godot/scene/3d
Rémi Verschelde f819c77d27
Merge pull request #90915 from rburing/no_more_speedrun
Fix `move_and_slide` wall slide acceleration (3D)
2024-04-25 12:11:13 +02:00
..
physics Fix move_and_slide wall slide acceleration (3D) 2024-04-19 19:40:01 +02:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
audio_stream_player_3d.h
bone_attachment_3d.compat.inc replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
bone_attachment_3d.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
camera_3d.cpp
camera_3d.h
cpu_particles_3d.cpp fix: avoid shader crash on null vector and negative x vector 2024-04-17 17:33:30 +01:00
cpu_particles_3d.h
decal.cpp Allow Decal Emission Energy values above 128 in the inspector 2024-04-04 21:19:17 +02:00
decal.h
fog_volume.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
fog_volume.h
gpu_particles_3d.cpp
gpu_particles_3d.h
gpu_particles_collision_3d.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
label_3d.cpp Fix Label3D, TextMesh & Font not following project default theme in editor 2024-03-09 17:35:48 +01:00
label_3d.h
light_3d.cpp
light_3d.h
lightmap_gi.cpp LightmapGI: Reduce warnings and increase probe accuracy 2024-04-15 18:57:53 +02:00
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Add option to bake a mesh from blend shape mix 2024-04-10 23:35:28 +02:00
mesh_instance_3d.h Add option to bake a mesh from blend shape mix 2024-04-10 23:35:28 +02:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Add navigation path simplification 2024-04-11 12:32:21 +02:00
navigation_agent_3d.h Add navigation path simplification 2024-04-11 12:32:21 +02:00
navigation_link_3d.cpp
navigation_link_3d.h
navigation_obstacle_3d.cpp Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_obstacle_3d.h Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_region_3d.cpp Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
navigation_region_3d.h
node_3d.cpp Merge pull request #76140 from jeronimo-schreyer/add_secondary_light_to_3d_resource_importer 2024-04-19 16:26:42 +02:00
node_3d.h Make Advanced Import lights more like the mesh and material editors 2024-04-16 10:15:25 -07:00
occluder_instance_3d.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
occluder_instance_3d.h
path_3d.cpp
path_3d.h
physical_bone_simulator_3d.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
physical_bone_simulator_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
reflection_probe.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
reflection_probe.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.compat.inc
skeleton_3d.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
skeleton_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
skeleton_ik_3d.cpp Add SkeletonIK3D get/set_interpolation compat from #87888 2024-04-18 01:49:12 -07:00
skeleton_ik_3d.h Add SkeletonIK3D get/set_interpolation compat from #87888 2024-04-18 01:49:12 -07:00
skeleton_modifier_3d.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
skeleton_modifier_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
soft_body_3d.cpp
soft_body_3d.h
sprite_3d.cpp
sprite_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Add Gizmo to display 3D custom AABB 2024-04-19 02:31:30 +03:00
visual_instance_3d.h
voxel_gi.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_body_modifier_3d.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_body_modifier_3d.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_face_modifier_3d.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_face_modifier_3d.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_hand_modifier_3d.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_hand_modifier_3d.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_nodes.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_nodes.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00