mirror of
https://github.com/godotengine/godot
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0fa94a9690
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
23 lines
452 B
Text
23 lines
452 B
Text
Import('env')
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env_modules = env.Clone()
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Export('env_modules')
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env.modules_sources=[
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"register_module_types.cpp",
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]
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#env.add_source_files(env.modules_sources,"*.cpp")
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Export('env')
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for x in env.module_list:
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if (x in env.disabled_modules):
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continue
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env_modules.Append(CPPFLAGS=["-DMODULE_"+x.upper()+"_ENABLED"])
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SConscript(x+"/SCsub")
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lib = env_modules.Library("modules",env.modules_sources)
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env.Prepend(LIBS=[lib])
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