.. |
2d
|
Use Vector* component-wise min/max/clamp functions where applicable
|
2024-03-20 13:47:42 +01:00 |
3d
|
Use Vector* component-wise min/max/clamp functions where applicable
|
2024-03-20 13:47:42 +01:00 |
animated_texture.cpp
|
|
|
animated_texture.h
|
|
|
animation.compat.inc
|
Make consistent the retrieval of audio tracks
|
2024-02-18 00:15:33 +09:00 |
animation.cpp
|
Enforce template syntax typename over class
|
2024-03-07 22:39:09 -06:00 |
animation.h
|
Rework AnimationNode process for retrieving the semantic time info
|
2024-03-20 22:52:26 +09:00 |
animation_library.cpp
|
Optimise Object's get_argument_options
|
2024-02-29 18:00:54 +01:00 |
animation_library.h
|
Optimise Object's get_argument_options
|
2024-02-29 18:00:54 +01:00 |
atlas_texture.cpp
|
|
|
atlas_texture.h
|
|
|
audio_stream_polyphonic.cpp
|
|
|
audio_stream_polyphonic.h
|
|
|
audio_stream_wav.cpp
|
Enforce template syntax typename over class
|
2024-03-07 22:39:09 -06:00 |
audio_stream_wav.h
|
Enforce template syntax typename over class
|
2024-03-07 22:39:09 -06:00 |
bit_map.cpp
|
Fix potential integer underflow in rounded up divisions
|
2024-01-02 14:14:47 +01:00 |
bit_map.h
|
|
|
bone_map.cpp
|
Add const lvalue ref to container parameters
|
2024-01-05 14:49:57 -03:00 |
bone_map.h
|
Add const lvalue ref to container parameters
|
2024-01-05 14:49:57 -03:00 |
camera_attributes.cpp
|
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
|
2024-02-13 18:53:21 +09:00 |
camera_attributes.h
|
|
|
camera_texture.cpp
|
|
|
camera_texture.h
|
|
|
canvas_item_material.cpp
|
|
|
canvas_item_material.h
|
|
|
compositor.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
compositor.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
compressed_texture.cpp
|
Add check in CompressedTextureLayered::get_layer_data to prevent crash
|
2024-02-16 22:41:05 +08:00 |
compressed_texture.h
|
Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
|
2024-01-06 22:56:25 +05:00 |
curve.cpp
|
Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points
|
2024-01-05 12:02:41 +01:00 |
curve.h
|
|
|
curve_texture.cpp
|
Update deferred calls to use Callables
|
2024-01-09 16:11:47 +01:00 |
curve_texture.h
|
|
|
environment.cpp
|
Implement glow/bloom on compatibility renderer
|
2024-02-19 13:29:43 +11:00 |
environment.h
|
Add optional depth fog
|
2024-02-17 22:39:34 -03:00 |
font.compat.inc
|
[TextServer / Font] Add support for customizable baseline offset.
|
2024-01-28 13:26:49 +02:00 |
font.cpp
|
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
|
2024-03-12 21:34:40 +02:00 |
font.h
|
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
|
2024-03-12 21:34:40 +02:00 |
gradient.cpp
|
|
|
gradient.h
|
|
|
gradient_texture.cpp
|
|
|
gradient_texture.h
|
|
|
image_texture.cpp
|
|
|
image_texture.h
|
|
|
immediate_mesh.cpp
|
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
|
2024-02-23 16:25:26 -08:00 |
immediate_mesh.h
|
Fix a few cases where surface format is still 32 bits
|
2023-10-11 14:56:19 -06:00 |
label_settings.cpp
|
|
|
label_settings.h
|
|
|
material.cpp
|
Use raw string literals for BaseMaterial3D shader code generation
|
2024-03-13 23:54:23 +01:00 |
material.h
|
Optimise Object's get_argument_options
|
2024-02-29 18:00:54 +01:00 |
mesh.cpp
|
Disable all 3D nodes, physics, and resources when compiling without 3D
|
2024-03-11 01:00:55 -07:00 |
mesh.h
|
Disable all 3D nodes, physics, and resources when compiling without 3D
|
2024-03-11 01:00:55 -07:00 |
mesh_data_tool.compat.inc
|
|
|
mesh_data_tool.cpp
|
|
|
mesh_data_tool.h
|
|
|
mesh_texture.cpp
|
|
|
mesh_texture.h
|
|
|
multimesh.cpp
|
Support custom AABB within MultiMesh resources
|
2024-02-15 22:37:07 -08:00 |
multimesh.h
|
Support custom AABB within MultiMesh resources
|
2024-02-15 22:37:07 -08:00 |
navigation_mesh.cpp
|
Fix linking NavigationServer2D/3D with all classes disabled in build profile
|
2024-02-28 22:41:44 +01:00 |
navigation_mesh.h
|
Fix linking NavigationServer2D/3D with all classes disabled in build profile
|
2024-02-28 22:41:44 +01:00 |
navigation_mesh_source_geometry_data_2d.cpp
|
Add NavigationObstacle options to affect and carve navigation mesh
|
2024-03-15 01:45:44 +01:00 |
navigation_mesh_source_geometry_data_2d.h
|
Add NavigationObstacle options to affect and carve navigation mesh
|
2024-03-15 01:45:44 +01:00 |
navigation_mesh_source_geometry_data_3d.cpp
|
Add NavigationObstacle options to affect and carve navigation mesh
|
2024-03-15 01:45:44 +01:00 |
navigation_mesh_source_geometry_data_3d.h
|
Add NavigationObstacle options to affect and carve navigation mesh
|
2024-03-15 01:45:44 +01:00 |
navigation_polygon.cpp
|
Use Vector* component-wise min/max/clamp functions where applicable
|
2024-03-20 13:47:42 +01:00 |
navigation_polygon.h
|
Fix linking NavigationServer2D/3D with all classes disabled in build profile
|
2024-02-28 22:41:44 +01:00 |
packed_scene.cpp
|
Disable all 3D nodes, physics, and resources when compiling without 3D
|
2024-03-11 01:00:55 -07:00 |
packed_scene.h
|
Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors
|
2024-03-10 21:12:54 +01:00 |
particle_process_material.cpp
|
Improve editing of min/max particle properties
|
2023-12-20 06:31:08 +01:00 |
particle_process_material.h
|
Improve editing of min/max particle properties
|
2023-12-20 06:31:08 +01:00 |
physics_material.cpp
|
|
|
physics_material.h
|
|
|
placeholder_textures.cpp
|
Support immediately update ui after resizing placeholder* texture
|
2024-02-02 14:56:05 +08:00 |
placeholder_textures.h
|
|
|
portable_compressed_texture.cpp
|
Fix wrong fail contion in compressed texture and some clean up
|
2024-01-08 12:53:18 +08:00 |
portable_compressed_texture.h
|
Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
|
2024-01-06 22:56:25 +05:00 |
resource_format_text.cpp
|
Enhance cache modes in resource loading
|
2024-02-26 14:59:04 +01:00 |
resource_format_text.h
|
Enhance cache modes in resource loading
|
2024-02-26 14:59:04 +01:00 |
SCsub
|
Disable all 3D nodes, physics, and resources when compiling without 3D
|
2024-03-11 01:00:55 -07:00 |
shader.cpp
|
|
|
shader.h
|
|
|
shader_include.cpp
|
|
|
shader_include.h
|
|
|
skeleton_profile.cpp
|
Add const lvalue ref to container parameters
|
2024-01-05 14:49:57 -03:00 |
skeleton_profile.h
|
Add const lvalue ref to container parameters
|
2024-01-05 14:49:57 -03:00 |
sky.cpp
|
Make ShaderMaterial always the last option in inspector resource dropdowns
|
2024-02-05 21:49:17 +01:00 |
sky.h
|
|
|
sprite_frames.cpp
|
Optimise Object's get_argument_options
|
2024-02-29 18:00:54 +01:00 |
sprite_frames.h
|
Optimise Object's get_argument_options
|
2024-02-29 18:00:54 +01:00 |
style_box.cpp
|
|
|
style_box.h
|
|
|
style_box_flat.cpp
|
|
|
style_box_flat.h
|
|
|
style_box_line.cpp
|
|
|
style_box_line.h
|
|
|
style_box_texture.cpp
|
|
|
style_box_texture.h
|
|
|
surface_tool.cpp
|
Merge pull request #88890 from clayjohn/SurfaceTool-tangent-hash
|
2024-02-27 10:18:46 +01:00 |
surface_tool.h
|
Update thirdparty/meshoptimizer to v0.20
|
2023-11-02 14:10:39 -07:00 |
syntax_highlighter.cpp
|
|
|
syntax_highlighter.h
|
|
|
text_file.cpp
|
|
|
text_file.h
|
|
|
text_line.cpp
|
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
|
2023-12-04 08:21:42 +02:00 |
text_line.h
|
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
|
2023-12-04 08:21:42 +02:00 |
text_paragraph.cpp
|
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
|
2023-12-04 08:21:42 +02:00 |
text_paragraph.h
|
[TextServer / Font] Add support for customizable baseline offset.
|
2024-01-28 13:26:49 +02:00 |
texture.cpp
|
|
|
texture.h
|
|
|
texture_rd.cpp
|
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
|
2024-01-29 14:47:50 -08:00 |
texture_rd.h
|
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
|
2024-01-29 14:47:50 -08:00 |
theme.cpp
|
Merge pull request #86894 from jsjtxietian/merge-dafault-font
|
2024-01-09 11:29:52 +01:00 |
theme.h
|
Add const lvalue ref to container parameters
|
2024-01-05 14:49:57 -03:00 |
video_stream.cpp
|
Replace GDVIRTUAL_CALL with GDVIRTUAL_REQUIRED_CALL where applicable
|
2023-12-14 13:22:40 -06:00 |
video_stream.h
|
Clean up some Editor, OpenXR, VideoStream code
|
2023-10-20 17:54:39 +02:00 |
visual_shader.cpp
|
Refactor the parsing of port names in visual shader's expressions
|
2024-03-21 16:34:37 +03:00 |
visual_shader.h
|
Refactor the parsing of port names in visual shader's expressions
|
2024-03-21 16:34:37 +03:00 |
visual_shader_nodes.cpp
|
Fixes Texture2dParameter node filter option
|
2023-11-12 01:59:53 +05:30 |
visual_shader_nodes.h
|
Fix some missing categories in visual shader nodes
|
2024-03-05 19:39:23 +01:00 |
visual_shader_particle_nodes.cpp
|
|
|
visual_shader_particle_nodes.h
|
Fix some missing categories in visual shader nodes
|
2024-03-05 19:39:23 +01:00 |
visual_shader_sdf_nodes.cpp
|
|
|
visual_shader_sdf_nodes.h
|
Fix some missing categories in visual shader nodes
|
2024-03-05 19:39:23 +01:00 |
world_2d.cpp
|
|
|
world_2d.h
|
Remove self includes in some files
|
2024-02-27 17:10:54 +01:00 |