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George Marques 94d662ad55
GDScript: Ignore unused arguments/local vars that start with _
Makes it simple to ignore particular arguments without adding special
comments, especially in engine-defined functions.
2018-08-21 20:29:43 -03:00
core Merge pull request #21228 from Noshyaar/docs-bind 2018-08-21 00:08:05 +02:00
doc doc: Sync classref with current source 2018-08-21 00:35:46 +02:00
drivers Revert "Batch GLES2 draw calls" 2018-08-20 02:10:14 +02:00
editor Merge pull request #21241 from dragmz/reset-debugger-reason 2018-08-21 00:12:25 +02:00
main Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
misc Tweak AppStream metadata and add MIME type integration 2018-07-28 00:40:05 +02:00
modules GDScript: Ignore unused arguments/local vars that start with _ 2018-08-21 20:29:43 -03:00
platform fix Android/HTML5 custom templates option does not work 2018-08-20 17:38:23 +02:00
scene Merge pull request #21228 from Noshyaar/docs-bind 2018-08-21 00:08:05 +02:00
servers Merge pull request #21220 from Noshyaar/import-crash 2018-08-21 00:10:06 +02:00
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gles_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
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methods.py fix windows build using python 3.7 2018-07-28 18:13:48 +02:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
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version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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