godot/core/math
2020-07-27 18:38:53 -04:00
..
a_star.cpp AStar: Make get_closest_point() deterministic for equidistant points 2020-06-09 11:04:12 +02:00
a_star.h
aabb.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
aabb.h Update core documentation to match recent C# changes 2020-07-21 14:44:53 -04:00
audio_frame.h
basis.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
basis.h - Added more euler rotation orders support. 2020-06-12 20:03:27 +02:00
camera_matrix.cpp Style: Remove unnecessary semicolons from core 2020-05-19 15:57:56 +02:00
camera_matrix.h
delaunay_2d.h
delaunay_3d.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
disjoint_set.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
expression.cpp Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
expression.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
face3.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
face3.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
geometry_2d.cpp Style: Fix copyright headers 2020-06-25 16:33:44 +02:00
geometry_2d.h Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
geometry_3d.cpp Update core documentation to match recent C# changes 2020-07-21 14:44:53 -04:00
geometry_3d.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
math_funcs.h GDScript: Clarified/fixed inaccuracies in the built-in function docs. 2020-07-25 20:26:02 +02:00
octree.h Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
plane.cpp Update core documentation to match recent C# changes 2020-07-21 14:44:53 -04:00
plane.h Update core documentation to match recent C# changes 2020-07-21 14:44:53 -04:00
quat.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
quat.h
quick_hull.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
quick_hull.h Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
random_number_generator.cpp
random_number_generator.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
random_pcg.cpp
random_pcg.h
rect2.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rect2.h Style: Remove unnecessary semicolons from core 2020-05-19 15:57:56 +02:00
SCsub
transform.cpp
transform.h
transform_2d.cpp Simplify Transform2D get_rotation 2020-06-17 01:00:42 -04:00
transform_2d.h
triangle_mesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
triangle_mesh.h
triangulate.cpp Style: Remove unnecessary semicolons from core 2020-05-19 15:57:56 +02:00
triangulate.h
vector2.cpp Style: Remove unnecessary semicolons from core 2020-05-19 15:57:56 +02:00
vector2.h Style: Remove unnecessary semicolons from core 2020-05-19 15:57:56 +02:00
vector3.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
vector3.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
vector3i.cpp
vector3i.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00