godot/platform
Rémi Verschelde 5d44c85d4c
Merge pull request #84107 from BlueCube3310/file-access-optimization
Use platform-specific methods for FileAccess reading and writing
2024-01-04 16:39:47 +01:00
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android Merge pull request #84107 from BlueCube3310/file-access-optimization 2024-01-04 16:39:47 +01:00
ios Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy 2024-01-04 14:25:33 +01:00
linuxbsd Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy 2024-01-04 14:25:33 +01:00
macos Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open 2024-01-02 18:06:17 +01:00
web SCons: Add stack_size and default_pthread_stack_size options to Web target 2024-01-03 14:11:24 +01:00
windows Merge pull request #84246 from bruvzg/win_frac_refresh 2024-01-04 14:25:14 +01:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00