mirror of
https://github.com/godotengine/godot
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![K. S. Ernest (iFire) Lee](/assets/img/avatar_default.png)
Lets you drag or place .fbx files in the project folder and it will import the files. An editor setting sets the location of the fbx2gltf binary. Enables .fbx and .blend by default. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
34 lines
688 B
Python
34 lines
688 B
Python
def can_build(env, platform):
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return not env["disable_3d"]
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def configure(env):
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pass
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def get_doc_classes():
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return [
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"EditorSceneFormatImporterBlend",
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"EditorSceneFormatImporterFBX",
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"EditorSceneFormatImporterGLTF",
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"GLTFAccessor",
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"GLTFAnimation",
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"GLTFBufferView",
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"GLTFCamera",
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"GLTFDocument",
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"GLTFDocumentExtension",
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"GLTFDocumentExtensionConvertImporterMesh",
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"GLTFLight",
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"GLTFMesh",
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"GLTFNode",
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"GLTFSkeleton",
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"GLTFSkin",
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"GLTFSpecGloss",
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"GLTFState",
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"GLTFTexture",
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]
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def get_doc_path():
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return "doc_classes"
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