godot/scene
CrazyGuy108 9589936d6e
List Control::has_point as a virtual method
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.

classes.xml was updated to also list this method in Control.
2017-03-14 19:08:13 -07:00
..
2d Fixes for TouchScreenButton 2017-03-10 14:10:29 +01:00
3d A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
animation A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
audio A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
gui List Control::has_point as a virtual method 2017-03-14 19:08:13 -07:00
io A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
main Fix connection errors when replacing node 2017-03-11 20:21:04 +01:00
resources Merge pull request #7981 from RandomShaper/position-for-2d-shaders 2017-03-13 11:01:14 +01:00
register_scene_types.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
scene_string_names.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00