godot/modules/enet
Hugo Locurcio 97d8608c7d
Enable range coder compression by default in NetworkedMultiplayerENet
From empirical testing, this seems to provide the best compression
compared to other compression algorithms when used in the
Multiplayer Bomber demo.

Other algorithms may provide better compression ratios for more
complex games, but some compression is probably better than
no compression.

Zstandard was also not very efficient in my testing, so I added
a note in the documentation.
2021-07-16 21:49:02 +02:00
..
doc_classes Enable range coder compression by default in NetworkedMultiplayerENet 2021-07-16 21:49:02 +02:00
config.py [Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer. 2021-07-12 16:36:34 +02:00
enet_multiplayer_peer.cpp [Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer. 2021-07-12 16:36:34 +02:00
enet_multiplayer_peer.h Enable range coder compression by default in NetworkedMultiplayerENet 2021-07-16 21:49:02 +02:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00