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joints
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
area_3d_sw.cpp
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
area_3d_sw.h
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
area_pair_3d_sw.cpp
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One-directional layer check for Area vs. RigidBody/SoftBody/Area
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2021-08-17 09:32:00 -07:00 |
area_pair_3d_sw.h
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One-directional layer check for Area vs. RigidBody/SoftBody/Area
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2021-08-17 09:32:00 -07:00 |
body_3d_sw.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
body_3d_sw.h
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
body_direct_state_3d_sw.cpp
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Added set_active(true) to all body direct state force apply/impulses. #52915
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2021-09-24 17:22:51 +12:00 |
body_direct_state_3d_sw.h
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Clean physics direct body state usage in 2D and 3D physics
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2021-08-25 08:57:42 -07:00 |
body_pair_3d_sw.cpp
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One-directional collision layer check for rigid bodies and soft bodies
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2021-07-19 17:24:04 -07:00 |
body_pair_3d_sw.h
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
broad_phase_3d_bvh.cpp
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
broad_phase_3d_bvh.h
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
broad_phase_3d_sw.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
broad_phase_3d_sw.h
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
collision_object_3d_sw.cpp
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
collision_object_3d_sw.h
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
collision_solver_3d_sat.cpp
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Merge pull request #52668 from qarmin/cppcheck_servers_physics
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2021-09-16 09:06:03 -07:00 |
collision_solver_3d_sat.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
collision_solver_3d_sw.cpp
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
collision_solver_3d_sw.h
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
constraint_3d_sw.h
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Godot Physics collisions and solver processed on threads
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2021-04-26 18:26:00 -07:00 |
gjk_epa.cpp
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
gjk_epa.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
joints_3d_sw.h
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Godot Physics collisions and solver processed on threads
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2021-04-26 18:26:00 -07:00 |
physics_server_3d_sw.cpp
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Rename RID's getornull() to get_or_null()
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2021-09-29 23:58:02 +02:00 |
physics_server_3d_sw.h
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Port 2D improvement to move and slide 3D
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2021-09-22 00:14:04 +02:00 |
physics_server_3d_wrap_mt.cpp
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
physics_server_3d_wrap_mt.h
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Port 2D improvement to move and slide 3D
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2021-09-22 00:14:04 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
shape_3d_sw.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
shape_3d_sw.h
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Merge pull request #52668 from qarmin/cppcheck_servers_physics
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2021-09-16 09:06:03 -07:00 |
soft_body_3d_sw.cpp
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Don't memcpy to nullptr even if length is zero
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2021-09-29 20:58:14 +08:00 |
soft_body_3d_sw.h
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Enabled area-specific wind forces
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2021-08-23 17:00:50 -04:00 |
space_3d_sw.cpp
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Remove shape metadata from 2D physics server
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2021-09-30 10:45:36 -07:00 |
space_3d_sw.h
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Improved logic for CharacterBody collision recovery depth
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2021-09-27 15:31:41 -07:00 |
step_3d_sw.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
step_3d_sw.h
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |