godot/drivers/gles3
clayjohn 975a8f9ada Clean up specialization constants in OpenGL scene renderer
Also add support for disabling omni and spot lights when not used
2022-12-05 18:10:13 -08:00
..
effects Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
shaders Clean up specialization constants in OpenGL scene renderer 2022-12-05 18:10:13 -08:00
storage Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
rasterizer_canvas_gles3.cpp Merge pull request #68870 from dsnopek/master-webxr-input 2022-12-02 12:24:40 +01:00
rasterizer_canvas_gles3.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
rasterizer_gles3.cpp Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
rasterizer_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
rasterizer_scene_gles3.cpp Clean up specialization constants in OpenGL scene renderer 2022-12-05 18:10:13 -08:00
rasterizer_scene_gles3.h Clean up specialization constants in OpenGL scene renderer 2022-12-05 18:10:13 -08:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
shader_gles3.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00