mirror of
https://github.com/godotengine/godot
synced 2024-09-05 11:18:27 +00:00
![reduz](/assets/img/avatar_default.png)
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
156 lines
7.3 KiB
C++
156 lines
7.3 KiB
C++
/*************************************************************************/
|
|
/* gltf_skin.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "gltf_skin.h"
|
|
|
|
void GLTFSkin::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_skin_root"), &GLTFSkin::get_skin_root);
|
|
ClassDB::bind_method(D_METHOD("set_skin_root", "skin_root"), &GLTFSkin::set_skin_root);
|
|
ClassDB::bind_method(D_METHOD("get_joints_original"), &GLTFSkin::get_joints_original);
|
|
ClassDB::bind_method(D_METHOD("set_joints_original", "joints_original"), &GLTFSkin::set_joints_original);
|
|
ClassDB::bind_method(D_METHOD("get_inverse_binds"), &GLTFSkin::get_inverse_binds);
|
|
ClassDB::bind_method(D_METHOD("set_inverse_binds", "inverse_binds"), &GLTFSkin::set_inverse_binds);
|
|
ClassDB::bind_method(D_METHOD("get_joints"), &GLTFSkin::get_joints);
|
|
ClassDB::bind_method(D_METHOD("set_joints", "joints"), &GLTFSkin::set_joints);
|
|
ClassDB::bind_method(D_METHOD("get_non_joints"), &GLTFSkin::get_non_joints);
|
|
ClassDB::bind_method(D_METHOD("set_non_joints", "non_joints"), &GLTFSkin::set_non_joints);
|
|
ClassDB::bind_method(D_METHOD("get_roots"), &GLTFSkin::get_roots);
|
|
ClassDB::bind_method(D_METHOD("set_roots", "roots"), &GLTFSkin::set_roots);
|
|
ClassDB::bind_method(D_METHOD("get_skeleton"), &GLTFSkin::get_skeleton);
|
|
ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFSkin::set_skeleton);
|
|
ClassDB::bind_method(D_METHOD("get_joint_i_to_bone_i"), &GLTFSkin::get_joint_i_to_bone_i);
|
|
ClassDB::bind_method(D_METHOD("set_joint_i_to_bone_i", "joint_i_to_bone_i"), &GLTFSkin::set_joint_i_to_bone_i);
|
|
ClassDB::bind_method(D_METHOD("get_joint_i_to_name"), &GLTFSkin::get_joint_i_to_name);
|
|
ClassDB::bind_method(D_METHOD("set_joint_i_to_name", "joint_i_to_name"), &GLTFSkin::set_joint_i_to_name);
|
|
ClassDB::bind_method(D_METHOD("get_godot_skin"), &GLTFSkin::get_godot_skin);
|
|
ClassDB::bind_method(D_METHOD("set_godot_skin", "godot_skin"), &GLTFSkin::set_godot_skin);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "skin_root"), "set_skin_root", "get_skin_root"); // GLTFNodeIndex
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints_original"), "set_joints_original", "get_joints_original"); // Vector<GLTFNodeIndex>
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds", "get_inverse_binds"); // Vector<Transform3D>
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex>
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "non_joints"), "set_non_joints", "get_non_joints"); // Vector<GLTFNodeIndex>
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex>
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // int
|
|
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_bone_i", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_bone_i", "get_joint_i_to_bone_i"); // RBMap<int,
|
|
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_name", "get_joint_i_to_name"); // RBMap<int,
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "godot_skin"), "set_godot_skin", "get_godot_skin"); // Ref<Skin>
|
|
}
|
|
|
|
GLTFNodeIndex GLTFSkin::get_skin_root() {
|
|
return skin_root;
|
|
}
|
|
|
|
void GLTFSkin::set_skin_root(GLTFNodeIndex p_skin_root) {
|
|
skin_root = p_skin_root;
|
|
}
|
|
|
|
Vector<GLTFNodeIndex> GLTFSkin::get_joints_original() {
|
|
return joints_original;
|
|
}
|
|
|
|
void GLTFSkin::set_joints_original(Vector<GLTFNodeIndex> p_joints_original) {
|
|
joints_original = p_joints_original;
|
|
}
|
|
|
|
Array GLTFSkin::get_inverse_binds() {
|
|
return GLTFDocument::to_array(inverse_binds);
|
|
}
|
|
|
|
void GLTFSkin::set_inverse_binds(Array p_inverse_binds) {
|
|
GLTFDocument::set_from_array(inverse_binds, p_inverse_binds);
|
|
}
|
|
|
|
Vector<GLTFNodeIndex> GLTFSkin::get_joints() {
|
|
return joints;
|
|
}
|
|
|
|
void GLTFSkin::set_joints(Vector<GLTFNodeIndex> p_joints) {
|
|
joints = p_joints;
|
|
}
|
|
|
|
Vector<GLTFNodeIndex> GLTFSkin::get_non_joints() {
|
|
return non_joints;
|
|
}
|
|
|
|
void GLTFSkin::set_non_joints(Vector<GLTFNodeIndex> p_non_joints) {
|
|
non_joints = p_non_joints;
|
|
}
|
|
|
|
Vector<GLTFNodeIndex> GLTFSkin::get_roots() {
|
|
return roots;
|
|
}
|
|
|
|
void GLTFSkin::set_roots(Vector<GLTFNodeIndex> p_roots) {
|
|
roots = p_roots;
|
|
}
|
|
|
|
int GLTFSkin::get_skeleton() {
|
|
return skeleton;
|
|
}
|
|
|
|
void GLTFSkin::set_skeleton(int p_skeleton) {
|
|
skeleton = p_skeleton;
|
|
}
|
|
|
|
Dictionary GLTFSkin::get_joint_i_to_bone_i() {
|
|
return GLTFDocument::to_dict(joint_i_to_bone_i);
|
|
}
|
|
|
|
void GLTFSkin::set_joint_i_to_bone_i(Dictionary p_joint_i_to_bone_i) {
|
|
GLTFDocument::set_from_dict(joint_i_to_bone_i, p_joint_i_to_bone_i);
|
|
}
|
|
|
|
Dictionary GLTFSkin::get_joint_i_to_name() {
|
|
Dictionary ret;
|
|
HashMap<int, StringName>::Iterator elem = joint_i_to_name.begin();
|
|
while (elem) {
|
|
ret[elem->key] = String(elem->value);
|
|
++elem;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void GLTFSkin::set_joint_i_to_name(Dictionary p_joint_i_to_name) {
|
|
joint_i_to_name = HashMap<int, StringName>();
|
|
Array keys = p_joint_i_to_name.keys();
|
|
for (int i = 0; i < keys.size(); i++) {
|
|
joint_i_to_name[keys[i]] = p_joint_i_to_name[keys[i]];
|
|
}
|
|
}
|
|
|
|
Ref<Skin> GLTFSkin::get_godot_skin() {
|
|
return godot_skin;
|
|
}
|
|
|
|
void GLTFSkin::set_godot_skin(Ref<Skin> p_godot_skin) {
|
|
godot_skin = p_godot_skin;
|
|
}
|