godot/drivers
reduz ad9f606ed8 Use specialization constants in clustered renderer
* Keep track of when projector, softshadow or directional sofshadow were enabled.
* Enable them via specializaton constant where it makes sense.
* Re-implements soft shadows.
* Re-implements light projectors.
2021-07-12 20:33:52 -03:00
..
alsa
alsamidi
coreaudio Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
coremidi
png Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
pulseaudio Fix crash when using ALSA MIDI with PulseAudio 2021-06-03 10:10:10 +02:00
spirv-reflect
unix Remove unused code related to Travis CI 2021-07-01 18:02:00 +02:00
vulkan Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
wasapi
windows Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io 2021-06-11 16:51:10 +02:00
winmidi
xaudio2
register_driver_types.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
register_driver_types.h
SCsub LinuxBSD now compiles without vulkan/x11. 2021-06-01 16:27:54 +02:00