mirror of
https://github.com/godotengine/godot
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128 lines
4.6 KiB
C++
128 lines
4.6 KiB
C++
/**************************************************************************/
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/* plist.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PLIST_H
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#define PLIST_H
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// Property list file format (application/x-plist) parser, property list ASN-1 serialization.
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#include "core/crypto/crypto_core.h"
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#include "core/io/file_access.h"
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#include "core/os/time.h"
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class PListNode;
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class PList : public RefCounted {
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friend class PListNode;
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public:
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enum PLNodeType {
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PL_NODE_TYPE_NIL,
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PL_NODE_TYPE_STRING,
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PL_NODE_TYPE_ARRAY,
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PL_NODE_TYPE_DICT,
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PL_NODE_TYPE_BOOLEAN,
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PL_NODE_TYPE_INTEGER,
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PL_NODE_TYPE_REAL,
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PL_NODE_TYPE_DATA,
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PL_NODE_TYPE_DATE,
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};
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private:
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struct PListTrailer {
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uint8_t offset_size;
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uint8_t ref_size;
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uint64_t object_num;
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uint64_t root_offset_idx;
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uint64_t offset_table_start;
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};
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PListTrailer trailer;
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Ref<PListNode> root;
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uint64_t read_bplist_var_size_int(Ref<FileAccess> p_file, uint8_t p_size);
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Ref<PListNode> read_bplist_obj(Ref<FileAccess> p_file, uint64_t p_offset_idx);
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public:
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PList();
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PList(const String &p_string);
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bool load_file(const String &p_filename);
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bool load_string(const String &p_string, String &r_err_out);
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PackedByteArray save_asn1() const;
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String save_text() const;
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Ref<PListNode> get_root();
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};
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/*************************************************************************/
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class PListNode : public RefCounted {
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static int _asn1_size_len(uint8_t p_len_octets);
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public:
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PList::PLNodeType data_type = PList::PLNodeType::PL_NODE_TYPE_NIL;
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CharString data_string;
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Vector<Ref<PListNode>> data_array;
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HashMap<String, Ref<PListNode>> data_dict;
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union {
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int64_t data_int;
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bool data_bool;
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double data_real;
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};
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PList::PLNodeType get_type() const;
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Variant get_value() const;
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static Ref<PListNode> new_node(const Variant &p_value);
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static Ref<PListNode> new_array();
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static Ref<PListNode> new_dict();
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static Ref<PListNode> new_string(const String &p_string);
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static Ref<PListNode> new_data(const String &p_string);
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static Ref<PListNode> new_date(const String &p_string);
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static Ref<PListNode> new_bool(bool p_bool);
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static Ref<PListNode> new_int(int64_t p_int);
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static Ref<PListNode> new_real(double p_real);
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bool push_subnode(const Ref<PListNode> &p_node, const String &p_key = "");
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size_t get_asn1_size(uint8_t p_len_octets) const;
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void store_asn1_size(PackedByteArray &p_stream, uint8_t p_len_octets) const;
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bool store_asn1(PackedByteArray &p_stream, uint8_t p_len_octets) const;
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void store_text(String &p_stream, uint8_t p_indent) const;
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PListNode() {}
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~PListNode() {}
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};
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#endif // PLIST_H
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