godot/scene
Juan Linietsky 948fd83cdd Little Bits
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-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
2014-10-12 02:13:22 -03:00
..
2d Modified sprite's draw notification call to use floats instead of integers so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels 2014-10-09 19:34:27 -07:00
3d Little Bits 2014-10-12 02:13:22 -03:00
animation Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
audio Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
gui Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
io Build System Changes 2014-10-07 01:31:49 -03:00
main Little Bits 2014-10-12 02:13:22 -03:00
resources Little Bits 2014-10-12 02:13:22 -03:00
register_scene_types.cpp Misc Bits 2014-10-09 00:06:51 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
scene_string_names.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00