mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
0e3d625737
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
15 lines
513 B
XML
15 lines
513 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeCubemapUniform" inherits="VisualShaderNodeTextureUniform" version="4.0">
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<brief_description>
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A [Cubemap] uniform node to be used within the visual shader graph.
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</brief_description>
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<description>
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Translated to [code]uniform samplerCube[/code] in the shader language. The output value can be used as port for [VisualShaderNodeCubemap].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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