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![]() They are NOT constant methods, as state by the comment message, they fetch the last packet and then forget about it, actively changing the state of the object. |
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.. | ||
doc_classes | ||
config.py | ||
networked_multiplayer_enet.cpp | ||
networked_multiplayer_enet.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |