mirror of
https://github.com/godotengine/godot
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103 lines
3.6 KiB
C++
103 lines
3.6 KiB
C++
/**************************************************************************/
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/* engine_update_label.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ENGINE_UPDATE_LABEL_H
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#define ENGINE_UPDATE_LABEL_H
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#include "scene/gui/link_button.h"
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class HTTPRequest;
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class EngineUpdateLabel : public LinkButton {
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GDCLASS(EngineUpdateLabel, LinkButton);
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public:
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enum class UpdateMode {
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DISABLED,
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NEWEST_UNSTABLE,
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NEWEST_STABLE,
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NEWEST_PATCH,
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};
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private:
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static constexpr int DEV_VERSION = 9999; // Version index for unnumbered builds (assumed to always be newest).
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enum class VersionType {
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STABLE,
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RC,
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BETA,
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ALPHA,
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DEV,
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UNKNOWN,
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};
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enum class UpdateStatus {
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NONE,
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OFFLINE,
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BUSY,
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ERROR,
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UPDATE_AVAILABLE,
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UP_TO_DATE,
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};
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struct ThemeCache {
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Color default_color;
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Color disabled_color;
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Color error_color;
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Color update_color;
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} theme_cache;
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HTTPRequest *http = nullptr;
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UpdateStatus status = UpdateStatus::NONE;
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bool checked_update = false;
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String available_newer_version;
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bool _can_check_updates() const;
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void _check_update();
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void _http_request_completed(int p_result, int p_response_code, const PackedStringArray &p_headers, const PackedByteArray &p_body);
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void _set_message(const String &p_message, const Color &p_color);
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void _set_status(UpdateStatus p_status);
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VersionType _get_version_type(const String &p_string, int *r_index) const;
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String _extract_sub_string(const String &p_line) const;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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virtual void pressed() override;
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public:
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EngineUpdateLabel();
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};
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#endif // ENGINE_UPDATE_LABEL_H
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