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![Rémi Verschelde](/assets/img/avatar_default.png)
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
22 lines
870 B
XML
22 lines
870 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSharpScript" inherits="Script" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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A script implemented in the C# programming language, saved with the [code].cs[/code] extension (Mono-enabled builds only).
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</brief_description>
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<description>
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This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
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See also [GodotSharp].
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</description>
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<tutorials>
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<link title="C# documentation index">$DOCS_URL/tutorials/scripting/c_sharp/index.html</link>
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</tutorials>
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<methods>
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<method name="new" qualifiers="vararg">
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<return type="Variant" />
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<description>
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Returns a new instance of the script.
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</description>
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</method>
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</methods>
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</class>
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