor/builtin_fonts.gen.h",
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flist,
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env.Run(editor_builders.make_fonts_header, "Generating builtin fonts header."),
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)
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env.add_source_files(env.editor_sources, "*.cpp")
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env.add_source_files(env.editor_sources, "register_exporters.gen.cpp")
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SConscript("debugger/SCsub")
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SConscript("export/SCsub")
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SConscript("fileserver/SCsub")
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SConscript("icons/SCsub")
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SConscript("import/SCsub")
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SConscript("plugins/SCsub")
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lib = env.add_library("editor", env.editor_sources)
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env.Prepend(LIBS=[lib])
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