godot/modules/navigation/register_types.cpp
2024-02-26 04:19:12 -06:00

98 lines
3.9 KiB
C++

/**************************************************************************/
/* register_types.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "register_types.h"
#include "2d/godot_navigation_server_2d.h"
#include "3d/godot_navigation_server_3d.h"
#ifndef DISABLE_DEPRECATED
#ifndef _3D_DISABLED
#include "3d/navigation_mesh_generator.h"
#endif
#endif // DISABLE_DEPRECATED
#ifdef TOOLS_ENABLED
#include "editor/navigation_mesh_editor_plugin.h"
#endif
#include "core/config/engine.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#ifndef DISABLE_DEPRECATED
#ifndef _3D_DISABLED
NavigationMeshGenerator *_nav_mesh_generator = nullptr;
#endif
#endif // DISABLE_DEPRECATED
NavigationServer3D *new_navigation_server_3d() {
return memnew(GodotNavigationServer3D);
}
NavigationServer2D *new_navigation_server_2d() {
return memnew(GodotNavigationServer2D);
}
void initialize_navigation_module(ModuleInitializationLevel p_level) {
if (p_level == MODULE_INITIALIZATION_LEVEL_SERVERS) {
NavigationServer3DManager::set_default_server(new_navigation_server_3d);
NavigationServer2DManager::set_default_server(new_navigation_server_2d);
#ifndef DISABLE_DEPRECATED
#ifndef _3D_DISABLED
_nav_mesh_generator = memnew(NavigationMeshGenerator);
GDREGISTER_CLASS(NavigationMeshGenerator);
Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationMeshGenerator", NavigationMeshGenerator::get_singleton()));
#endif
#endif // DISABLE_DEPRECATED
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
EditorPlugins::add_by_type<NavigationMeshEditorPlugin>();
}
#endif
}
void uninitialize_navigation_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SERVERS) {
return;
}
#ifndef DISABLE_DEPRECATED
#ifndef _3D_DISABLED
if (_nav_mesh_generator) {
memdelete(_nav_mesh_generator);
}
#endif
#endif // DISABLE_DEPRECATED
}