godot/modules/gdscript/gdscript_lambda_callable.cpp
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00

175 lines
6.7 KiB
C++

/**************************************************************************/
/* gdscript_lambda_callable.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gdscript_lambda_callable.h"
#include "gdscript.h"
#include "core/templates/hashfuncs.h"
bool GDScriptLambdaCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
// Lambda callables are only compared by reference.
return p_a == p_b;
}
bool GDScriptLambdaCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
// Lambda callables are only compared by reference.
return p_a < p_b;
}
uint32_t GDScriptLambdaCallable::hash() const {
return h;
}
String GDScriptLambdaCallable::get_as_text() const {
if (function->get_name() != StringName()) {
return function->get_name().operator String() + "(lambda)";
}
return "(anonymous lambda)";
}
CallableCustom::CompareEqualFunc GDScriptLambdaCallable::get_compare_equal_func() const {
return compare_equal;
}
CallableCustom::CompareLessFunc GDScriptLambdaCallable::get_compare_less_func() const {
return compare_less;
}
ObjectID GDScriptLambdaCallable::get_object() const {
return script->get_instance_id();
}
void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
int captures_amount = captures.size();
if (captures_amount > 0) {
Vector<const Variant *> args;
args.resize(p_argcount + captures_amount);
for (int i = 0; i < captures_amount; i++) {
args.write[i] = &captures[i];
}
for (int i = 0; i < p_argcount; i++) {
args.write[i + captures_amount] = p_arguments[i];
}
r_return_value = function->call(nullptr, args.ptrw(), args.size(), r_call_error);
r_call_error.argument -= captures_amount;
} else {
r_return_value = function->call(nullptr, p_arguments, p_argcount, r_call_error);
}
}
GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
script = p_script;
function = p_function;
captures = p_captures;
h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
}
bool GDScriptLambdaSelfCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
// Lambda callables are only compared by reference.
return p_a == p_b;
}
bool GDScriptLambdaSelfCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
// Lambda callables are only compared by reference.
return p_a < p_b;
}
uint32_t GDScriptLambdaSelfCallable::hash() const {
return h;
}
String GDScriptLambdaSelfCallable::get_as_text() const {
if (function->get_name() != StringName()) {
return function->get_name().operator String() + "(lambda)";
}
return "(anonymous lambda)";
}
CallableCustom::CompareEqualFunc GDScriptLambdaSelfCallable::get_compare_equal_func() const {
return compare_equal;
}
CallableCustom::CompareLessFunc GDScriptLambdaSelfCallable::get_compare_less_func() const {
return compare_less;
}
ObjectID GDScriptLambdaSelfCallable::get_object() const {
return object->get_instance_id();
}
void GDScriptLambdaSelfCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
#ifdef DEBUG_ENABLED
if (object->get_script_instance() == nullptr || object->get_script_instance()->get_language() != GDScriptLanguage::get_singleton()) {
ERR_PRINT("Trying to call a lambda with an invalid instance.");
r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return;
}
#endif
int captures_amount = captures.size();
if (captures_amount > 0) {
Vector<const Variant *> args;
args.resize(p_argcount + captures_amount);
for (int i = 0; i < captures_amount; i++) {
args.write[i] = &captures[i];
}
for (int i = 0; i < p_argcount; i++) {
args.write[i + captures_amount] = p_arguments[i];
}
r_return_value = function->call(static_cast<GDScriptInstance *>(object->get_script_instance()), args.ptrw(), args.size(), r_call_error);
r_call_error.argument -= captures_amount;
} else {
r_return_value = function->call(static_cast<GDScriptInstance *>(object->get_script_instance()), p_arguments, p_argcount, r_call_error);
}
}
GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
reference = p_self;
object = p_self.ptr();
function = p_function;
captures = p_captures;
h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
}
GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
object = p_self;
function = p_function;
captures = p_captures;
h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
}