mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
29 lines
1.4 KiB
XML
29 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Joint2D" inherits="Node2D" version="4.0">
|
|
<brief_description>
|
|
Base node for all joint constraints in 2D physics.
|
|
</brief_description>
|
|
<description>
|
|
Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="bias" type="float" setter="set_bias" getter="get_bias" default="0.0">
|
|
When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint.
|
|
</member>
|
|
<member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true">
|
|
If [code]true[/code], [member node_a] and [member node_b] can not collide.
|
|
</member>
|
|
<member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")">
|
|
The first body attached to the joint. Must derive from [PhysicsBody2D].
|
|
</member>
|
|
<member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath("")">
|
|
The second body attached to the joint. Must derive from [PhysicsBody2D].
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|