godot/scene
Rémi Verschelde ab91c3638c
Merge pull request #93185 from TokageItLab/fix-force-continuous
Fix force continuous with un-interpolatable value is not applied correctly
2024-06-17 10:58:57 +02:00
..
2d Merge pull request #89572 from markdibarry/parallax_scale_regression 2024-06-17 10:57:51 +02:00
3d Merge pull request #92925 from TokageItLab/concatenated-bone-names 2024-06-10 16:12:08 +02:00
animation Fix force continuous un-interpolatable value is not applied correctly 2024-06-15 11:38:52 +09:00
audio Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui [Button] Do not include internal margins into base button minimum size. 2024-06-13 14:18:44 +03:00
main [Window] Ignore duplicate mouse enter events. 2024-06-12 22:37:28 +03:00
resources Fix incorrect preview port in visual shader 2024-06-14 12:31:34 +03:00
theme [Button] Adds theme option to align button text and icon to either largest or current stylebox. 2024-06-10 18:40:52 +03:00
property_list_helper.cpp Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_list_helper.h Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_utils.cpp Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
scene_string_names.h [Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
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