godot/modules/openxr/action_map/openxr_action.h
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00

88 lines
4.1 KiB
C++

/*************************************************************************/
/* openxr_action.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OPENXR_ACTION_H
#define OPENXR_ACTION_H
#include "core/io/resource.h"
class OpenXRActionSet;
class OpenXRAction : public Resource {
GDCLASS(OpenXRAction, Resource);
public:
enum ActionType {
OPENXR_ACTION_BOOL,
OPENXR_ACTION_FLOAT,
OPENXR_ACTION_VECTOR2,
OPENXR_ACTION_POSE,
OPENXR_ACTION_HAPTIC,
OPENXR_ACTION_MAX
};
private:
String localized_name;
ActionType action_type = OPENXR_ACTION_FLOAT;
PackedStringArray toplevel_paths;
protected:
friend class OpenXRActionSet;
OpenXRActionSet *action_set = nullptr; // action belongs to this action set.
static void _bind_methods();
public:
static Ref<OpenXRAction> new_action(const char *p_name, const char *p_localized_name, const ActionType p_action_type, const char *p_toplevel_paths); // Helper function to add and configure an action
OpenXRActionSet *get_action_set() const { return action_set; } // Get the action set this action belongs to
String get_name_with_set() const; // Retrieve the name of this action as <action_set>/<action>
void set_localized_name(const String p_localized_name); // Set the localized name of this action
String get_localized_name() const; // Get the localized name of this action
void set_action_type(const ActionType p_action_type); // Set the type of this action
ActionType get_action_type() const; // Get the type of this action
void set_toplevel_paths(const PackedStringArray p_toplevel_paths); // Set the toplevel paths of this action
PackedStringArray get_toplevel_paths() const; // Get the toplevel paths of this action
void add_toplevel_path(const String p_toplevel_path); // Add a top level path to this action
void rem_toplevel_path(const String p_toplevel_path); // Remove a toplevel path from this action
void parse_toplevel_paths(const String p_toplevel_paths); // Parse and set the top level paths from a comma separated string
};
VARIANT_ENUM_CAST(OpenXRAction::ActionType);
#endif // OPENXR_ACTION_H