godot/modules/gltf/register_types.cpp
reduz de0ca3b999 Refactor module initialization
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00

153 lines
6.3 KiB
C++

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#ifndef _3D_DISABLED
#include "gltf_accessor.h"
#include "gltf_animation.h"
#include "gltf_buffer_view.h"
#include "gltf_camera.h"
#include "gltf_document.h"
#include "gltf_document_extension.h"
#include "gltf_document_extension_convert_importer_mesh.h"
#include "gltf_light.h"
#include "gltf_mesh.h"
#include "gltf_node.h"
#include "gltf_skeleton.h"
#include "gltf_skin.h"
#include "gltf_spec_gloss.h"
#include "gltf_state.h"
#include "gltf_texture.h"
#ifdef TOOLS_ENABLED
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_scene_exporter_gltf_plugin.h"
#include "editor/editor_scene_importer_blend.h"
#include "editor/editor_scene_importer_fbx.h"
#include "editor/editor_scene_importer_gltf.h"
#include "editor/editor_settings.h"
static void _editor_init() {
Ref<EditorSceneFormatImporterGLTF> import_gltf;
import_gltf.instantiate();
ResourceImporterScene::add_importer(import_gltf);
// Blend to glTF importer.
bool blend_enabled = GLOBAL_GET("filesystem/import/blender/enabled");
// Defined here because EditorSettings doesn't exist in `register_gltf_types` yet.
EDITOR_DEF_RST("filesystem/import/blender/blender3_path", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,
"filesystem/import/blender/blender3_path", PROPERTY_HINT_GLOBAL_DIR));
if (blend_enabled) {
Ref<EditorSceneFormatImporterBlend> importer;
importer.instantiate();
ResourceImporterScene::add_importer(importer);
Ref<EditorFileSystemImportFormatSupportQueryBlend> blend_import_query;
blend_import_query.instantiate();
EditorFileSystem::get_singleton()->add_import_format_support_query(blend_import_query);
}
// FBX to glTF importer.
bool fbx_enabled = GLOBAL_GET("filesystem/import/fbx/enabled");
// Defined here because EditorSettings doesn't exist in `register_gltf_types` yet.
String fbx2gltf_path = EDITOR_DEF_RST("filesystem/import/fbx/fbx2gltf_path", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,
"filesystem/import/fbx/fbx2gltf_path", PROPERTY_HINT_GLOBAL_FILE));
if (fbx_enabled) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (fbx2gltf_path.is_empty()) {
WARN_PRINT("FBX file import is enabled, but no FBX2glTF path is configured. FBX files will not be imported.");
} else if (!da->file_exists(fbx2gltf_path)) {
WARN_PRINT("FBX file import is enabled, but the FBX2glTF path doesn't point to a valid FBX2glTF executable. FBX files will not be imported.");
} else {
Ref<EditorSceneFormatImporterFBX> importer;
importer.instantiate();
ResourceImporterScene::add_importer(importer);
}
}
}
#endif // TOOLS_ENABLED
void initialize_gltf_module(ModuleInitializationLevel p_level) {
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
// glTF API available at runtime.
GDREGISTER_CLASS(GLTFAccessor);
GDREGISTER_CLASS(GLTFAnimation);
GDREGISTER_CLASS(GLTFBufferView);
GDREGISTER_CLASS(GLTFCamera);
GDREGISTER_CLASS(GLTFDocument);
GDREGISTER_CLASS(GLTFDocumentExtension);
GDREGISTER_CLASS(GLTFDocumentExtensionConvertImporterMesh);
GDREGISTER_CLASS(GLTFLight);
GDREGISTER_CLASS(GLTFMesh);
GDREGISTER_CLASS(GLTFNode);
GDREGISTER_CLASS(GLTFSkeleton);
GDREGISTER_CLASS(GLTFSkin);
GDREGISTER_CLASS(GLTFSpecGloss);
GDREGISTER_CLASS(GLTFState);
GDREGISTER_CLASS(GLTFTexture);
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
// Editor-specific API.
ClassDB::APIType prev_api = ClassDB::get_current_api();
ClassDB::set_current_api(ClassDB::API_EDITOR);
GDREGISTER_CLASS(EditorSceneFormatImporterGLTF);
EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
// Project settings defined here so doctool finds them.
GLOBAL_DEF_RST("filesystem/import/blender/enabled", true);
GLOBAL_DEF_RST("filesystem/import/fbx/enabled", true);
GDREGISTER_CLASS(EditorSceneFormatImporterBlend);
GDREGISTER_CLASS(EditorSceneFormatImporterFBX);
ClassDB::set_current_api(prev_api);
EditorNode::add_init_callback(_editor_init);
}
#endif // TOOLS_ENABLED
}
void uninitialize_gltf_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
}
#endif // _3D_DISABLED