godot/modules/enet
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
..
doc_classes Fixes packet details of ENetConnection EventType EVENT_RECEIVE documentation 2023-08-02 12:27:01 -05:00
config.py [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_connection.cpp Fix incorrect null check 2023-10-09 23:21:30 +02:00
enet_connection.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
enet_multiplayer_peer.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
enet_multiplayer_peer.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
enet_packet_peer.cpp Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
enet_packet_peer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00